Thanks again for the continued feedback. Apologies for the hiatus, along with several Bio folks I was struck down with the flu last week - slowly starting to catch up once again. Fortunately, behind the scenes the devs here have been continuously monitoring your feedback, filing these as bugs internally, and working on a lot of these issues - it is worthwhile doing a quick update.
Somebody raised a point about the 1.01a patch as a fail. Yes and no. It was tested - nothing leaves the studio without that - but anytime you put out a fix there is always the potential that something else trips on edge cases, despite very hard attempts through our own internal QA as well as our external partners and EA to cover all the bases. For 1.01a specifically, we definitely need to take our share on the chin as it was something we were trying to fast track - something we're not keen to repeat.
In the case of 1.01a for what it is worth we know that it actually did help more folks than those that had reported issues, for example. That's not any consolation for those affected by it though, and since then we've certainly put a lot more process in place for how we'll be doing patches.
By now you've probably seen the 1.01b update. This was actually reacted to very quickly after the first reports came back from 1.01a, and we also began working directly with some of you - affected players of the 1.01a - on a case by case basis, while doing our full test passes in parallel. Only once that passed through the test process and the 'live' cases was that actually rolled out at large.
In the meantime, we put in place a process of monitoring the forums & EA support, and began working on the launch issues in earnest. We are now very close to releasing a 1.02 patch - we're hoping for next week, but obviously all dependent on how the rest of the test cycle goes.
While 1.01 (both a &

were primarily issues you reported from the character creator app (pre-game launch), as well as things we caught ourselves after the PC game was locked but before it launched; 1.02 will actually target many of the issues you've been reporting since game launch, in addition to general performance improvements and other fixes made on the consoles (after PC was locked) that the PC will benefit from.
Given the timing of the full test cycle for patches, 1.02 has basically been 'closed' for what fixes it will provide for a bit now, and things will only be removed or touched at this point if they fail the test cycle, nothing will be added.
In the meantime we have already opened the 1.03 patch list internally, and this contains remaining issues that we are tracking from your forum posts and EA support, and were unable to address in time for 1.02 - either due to timing of when those issues were raised, or they are still being investigated, or a solution is still in progress - or issues that fall out of the 1.02 test cycle and are not severe enough to hold up the 1.02 patch.
No timing yet for 1.03 - let's get 1.02 out of the way first. But overall, the process will largely continue like that for as long as it is needed. You get the idea - rather than wait say 3 months and put out a mega patch, we're keep prioritizing the issues and keep rolling these out to unblocking as many folks as possible as often as possible.
Similarly, we also have the process going for our first console patches (title updates). The nature of additional test cycles at Microsoft and Sony, and hardware limits on what and how many of these we can do however means we'll see these much less frequently than on PC. But given the nature of the consistent hardware per platform, and online delivery systems that have already gone through their teething pains, we shouldn't need as many either.
Separate from all of that, from the DLC team, today we announced our next DLC pack - Return to Ostagar. Watch for more info on that very soon.
That's about all the news that's fit to print for the moment.