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Overview of Dragon Age launch, and where we go from here


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#1
Fernando Melo

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First and foremost, I have to congratulate and say thank you! to all of you BioWare and Dragon Age fans for making the launch of Dragon Age: Origins exceed all of our expectations. It has been incredible to see the fan reaction to the game, the overwhelming game activity levels online and on the BioWare Social site - a special thank you to those that PM'd myself and other team members about how much you are enjoying it.  

Looking at the various data and positive feedback we’ve received so far it has been an exceptional launch for both BioWare and Dragon Age: Origins. However, it was also clear that there were a few bumps and teething pains along the way that has had an impact to a small, but important portion of our community. 

Despite our best planning for the launch of a single player game of this magnitude we have to admit we clearly underestimated the desire for players to want to play connected, their pleasure at sharing their stories on the BioWare Social Site, and the overall level of interest in the launch DLC (downloadable content).  

Ultimately all these factors worked together to make for a rocky start for some of you – for those that did experience or are still experiencing any issues, our sincere apologies.

However, I wanted to share with you some of the things we are following, to reassure you that we are continuing to work on improving the launch of Dragon Age: Origins even further, and more importantly where we are at in terms of addressing these. 

Social site and game connectivity


As most fans now know, BioWare has launched a new Social site for all of our fans to discuss their games on the forums, to share their in-game achievements, to upload screenshots and much more. If you are reading this outside the social site and have not visited yet, you can register on the Social site here: http://social.biowar...m/user_home.php

When Dragon Age: Origins launched, we expected things to get busy on the Social site as fans redeemed DLC content, used the faces they created in the Character Creator and more. We anticipated a big increase of traffic and having passed a slew of load testing we were confident that we were ready.

Unfortunately, no matter how well you prepare, sometimes things don’t work out. The process that updates the social website failed overnight on Monday 2nd and Thursday 5th due to volume of traffic.  Social has a master server on which all content, posts, etc, are uploaded to. From there, for load balancing reasons, that content & the page updates are actually copied over to a number of ‘slave’ servers – these are what you and I actually connect to and view our social pages on.

With the process to update these display servers dying, it meant that over time each of these display servers began to fall further and further behind what was actually being uploaded to the master server – in terms of content, posts, etc. As such, when each of us was being directed to one of the display servers to view one of the web pages we were occasionally bouncing between older/newer content.  And even something simple like refreshing the browser or make a forum post would place you on whichever next available slave server there was, which could again be anywhere from minutes to hours behind ‘reality’ - leading to it appearing that your post etc never happened.  Ultimately each display server would end up receiving no updates, making it appear that the social site had zero updates for hours at a time - even users online would time out on the display servers, eventually looking like no one was on the site. 

While no data was lost – everything still arrived at the master server – it created a very confusing site experience for everyone. It took a few hours working non-stop with the great folks at EA IT to resolve this issue, and once resolved it was a slow process to then get all of the missing data to each slave server in order to get caught up over time to ‘reality’.   Before a more robust solution was put in place (on Friday 6th), we had a similar failure again on the 5th due to the start of European traffic / game launch.

As of noon on Friday November 6 this was fully resolved. Steps have already been put into place to not have this occur again and the Social site is now up and running smoothly.

A similar major contributor to general early game issues for some players was also due to sheer server load. Our initial estimates were created working with EA IT staff who have managed launches for numerous successful multi-player titles including FIFA, Madden, and the Battlefield series, as well as Spore –our expected closest relative in terms of online usage. We put together an initial estimate for server capacity that seemed appropriate based on those figures, in conjunction with a barrage of load capacity testing on DA:O itself in the months leading up to launch. 

Much closer to launch, we revised our figures coming out of the data we saw from the stand alone character creator app launch – just about doubling capacity yet again from our initial figures. For good measure, we then set in place a contingency plan – our plan B – to allow for further rapid deployment of additional capacity to yet again nearly double that amount, should things really get going.

As it turns out, before the end of the first day (Nov. 3rd - US & Asia launch) we had not only exceeded our initial capacity, but our plan B as well! For a single player game with online features, this was unprecendented and the levels we were seeing was completely unexpected.  Had this been an MMO, such as TOR, the initial setup and type of setup would have been very different indeed and we'd be laughing even with traffic in the orders of magnitude higher - but for a single player game no would predicted it would exceed this type of setup.

Since then the IT and online teams here at BioWare and EA worldwide have been steadily ramping up additional capacity – for peak usage on Wed Nov. 4th, for example, we did not have any significant server issues, and at the time of writing this we are now maintaining a steady buffer of capacity over usage. It appears we have managed to get ahead of the launch curve. 

