2H Warrior builds: Why no dex?
#1
Posté 16 février 2010 - 02:31
Advice and comments very welcome. Feel free to post your complete builds to further your explanation.
#2
Posté 16 février 2010 - 02:34
#3
Posté 16 février 2010 - 02:41
Can anyone clarify something else about 2H weapons that I don't understand?
Why is it that Battleaxes are "Ideal for: Two-handed warriors who have high points in cunning will gain the most benefit from wielding this weapon." (http://dragonage.wik...wiki/Battleaxes)
Why use Battleaxes if you have high cun? It is because they have high crit chance and cun compounds that?
#4
Posté 16 février 2010 - 02:57
You also should not limit yourself to a particular type of weapon as different ones are stronger at different points in the game. For instance, Starfang can trump just about anything until you can get Chasind Great Maul. Chasind Great Maul blows away any axe you can get.
#5
Posté 16 février 2010 - 03:19
#6
Posté 16 février 2010 - 03:52
Definately loads of strength though. At least 70.
#7
Posté 17 février 2010 - 03:55
#8
Posté 17 février 2010 - 04:18
DJ0000 wrote...
Also if you boost both dex and strength your attack raises even higher
Absolute nonsense.
#9
Posté 17 février 2010 - 09:32
Timortis wrote...
DJ0000 wrote...
Also if you boost both dex and strength your attack raises even higher
Absolute nonsense.
Timortis is right. They both increase attack at the same rate. Strength simply gives you a bonus to damage as well. If you place points into dex...you'll get 0.5 melee accuracy per point (In addition to the other benefits of dex that are wasted on a two-hander). If you put points into strength, you'll get 0.5 melee accuracy per point+damage.
For example, if you place 30 points into strength, and 30 in dex hoping to boost your accuracy...
Strength:+15 melee accuracy, +damage (at an unspecified rate), +15 physical resist.
Dexterity:+15 melee accuracy, +30 ranged accuracy, +30 defense, +15 physical resist, +damage using piercing weapons.
Total: +30 melee accuracy, +damage (from 15 points of strength), +30 physical resist, +30 ranged accuracy, +30 defense, +damage using piercing weapons (from 15 points of dex).
Now, let's assume you placed all 60 points in strength...
Strength:+30 melee accuracy, +damage (at two times the value from the 15 strength), +30 physical resist.
The increased ammount of damage in the second over the first is worth it for a two-hander to sacrifice the other stats they'd be missing from dex.
#10
Posté 17 février 2010 - 11:21
I made level 21 on side quests alone and my stats were 42 Strength, 30 Constitution, 30 Dexterity, 25 Willpower, and 16 Cunning. I did use the Tome of Skill and Sundry and I had at that point Master Coercion and Survival and Basic Trap Making. I built my character to be balanced. In my opinion it is really up to you. I am hoping that my data can help you pick. Before I go here is the starategy books stat thing.
Strength increase damage from meele weapons
increases attack score in meele combat by 0.5 for each point purchased
contributes to physical resistance and intimidation.
42 strength is required to wear Dragonbone Plate Tier 7 Armor (standard)
38 strength is required to wield Two-Handed Weapons up to Tier 7 (standard)
32 Strength is required to wield One-Handed Weapons up to Tier 7 (standard)
30 Strength is required to wield Crossbows up to Tier 7 (standard)
Dexterity
increases attack score in meele combat by 0.5 for point purchased
increases ranged attack score by 1 for each point purchased
increases defense by 1 for each point purchased
increases damage from piecring weapons (bows and crossbows), contributes to physical resistance
30 Dexterity is required to wield Dagger up to Tier 7 (standard)
30 Dexterity is required to wield Shortbows up to Tier 7 (standard)
34 Dexterity is required to wield Longbows up to Tier 7 (standard)
Willpower
Increases Stamina or Mana by 5 points for each point purchased
Contributes to Mental Resistance
Magic
Increases spellpower by 1 for each point purchased
Increases effectiveness of potions, poultices and salves
Contributes to Mental Resistance
36 Magic is required to wield Staves up to Tier 7 (standard)
Cunning
Increases effectiveness of Rogue Talents
Contributes to armor penetration, mental resistance, and persuasion
16 Cunning is required to max out Coercion and Survival
Constitution
Increases health by 5 points for each point purchased
Contributes to physical resistance
-Gamenut
Modifié par gamenut4000, 17 février 2010 - 11:30 .
#11
Posté 17 février 2010 - 11:32

This my two hand build. It's pretty easy going with current stats at nightmare. It was hard at the start though. If you don't spend max points in strength you'll need to boost your will to contnually use active talents to dispose your enemy. The weakest point about a two hander is the rate of attack. Without active two hander talents or Swift Spell, rate of damage per second is very low. Rate of damage per hit can be considered the best.
