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Overview of Dragon Age launch, and where we go from here


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#176
Atertract

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Flash081 wrote...
Well said, and I agree.
Maybe they could put out dlc of a multiplayer zone. You keep your character and everything, but you are able to have friends come along for the ride, or if you prefer you can go in by yourself with your team and pause-play. I don't really know how they would work out the details and what-not, which might also be why i play the awesome games not make them. ; ] idk, just throwing an idea out there.


I have no doubt that the Dragon Age franchise will see some sort of multiplayer incarnation at some point, whether DLC, sequel, or spin-off.  Maybe pause-based isn't even strictly necessary in co-op mode, or maybe its control could be assigned to a team leader.  I'd be down.

#177
Funker Shepard

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Sigh... Just got the word that my preorder of the PS3 Collector's Edition (as well as all the others in Finland) are MIA. I was offered either the regular edition or waiting until some are found, but I guess that after two weeks of waiting, what's an extra week or two. It's great to be European. Or is it Euro-peon?

#178
Biefstukfriet

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Thank you for the explanation regarding the buggy profiles and DLC.



I can't find the the "and where we go from here " part of this topic's title anywhere in the opening post, though.

#179
Filton_Kingswood

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Please don't let DA get sucked down the MMO route. Please.



I appreciate folks love them, but just as many of us don't. And there's no shortage of MMORPGs but there _is_ a shortage of decent SP ones.

#180
Mallus Dei

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Just finished 52 hours and 29 minutes of play, and probably only got to half the content. Amazing stuff, and this world/system beg's for at least the PW's that were player made from NWN toolset. It would be a great loss to the RPG genre for it not to happen. Not talking some MMO here, talking player created and driven persistent world servers. One's where you can play a Darkspawn, or the hero races. NwN has PW's that are STILL active today...I would imagine DA could easily have a ten year run as well in that format. Of course, Bioware does not profit off the PW's out there, so perhaps that is why they did not make this one adaptable to the PW environment out of the box. Hope some dedicated fanboi toolset guru's out there get it done tho..

#181
montana_boy

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My personal view is there is not one DAO player in ten-thousand, if that, (including me) that has any conception of what is involved in developing, publishing, launching and supporting a game the magnitude of DAO.

What amazes me is that the dang thing works at all, period.

Hats off to you boys, if I had a hat.

#182
joeblob2

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Amazing game, great story, surprising twists, and by the end it all almost felt real :D

I would love to see much more content for this game, something concerning Morrigan would be nice - ring works both ways iirc - and maybe a separate campaign in Orlais or wherever. Personally, I wouldn't like to fight another blight, it would feel repetitive. If there are no alternatives, it would be nice to see unique side quests and a different setting, and darkspawn that die both faster, and much slower :D

Thanks Bioware ^^

Modifié par joeblob2, 18 novembre 2009 - 09:59 .


#183
Dennis131

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joeblob2 wrote...

Amazing game, great story, surprising twists, and by the end it all almost felt real :D

I would love to see much more content for this game, something concerning Morrigan would be nice - ring works both ways iirc - and maybe a separate campaign in Orlais or wherever. Personally, I wouldn't like to fight another blight, it would feel repetitive. If there are no alternatives, it would be nice to see unique side quests and a different setting, and darkspawn that die both faster, and much slower :D

Thanks Bioware ^^


Seconded!

#184
marcel1980

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Thank you once again Bioware and EA for releasing such a great epic adventure. I always loved BG and DA is the best and true successor to these series. I missed a PC game like this and havent even hoped for one. Love to see more content, expansions etc.

#185
igniteip

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What I appreciate is the writing that inspire DAO effort. In the conventional gaming world, where there is no artistry, Bioware is supporting writers, graphic artists, animators, and engineers to bring an emotional climax out of everyday ordinary experience. Thank you and please continue this campaign against the ordinary.

#186
Dlw80

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This is one of the best games I have played in all my years as a gamer. You honestly feel that your actions and choices are making a difference in the world, well done to all those involved. Although my better half would probably call herself a DAO Widow about now.

#187
Fernando Melo

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Thanks again for the continued feedback. Apologies for the hiatus, along with several Bio folks I was struck down with the flu last week - slowly starting to catch up once again. Fortunately, behind the scenes the devs here have been continuously monitoring your feedback, filing these as bugs internally, and working on a lot of these issues - it is worthwhile doing a quick update.



Somebody raised a point about the 1.01a patch as a fail. Yes and no. It was tested - nothing leaves the studio without that - but anytime you put out a fix there is always the potential that something else trips on edge cases, despite very hard attempts through our own internal QA as well as our external partners and EA to cover all the bases. For 1.01a specifically, we definitely need to take our share on the chin as it was something we were trying to fast track - something we're not keen to repeat.



In the case of 1.01a for what it is worth we know that it actually did help more folks than those that had reported issues, for example. That's not any consolation for those affected by it though, and since then we've certainly put a lot more process in place for how we'll be doing patches.



