Eeek! Can't wait for RtO!
And I agree about the arrows--its kinda insane how expensive it is to grab a stack of them, really makes it difficult to be an archer. It'd be nice if there was a fixed price for a stack of arrows instead of having to buy them all individually--stacks of 20 or 30 would be fine. Or if they could just be a bit more of a frequent drop from archers, since I think you only get like, 5-6 arrow drops in the game (and that's arrows, not crossbow bolts), and usually they're around 20 or less in the stack =\\
And yeah, more armor variations for mages/rogues. Warriors get all the fun, and we look silly. For male rogues in particular, it'd be sweet to see some pants, cuz it seems unmanly for my guy to be running around in a skirt all the time. XD
--sparrow
Overview of Dragon Age launch, and where we go from here
Débuté par
Fernando Melo
, nov. 07 2009 03:12
#351
Posté 29 décembre 2009 - 09:10
#352
Posté 29 décembre 2009 - 10:54
Fernando, I hope you managed to take a look at my most recent list of bugs I sent you? It would be nice considering 1.03 work is still early.
#353
Posté 30 décembre 2009 - 12:50
I read a post about how 2 years of DLC is planned, and do wonder just how much of it will be item and area based. Personally, I don't really consider a new sword or shield 'DLC' as such and prefer things like Warden's Keep and Honneleth. As for new areas, the surface is rather crowded, and there are some symbols in the Deep Roads that might point towards new Thaigs. Of course, one must be based on 'Boatmurdered' for those who are in the know.
#354
Posté 30 décembre 2009 - 02:39
about the armor i would say that bio should make a patch where as u could buy armor made from materials up to your char lvl and everything below, for instance if my char could wear a scalemail set made from red steel i should be able to buy the complete set from any armor vendar there is aswell as veredium,stell,gray iron, iron etc.
they should also make rogues poisons work on arrows and not just melee weapons, so i can coat my arrows with a little something ekstra nasty for all thoes darkspawns out there,
they should also have recipes in trapmaking/poison to make arrows with little wiels that go BOOM on impact like fireboom/acid boom etc
a wherewolf class would be nice sins they got the animation all rdy in the game, talent tree could be stronger claws (more dmg) potent blood (more hp/stamina) strenght of the wolf/beast ( more strenght) etc now that would be cool.
they should also make a female dwarf npc companion who whants to bed the warden from the get go, got some funnie ideas for that hehe
they could also have a more darker side to the warden cause i am playing around with a new mage (again) and the part about being taken from ur familie at a young age and kept in a tower for what? 20 years with death looming over you from the templars,demons and what not would make me feel like i whant some serius payback, not to mention that Duncan the gray hemroid stack forces your to drink darkspawn blood the minut ur aprentice ship is over wich basecly cuts ur life down to 30 years and with a garenti that ur will either end up as a ghoul or die in the deeproads in some god awfoul way wiel they scream that sacrefices r needed Hey pall come sit on my wand so i can use my fireball spell right up ur..........biiiiiip.........splatter ur ass over the darkspawns. where was i?...oh yeah right, we need more darker/revenge kinda of diolog, was my point even if ur r still forced to summit (in order for the story to work) it would stil be nice to tell duncan to **** off and die
)
they should also make rogues poisons work on arrows and not just melee weapons, so i can coat my arrows with a little something ekstra nasty for all thoes darkspawns out there,
they should also have recipes in trapmaking/poison to make arrows with little wiels that go BOOM on impact like fireboom/acid boom etc
a wherewolf class would be nice sins they got the animation all rdy in the game, talent tree could be stronger claws (more dmg) potent blood (more hp/stamina) strenght of the wolf/beast ( more strenght) etc now that would be cool.
they should also make a female dwarf npc companion who whants to bed the warden from the get go, got some funnie ideas for that hehe
they could also have a more darker side to the warden cause i am playing around with a new mage (again) and the part about being taken from ur familie at a young age and kept in a tower for what? 20 years with death looming over you from the templars,demons and what not would make me feel like i whant some serius payback, not to mention that Duncan the gray hemroid stack forces your to drink darkspawn blood the minut ur aprentice ship is over wich basecly cuts ur life down to 30 years and with a garenti that ur will either end up as a ghoul or die in the deeproads in some god awfoul way wiel they scream that sacrefices r needed Hey pall come sit on my wand so i can use my fireball spell right up ur..........biiiiiip.........splatter ur ass over the darkspawns. where was i?...oh yeah right, we need more darker/revenge kinda of diolog, was my point even if ur r still forced to summit (in order for the story to work) it would stil be nice to tell duncan to **** off and die
#355
Posté 02 janvier 2010 - 02:58
I'm sure the "boss" will look at sales figures in due time and decide to shell out more money if expectations are met. I'm a bit skeptical though, DA:O may not make it.