Modifié par jsachun, 17 février 2010 - 12:02 .
#12
Posté 17 février 2010 - 11:38
-Gamenut
Modifié par gamenut4000, 17 février 2010 - 11:39 .
#13
Posté 17 février 2010 - 06:16
aaniadyen wrote...
Timortis wrote...
DJ0000 wrote...
Also if you boost both dex and strength your attack raises even higher
Absolute nonsense.
Timortis is right. They both increase attack at the same rate. Strength simply gives you a bonus to damage as well. If you place points into dex...you'll get 0.5 melee accuracy per point (In addition to the other benefits of dex that are wasted on a two-hander). If you put points into strength, you'll get 0.5 melee accuracy per point+damage.
For example, if you place 30 points into strength, and 30 in dex hoping to boost your accuracy...
Strength:+15 melee accuracy, +damage (at an unspecified rate), +15 physical resist.
Dexterity:+15 melee accuracy, +30 ranged accuracy, +30 defense, +15 physical resist, +damage using piercing weapons.
Total: +30 melee accuracy, +damage (from 15 points of strength), +30 physical resist, +30 ranged accuracy, +30 defense, +damage using piercing weapons (from 15 points of dex).
Now, let's assume you placed all 60 points in strength...
Strength:+30 melee accuracy, +damage (at two times the value from the 15 strength), +30 physical resist.
The increased ammount of damage in the second over the first is worth it for a two-hander to sacrifice the other stats they'd be missing from dex.
Yeah you're right, I wasn't thinking straight at the time.
Anyway, the dodge bonus is still worth it. With my 2h I had a lot of item bonuses that took dex to 40 and I was dodging a lot and therefore taking very little damage. For me it is worth sacrificing a little damage for survivability, you have to be alive to kill your enemies.
#14
Posté 23 février 2010 - 05:42
gamenut4000 wrote...
Interesting I don't recognize the armor besides the helm which I am guessing it is the helm of Honneleath. I am also guessing the sword is the Meteorite Sword. I did the same build roughly. I had the Meteorite Sword from DLC and I use Wades Superior Dragonbone Plate Armor with Corruption helmet. For my belt I had the Shadow Belt for an extra %3 critical chance.
-Gamenut
It's Warden Commander armor
#15
Posté 23 février 2010 - 08:26
DJ0000 wrote...
Yeah you're right, I wasn't thinking straight at the time.
Anyway, the dodge bonus is still worth it. With my 2h I had a lot of item bonuses that took dex to 40 and I was dodging a lot and therefore taking very little damage. For me it is worth sacrificing a little damage for survivability, you have to be alive to kill your enemies.
Yeah, but you shouldn't really be taking a whole lot of damage as a 2H Warrior. If you are you're not playing the class to the best of it's abilities. If, for roleplaying or personal "fun" reasons you want to use a 2H warrior as a tank, then yeah, dump some points into dex. But if you want to use the class as it was meant to be used, namely as a debuff/DPS class, then you shouldn't be putting anything in dex. Everything should be going into Str. All you need is Shale in stone defense or Allistair with threaten up and the correct playstyle (i.e. let them get beat up for a little to hold aggro properly) and your 2H, even with his/her massive DPS, won't draw aggro that often. Mainly because they'll just be killing the tanks targets in one to two hits.
#16
Posté 23 février 2010 - 02:53
nuculerman wrote...
DJ0000 wrote...
Yeah you're right, I wasn't thinking straight at the time.
Anyway, the dodge bonus is still worth it. With my 2h I had a lot of item bonuses that took dex to 40 and I was dodging a lot and therefore taking very little damage. For me it is worth sacrificing a little damage for survivability, you have to be alive to kill your enemies.
Yeah, but you shouldn't really be taking a whole lot of damage as a 2H Warrior. If you are you're not playing the class to the best of it's abilities. If, for roleplaying or personal "fun" reasons you want to use a 2H warrior as a tank, then yeah, dump some points into dex. But if you want to use the class as it was meant to be used, namely as a debuff/DPS class, then you shouldn't be putting anything in dex. Everything should be going into Str. All you need is Shale in stone defense or Allistair with threaten up and the correct playstyle (i.e. let them get beat up for a little to hold aggro properly) and your 2H, even with his/her massive DPS, won't draw aggro that often. Mainly because they'll just be killing the tanks targets in one to two hits.
I guess we have to agree to disagree : )
#17
Posté 23 février 2010 - 06:15





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