Still, in expectation of the European and rest of world launch, and our first weekend where we anticipate our greatest traffic load yet the IT teams are literally building additional servers at our request to keep capacity ahead of load.

Having gotten over the initial wave, we’ve been monitoring our forums and working in collaboration with EA’s customer support group, to track and resolve the most common remaining issues that players have been reporting to us.  

DLC (Downloadable content):

Some players have reported that they have been unable to see their DLC (on PC). DLC is delivered through our custom content updater service, so this needs to be up and running. The normal game installer should correctly set this up on any version of windows. 

However, it appears that some digital download service installations were not correctly setting up the service – as such, those games were effectively ‘blind’ to the DLC on the servers. In addition, despite extensive testing on all supported version of Windows, even with the non-digital version of the game there is a small sub-set of configurations where it appears that the service is still not installing correctly.

There are some manual work-arounds in the BioWare and Stardock & D2D forums. In addition, we are working on an update to address the remaining configurations.

If you still are not seeing any DLC, we apologize – please bear with us as we get our updates out for these unforeseen cases. In the meantime, you should confirm that you have the DLC attached to your account (through code redemption or purchase), by looking at the registered game promotions page on the social site (http://social.biowar...ntitlements.php). As long as the content is there you are good, you will not lose that content. We ask for your patience while we find a way to deliver that content dependently to your specific configuration as soon as possible.

Digital Download versions:


A segment of players, predominantly with digital game versions from a variety of e-stores, had encountered an issue where they had first registered their game key on the social site, and subsequently were unable to authenticate their game with their respective digital game service.

There was an issue resolved here on social which should now prevent this problem moving forward. If you are still experiencing this problem please contact EA support as they have a fix for this already.

With a segment of digital consumers there have been some cases where the online authentication system used was also impacted by server load, or experienced a different issue due to a specific system setup not seen before – this could manifest itself as a ‘could not connect to EA Core’ or ‘WC.dll’ error. We are following this issue closely with the team that handles this technology and hope to have a solution shortly.

This system also uses Adobe Air was its web interface. As such, there have been some individual cases where the player uninstalled Adobe Air and was subsequently unable to authenticate the digital version of the game. At this time, the best solution is to keep Adobe Air installed (or to re-install).

A small segment of players also reported download issues with EADM (when purchasing through EA Store). This is being investigated as well. For now, the best solution appears to retry the download.

On reflection:


Releasing any PC title these days is always a challenge. Releasing a PC title on a brand new game engine with this many online moving parts, and as a new OS is launched, makes it that much more interesting.  Still, when we look at the actual total number of players who are happily playing DA:O without any issues, it is a real testament to the level of quality assurance for a title of this scale and across the three platforms shipped on.

Despite the amount of testing conducted at BioWare, EA worldwide, and compatibility testing at various labs including the major hardware manufacturers, nothing ever quite prepares you for a piece of technology hitting the wider gaming audience and the mind boggling permutations of hardware, software, drivers, firewalls and custom configurations out there.  

We really appreciate everyone’s patience as we work to iron out these last wrinkles that are impacting some of you. 

Know that we are continuing to monitor your feedback here on the forums, as well as throughout EA’s support network, including FAQ usage, email and phone calls – there is actually a significant number of BioWare and EA staff lurking through the various forums on social site, our previous forums and EA support sites with the sole purpose of capturing this feedback. Those issues are collated and prioritized on an on-going basis and already being planned against a roll out game feature updates and fixes, which we'll continue to do as needed. 

The relative number of staff posts doesn’t do justice to the effort that actually exists behind the scenes - please understand that our priority remains in working on any issues. We have a dedicated post launch team, which includes not only the DLC creation team but also individuals devoted to supporting the DA toolset, and releasing new features and updates to social site and the game – and this team will be supporting Dragon Age: Origins exclusively for quite a while.

As I wrap this up, I can see more and more of our European players (and beyond) going online for the first time and enjoying the game and DLC – we’re looking forward to hearing more from you, and to deliver even more content in the future to expand your DA:O experience, in addition to continuing to address these issues as they come up. We hope you will continue enjoying DA:O as much as we loved making it.

(edited for spacing)

Modifié par Fernando Melo, 07 novembre 2009 - 03:14 .


#2
Marhkus

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Long post, eyes hurt! And yes, we (I) love playing it. Keep making stuff for it.

#3
mdonais

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All my downloadable content was taken away when I played the dwarf noble warrior background.



Unlike the dwarf rogue commoner background, I never got my stuff back. I am 4 levels higher now and just joined with morrigan and still don't have any of the free items anymore.