#356
Posté 02 janvier 2010 - 07:56
It'd be nice if we could get another character DLC, who could be another romance option. Another female mage or warrior or something.
#357
Posté 02 janvier 2010 - 05:15
I just got DAO for Christmas and I love it! I'm almost already finished the main story line/quests. I have to say I love the dialog and banter between my group of champions and I hope that it's possible that more will be added in future with any updates etc. It would be nice once you are done with the first dialog options for say Alistair that you get new dialog options after awhile when new developments occur, for example after the Erl suggests he is to be king. Anyways great job!
#358
Posté 02 janvier 2010 - 10:08
I don't think more NPCs are a good idea. That would mean the voive actors would have to be re-hired to do their camp scenes, interjections, banter, etc. I did mentain that I would like to see alternate NPCs like being able to bring Leske along if you are a Dwarf commoner,(giving up Dog perhaps) but the sheer amount of work to do it would make it unfeasible.
#359
Posté 03 janvier 2010 - 02:23
couple of things i must say should be made in the next patch! (crossing fingers and hoping bio is reading this post)
1 when you are in camp for GODs sake make the mabari hound shut the hell up!! my god that barking is really starting to grade on the nerves!!
) i mean when you are in camp u do the longest dialog with ur friends/exspendle meat shields...ahem....and constantly hearing the hound barking every few secs is really Really anoying.
2 i would gif my left nut for rogues to get the talent tree Shield so they dont hafe to use duelweilding or becoming a archer, cause the archers dont really have that many perks if u ask me, and if u only go rogue tree with a 1handed and shield then all u have is kick and watch a ma call it that lowers the armor of ur target, so it wouldent hurt for rogues to get the shield talent tree sins they dont have that many offensive spells when not duelwielding/archeri.
3 i wouldent mind seeing the wardens keep getting some more meat on it, maybe alittle story about
how u can hire a few farm boys/gals to put on some armor and playing guard, maybe getting a tresuary room in there, having a little land with a few farmers making some silver for u that u can pick up every few days, opening the keeps interier would be nice, maybe making alittle tavern where u can drink with orgrem, hear liliana sing, talking about the mages/filosofi with wynn.
and here is my 2cents for bio, Hey guys if u r running low on ideas for the game drop me a mail and i will give u a couple of 1000s freebies to help u out ;o)
1 when you are in camp for GODs sake make the mabari hound shut the hell up!! my god that barking is really starting to grade on the nerves!!
2 i would gif my left nut for rogues to get the talent tree Shield so they dont hafe to use duelweilding or becoming a archer, cause the archers dont really have that many perks if u ask me, and if u only go rogue tree with a 1handed and shield then all u have is kick and watch a ma call it that lowers the armor of ur target, so it wouldent hurt for rogues to get the shield talent tree sins they dont have that many offensive spells when not duelwielding/archeri.
3 i wouldent mind seeing the wardens keep getting some more meat on it, maybe alittle story about
how u can hire a few farm boys/gals to put on some armor and playing guard, maybe getting a tresuary room in there, having a little land with a few farmers making some silver for u that u can pick up every few days, opening the keeps interier would be nice, maybe making alittle tavern where u can drink with orgrem, hear liliana sing, talking about the mages/filosofi with wynn.
and here is my 2cents for bio, Hey guys if u r running low on ideas for the game drop me a mail and i will give u a couple of 1000s freebies to help u out ;o)
#360
Posté 03 janvier 2010 - 05:53
hey speaking of lanuch anyone know how many copies dragon age has sold outta all the console and pc sales
#361
Posté 03 janvier 2010 - 12:58
When DA was announced near the end of the Neverwinter expansions and nearly 7 years rolled by, I was starting to worry.
Upon playing it, all I can say is remarkable. Excellent story writing, character design, beautiful voice acting (especially Claudia's work). GUI design, general usability - it was all super!
It seems like a mix of the best of KoTor, NWN, some borrowed ideas from WH, filled with echoes of Baldur's Gate (I swear I heard some of those tavern ambient laughs before.....)
Also, nice rock song in the credits.
Having watched Bioware and playing Bioware products for nearly over a decade, I have seen you guys grow as a company and as game designers -- as leaders in the RP game industry. Hats off!
Upon playing it, all I can say is remarkable. Excellent story writing, character design, beautiful voice acting (especially Claudia's work). GUI design, general usability - it was all super!
