Bioware definitely won't be doing that.
Yah, I know. There's a lot that they won't do. Thank heaven for the modders. And thanks to them for leaving their game open to being modded.
Somebody will eventually. It's all good. Those of you who think it can't fit won't play it, and I can. Best of all worlds.
Maybe Jade Empire is more your type of game?
I'm a Mac user, currently playing DA:O under Bootcamp.
I have not owned a console for over a decade, and for a long time that game was console-only. The PC "special" version came two years late, and the Mac version three, and by that time I had lost interest.
Dunno. Seemed like too much of an "action-RPG" to me, complete with the Mortal Kombat style combo moves, and believe it or not that's not my thing.
No, I'm much more into the pure CRPG with less action and more tactics/strategy plus RP. I also don't seem to mesh with this prevalent meme these days that to have Asian-flavor characters (monk, ninja, kensai, samurai, etc.) it can only exist in a pure Asian-styled world like Jade Empire. I like multiculturalism, gameworlds with both Eastern and Western archetypes. Just seems that mostly the devs don't, these days. But anyway.
And again back to the cleric thing ... fine ... I can see a conceptual way to come up with a undead hunter class that's not tied to any of the actual religions of DA:O, because I know commandment one of the DA tablets is "religion is for scenery, not for adventuring, and gods must remain mysterious, so their servants can't have any actual powers, or at least any powers anybody's really certain of." Maybe that's the way to go, to keep it lore-consistent.
It could be a warrior specialization.
I'm not sure if three archetypes is all you ever need - D & D 4E specifies four class ROLES (not talking about its 16 classes, just its four roles), Striker (DPS), Defender (Tank), Controller (mage/"AoE user"), and Leader (healing/buffing/support).
The Leader role seems ... missing. We're making Rogues do it,
if they become Bards. Warriors do it,
if they become Champions. Mages do it,
if they stick to Creation school, or at least part of it, anyway. I'd like to see a class playing that role full-time instead of part-time or afterthought.
The truth is my monk idea is just a Striker/DPS variant.
No, what I'd like to see is a Leader class ... class role. Don't call it cleric. Separate it from religion. But a class that plays the role. For the lore-focused, what within the lore of the game can you see as a class that would play that role and act as that archetype? I'm open to new ideas.
But I'd like to see it. And even better from the devs, because chances are it will play nicer with all the game's scripts.
As long as they rebuke undead.

OK I might yield on that point.