Halp!


#4
tritle

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Any word on the substantial number of reports of players who are experiencing crashes during various phases of the game? I personally haven't been ableto play for much longerthan 10-15 minutes without the game crashing to blue screen

#5
Belendir

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All I want to say is thank you for a great game. I always loved roleplaying games, and this one is a new milestone of its kind, such as Baldurs Gate was when it hit the shelves. You guys exceeded all my expectations yet again. Keep up the good work and I will remain one of your ever loyal players.



Now if you excuse me, i have a matter at hand with my treacherous dwarven brother... *grabs his axe*

#6
Dracaiden

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Thank you for a most detailed explanation of the issues as well as the solutions and future activities. Quite often such things are 'softened' or hidden under a wall of hype (even if well deserved) and I find direct honest communication like this a very good tool for repairing and strengthening the trust between you and the wider community. Appreciate the time and effort spent so far and ask the rest of our gaming community try to temper frustration with patience. Have faith that its in the developers best interests to build long term goodwill with us by addressing the issues with a  balance of speed and quality. Its better to take the time to resolve things properly than do a quick fix and potentially make things worse. We should all try to act as partners and not enemies when things aren't going as smoothly for some of us as we want. In the long run it works out much better for all involved.

Image IPB

Modifié par Dracaiden, 07 novembre 2009 - 04:00 .


#7
Oliver Sudden

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Thanks for the update and, more importantly, the reasons behind some of the challenges you (and we) have been facing. I appreciate the candor and honesty and I hope some who feel nothing is being done to resolve their pet issue can see that there were bigger fish to fry.



Oh, and because this is the Internet, tl/dr.

#8
HemisH

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I'm very glad this thread got started. Even if it's not the all knowing fix of all people paying for, it's nice to know the important issues being worked on. My only concern is for the future of social.bioware.com where my Bioware account (with a bunch of games) is different than my social one (EA with the DA: Journey DLC). Well all know one day social.bioware.com will be THE thing.



So yeah, get the people sorted out with the game and then work on the website!

#9
ransompendragon

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Dracaiden wrote...

Thank you for a most detailed explanation of the issues as well as the solutions and future activities. Quite often such things are 'softened' or hidden under a wall of hype (even if well deserved) and I find direct honest communication like this a very good tool for repairing and strengthening the trust between you and the wider community. Appreciate the time and effort spent so far and ask the rest of our gaming community try to temper frustration with patience. Have faith that its in the developers best interests to build long term goodwill with us by addressing the issues with a  balance of speed and quality. Its better to take the time to resolve things properly than do a quick fix and potentially make things worse. We should all try to act as partners and not enemies when things aren't going as smoothly for some of us as we want. In the long run it works out much better for all involved.

Image IPB


X2

#10
panic686original

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Thanks for the explanations. It is good to hear numbers are so good.

#11
Seifz

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mdonais wrote...

All my downloadable content was taken away when I played the dwarf noble warrior background.

Unlike the dwarf rogue commoner background, I never got my stuff back. I am 4 levels higher now and just joined with morrigan and still don't have any of the free items anymore.

Halp!


Yes, I had this problem as well.  It really sucks.  I paid for some of these bonus items with the Collector's Edition and I earned others by playing through that boring Journeys game three times.  I want my stuff!

#12
SolaFide03

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I echo some of the other comments. Although I've been a bit slow to connect and play/upload content, I've taken a slew of my own screenshots (sunsets are especially awesome). I haven't really had any issues (PC is slightly at the minimum side of between minimum and recommended, and running GFX on high) other than my avatar just showing up today.

I've been doing the RPG thing for a couple years now having got the bug with ESIV 2+ years after it came out. I've gotta tell you, hands down, the drama is the best original story I've seen in a game ever. You actually care about the characters in your party/camp. The depth of dialogue and each person's story you come across leaves me speechless. I can enter an area and spend an hour easy just talking to NPCs.

Bioware you have created an excellent, game - changing game. The only thing with a story even close is the The Witcher.

Modifié par SolaFide03, 07 novembre 2009 - 06:21 .


#13
rebel11983

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I have been fortunate enough to have zero issues with any aspect of the game, knock on wood. But its always nice to hear from the Devs that you guys still care. Lovin' every aspect of the game so far from the visuals to the musical score. Thanks a lot Bioware, and I wish you continued success with Dragon Age for years to come!

#14
Trigonous

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I will always enjoy playing Bioware RPGs. And DA:O exceeded all my expectations. And fortunately for me, it took a few days for my copy to get here so I managed to miss most of the server/DLC issues =D

#15
seb__

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Trigonous wrote...
I will always enjoy playing Bioware RPGs. [...]