It seems like a mix of the best of KoTor, NWN, some borrowed ideas from WH, filled with echoes of Baldur's Gate (I swear I heard some of those tavern ambient laughs before.....)
Also, nice rock song in the credits.
Having watched Bioware and playing Bioware products for nearly over a decade, I have seen you guys grow as a company and as game designers -- as leaders in the RP game industry. Hats off!
#362
Posté 03 janvier 2010 - 11:59
Not sure if this has been mentioned here before, but the combat music is too loud (compared to the ambient music).
#363
Posté 05 janvier 2010 - 09:55
Sandrax wrote...
When DA was announced near the end of the Neverwinter expansions and nearly 7 years rolled by, I was starting to worry.
Upon playing it, all I can say is remarkable. Excellent story writing, character design, beautiful voice acting (especially Claudia's work). GUI design, general usability - it was all super!
It seems like a mix of the best of KoTor, NWN, some borrowed ideas from WH, filled with echoes of Baldur's Gate (I swear I heard some of those tavern ambient laughs before.....)
Also, nice rock song in the credits.
Having watched Bioware and playing Bioware products for nearly over a decade, I have seen you guys grow as a company and as game designers -- as leaders in the RP game industry. Hats off!
Ditto. I second that sentiment. Great job. Great game. Looking forward to ME2 and DA:A.
#364
Posté 06 janvier 2010 - 02:34
when u change armor the sound is from baldursgate 1
and yes bio is certainly the leading RP game makers, to bad that they dont have 5 HUGE exspantions ready for us to buy.
and yes bio is certainly the leading RP game makers, to bad that they dont have 5 HUGE exspantions ready for us to buy.
#365
Posté 07 janvier 2010 - 09:56
i have a question, why cant i download the new addon to my DA (return to ostagar) when bio clearly markt on there homepage that it will be released and able to download januar 5???
#366
Posté 08 janvier 2010 - 02:28
i had a thought, they say that gray wardens can sens darkspawn, shudden we be able to see darkspawns on our minimap....not all creatures like when u have the survival skill but darkspawns,
another thing i find strange is that they say gray wardens have, well for a lack of a better word super powers, when fighting darkspawns but the only super power (hehe like that word) is what u get from drinking avernus special brew.....wich is a add on so i kinda feel robed that a person sacrifeses his life and what not to fight darkspawns when he didnt hafe to drink darkspawns blood, i am pretty sure i could be just as good without it then killing myself with it.......Man joining the wardens seems crappyier every day lol
another thing i find strange is that they say gray wardens have, well for a lack of a better word super powers, when fighting darkspawns but the only super power (hehe like that word) is what u get from drinking avernus special brew.....wich is a add on so i kinda feel robed that a person sacrifeses his life and what not to fight darkspawns when he didnt hafe to drink darkspawns blood, i am pretty sure i could be just as good without it then killing myself with it.......Man joining the wardens seems crappyier every day lol
#367
Posté 08 janvier 2010 - 02:04
Fernando,
First off, love this game as well as all the other Bioware games I've played. I think this is #7. And thank you for taking the time to get on here and keep us informed.
Now for the questions. With RTO delayed we also didn't get the update on 360. Not all users were going to get RTO anyway but am I correct in assuming we won't see the update until RTO comes out? Also, besides the DLC Achievement issues can you give us any specific bug issues that should make it in this first update? I know there is some uncertainty involved but I would think some of the issues must be wrapped up by now. There are a couple of issues that I'm wrestling with like the Leliana romance and the Traveler Achievement that, by other posts I've seen, seem to be bug related. Just wondering if I'm gonna be living with these issues beyond the update. Is there a way we can find out what are confirmed gameplay bugs. I'm sure you guys don't want to give out a laundry list of problems with the game but it would be nice to know when the issue isn't just something I'm doing wrong.
First off, love this game as well as all the other Bioware games I've played. I think this is #7. And thank you for taking the time to get on here and keep us informed.
Now for the questions. With RTO delayed we also didn't get the update on 360. Not all users were going to get RTO anyway but am I correct in assuming we won't see the update until RTO comes out? Also, besides the DLC Achievement issues can you give us any specific bug issues that should make it in this first update? I know there is some uncertainty involved but I would think some of the issues must be wrapped up by now. There are a couple of issues that I'm wrestling with like the Leliana romance and the Traveler Achievement that, by other posts I've seen, seem to be bug related. Just wondering if I'm gonna be living with these issues beyond the update. Is there a way we can find out what are confirmed gameplay bugs. I'm sure you guys don't want to give out a laundry list of problems with the game but it would be nice to know when the issue isn't just something I'm doing wrong.




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