By now you've probably seen the 1.01b update. This was actually reacted to very quickly after the first reports came back from 1.01a, and we also began working directly with some of you - affected players of the 1.01a - on a case by case basis, while doing our full test passes in parallel. Only once that passed through the test process and the 'live' cases was that actually rolled out at large.



In the meantime, we put in place a process of monitoring the forums & EA support, and began working on the launch issues in earnest. We are now very close to releasing a 1.02 patch - we're hoping for next week, but obviously all dependent on how the rest of the test cycle goes.



While 1.01 (both a & B) were primarily issues you reported from the character creator app (pre-game launch), as well as things we caught ourselves after the PC game was locked but before it launched; 1.02 will actually target many of the issues you've been reporting since game launch, in addition to general performance improvements and other fixes made on the consoles (after PC was locked) that the PC will benefit from.



Given the timing of the full test cycle for patches, 1.02 has basically been 'closed' for what fixes it will provide for a bit now, and things will only be removed or touched at this point if they fail the test cycle, nothing will be added.



In the meantime we have already opened the 1.03 patch list internally, and this contains remaining issues that we are tracking from your forum posts and EA support, and were unable to address in time for 1.02 - either due to timing of when those issues were raised, or they are still being investigated, or a solution is still in progress - or issues that fall out of the 1.02 test cycle and are not severe enough to hold up the 1.02 patch.



No timing yet for 1.03 - let's get 1.02 out of the way first. But overall, the process will largely continue like that for as long as it is needed. You get the idea - rather than wait say 3 months and put out a mega patch, we're keep prioritizing the issues and keep rolling these out to unblocking as many folks as possible as often as possible.



Similarly, we also have the process going for our first console patches (title updates). The nature of additional test cycles at Microsoft and Sony, and hardware limits on what and how many of these we can do however means we'll see these much less frequently than on PC. But given the nature of the consistent hardware per platform, and online delivery systems that have already gone through their teething pains, we shouldn't need as many either.



Separate from all of that, from the DLC team, today we announced our next DLC pack - Return to Ostagar. Watch for more info on that very soon.



That's about all the news that's fit to print for the moment. :)

#188
Fraevar

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Thanks for the heads up, Fernando. Good to see you back in the chair :)

#189
TOMBO22

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Will this patch address the DLC issues i.e not being able to see the DLC to download?

#190
Mork_ba

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Congrats again on DAO! :)

#191
Knal1991

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TOMBO22 wrote...

Will this patch address the DLC issues i.e not being able to see the DLC to download?


This, I need to know...

#192
D'*artagnan

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Thx for the update. Cannot wait the graphics update for PS3! Usch!

#193
Rixxencaxx

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Just a question for developers...
As you know, a famous modder realized in a bunch of days of hard work better hd textures for environment and other game elements.
A lot of reviewers gave the game ratings below 9,5 cause of that low res textures.
So here is my question...
Are you thinking about using this mod into a future patch? or however...are you thinking about an hd res patch???

Modifié par Rixxencaxx, 21 novembre 2009 - 07:40 .


#194
Doright36

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Will the Console patch fix the issue where some of us unlocked Achievements on the DLC the first few days and never were awarded the points on our gamer scores?

#195
paologaldor

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I've the Pc and Ps3 version as I'm not able to dedicate to one device due to family. Enjoying both so far... Only complaint so far is the PS3 CE soundtrack bluray issue .. keenly awaiting fix/response. Gotta go .. have a rather attractive rogue to sweetalk ;-), Just don't tell the witch !!

#196
Elorebaen

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Thanks for the head's up F!



It would be great to see a regular general update on the state of the game and where it is going. Once a week perhaps.



Best.

#197
Gunslinger01101

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I really can't wait to see what they are going to fix in 1.02...I'm happy it consists more the problems we have seen in the game play after launch. I'm still confused as to the "dex bug" issue, (I've been trying to min/max a dw rogue and have heard so many different things in so many places) so I hope it gets a sort of "final verdict" in 1.02.

#198
jebelmusa

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Just wanted to thank BioWare for a great game. It's hooked me the way Baldur's Gate II and Mass Effect did, or even more so. As ever, the writing and voice acting are top-notch.


#199
FusionBunny

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100 hours in and still not seen 50% of the total game world, which is extremely annoying given theres only so many areas in the game, fix Wardens Keep (enter after you exit and give us the rest of the keep and not just some merchants at the front door), add Flemeth as a companion and fix the Dex bug, do this and you get my attention on X-Fire, don't do it and it's going to gather dust while I go play L4D2 :)

#200
strangeotron

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what you need to do next is shore up the console port (ps3 in my case) as it is substantially poorer quality than I would ever have expected. I also wouldn't rely on a third party to do so if this is the best they can do. There are substantial problems with the game and the quality is not acceptable.

I'm sorry, but Bioware are capable of much better for the console (KotoR). This game is barely playable.

Modifié par strangeotron, 24 novembre 2009 - 08:45 .