Same here. Bioware games rock :)

#16
kozzy420420

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Wow, what a great post.



GIve a pat on the back to everyone who worked on this amazing and revolutionary game.

I simply love it!



Its also great to see Bioware members trying to help people out who are having problems and letting us know that they will have updates/patches in the future to help problems people have having.



Amazing job on this masterpeice! THe game world is amazingly detailed, the story is fantastic, the gameplay is very tactical and fun and the voice acting/dialogue/writing is first class!!



I have some health issues and this game is a nice way to get my mind off being in extreme pain alot of the time.



Thanks Bioware!!!!!!!!! This is a really special game and I hope you sell tons of copies and that we get a Part2 and 3 down the road!

#17
Marhkus

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tritle wrote...

Any word on the substantial number of reports of players who are experiencing crashes during various phases of the game? I personally haven't been ableto play for much longerthan 10-15 minutes without the game crashing to blue screen


 Not sure this helps or maybe you already tried but after it happened to me twice, I changed the resolution of the game and it seemed fixed. It's like I wasn't using the optimum rez for the game with my screen/PC config and it screwed thigs up.

 Might now be related but thought I'd share.

#18
Proleric

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Really appreciate this honest statement Image IPB

DA is a truly awesome game. A few little wrinkles here and there? No problem!

Glad to see the Bioware team is on the case.

#19
StingingVelvet

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So reading between the lines, the game is a success then? On PC as well? That is really great to hear. I was worried the first real PC focused RPG in a long time would not sell as well as expected and it would be a decade before we saw another.



I have had no real issues at all with the game or the site, so well done on my end. I hope those with issues find them quickly resolved, obviously Bioware is putting in the effort.



Thanks for the great game.

#20
Diva

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Fernando Melo wrote...
As it turns out, before the end of the first day (Nov. 3rd - US & Asia launch) we had not only exceeded our initial capacity, but our plan B as well! For a single player game with online features, this was unprecendented and the levels we were seeing was completely unexpected.  Had this been an MMO, such as TOR, the initial setup and type of setup would have been very different indeed and we'd be laughing even with traffic in the orders of magnitude higher - but for a single player game no would predicted it would exceed this type of setup.


Bioware has the love, respect and support of many people out there (including me of course). <3

Nice to read this post - was getting increasingly worried about the silence. And just a heads up: I have a physical copy of the game, and Wardens Keep refuses to show up! Still a great game though! ;)

#21
Atosniper

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Great post. It shows commitment by the game devs and game team when posts to the community such as these are made. It gives the community confidence in the team behind the game. I wish more game dev teams would realise their commitment to their community as Bioware does. After all, without the community the game team would not be making games.

#22
Diva

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Atosniper wrote...

Great post. It shows commitment by the game devs and game team when posts to the community such as these are made. It gives the community confidence in the team behind the game. I wish more game dev teams would realise their commitment to their community as Bioware does. After all, without the community the game team would not be making games.


Yeah, look at Cities XL and Monte Cristo. :D:pinched:

#23
TheGloves

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Great to see a post to acknowledge the problems that have occurred to some of the players. Those in large scale IT companies can probably relate to some of the challenges of trying to manage capacity planning and forecasts with consumer usage. Not as easy as it seems.

Well done on a great game and cudos for the post.

Modifié par TheGloves, 07 novembre 2009 - 10:22 .


#24
marianox1971

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With a segment of digital consumers there have been some cases where the online authentication system used was also impacted by server load, or experienced a different issue due to a specific system setup not seen before – this could manifest itself as a ‘could not connect to EA Core’ or ‘WC.dll’ error. We are following this issue closely with the team that handles this technology and hope to have a solution shortly.



Hello i'm one of player with this problem"‘could not connect to EA Core’ "....... i cannot play untill you find a solution or?

Thanks for reply.

#25
Vaeo

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Well. I'll admit I was pretty brazen in a few parts of the forum, hell, ruthless. And I'll apologize for that. Hopefully I cleaned up those posts before they got noticed (nothing profane, no worries). But anyway. . .It's good to see a statement and that a patch is coming. I've had EA drop the ball on me plenty of times, not particularly fond of the company. Bioware has a pretty clean slate. If you guys can get dragon age to move flawlessly on my system, I can about promise it'll run on any machine. XD For whatever reason, the vista ultimate I have runs into a lot of errors. Thanks for throwing out a little something to let us know you didn't pull an AMD and turn yellow, like they did with the whole atikmdag issue.