If you could have a fourth class for this game, what would it be?
#76
Posté 21 février 2010 - 06:12
It's obvious some of you don't want an additional class. Or think the game needs one. I agree there's some possibility to create what I want within the existing mould, but from where I see it, only if they change the nature of specialization, allow more "cross over" as some of you suggest, and invent the new specializations.
Fact is, they left the game open to it, clearly the cleric mod class creator was able to take advantage of this, the char selection screen looks like it's got room for a fourth class selection -- and maybe 5th, and 6th.... I tried the cleric mod class, other than the fact that the guy mercilessly breaks canon in a way that bothers even me (with spells like "Hand of the Maker"), it's buggy.
So who knows. May not be coming from Bio, but they've left the game open for it, and I'm hoping to see something interesting from mod-makers in the future.
Most of what I've thrown out on this thread are things to help stimulate their thinking.
#77
Posté 21 février 2010 - 06:17
Neither do dragons, which are biologically impossible [/quote]
http://en.wikipedia.org/wiki/Dinosaur
[/quote]
Except that other than pterodactyls, most couldn't fly.
And yes, DA doesn't seem to contain non breath weapon using, magical dragons.
Short footnote: I always found it amusing that there was a whole section of the original AD & D monster manual that listed some dinosaurs as monsters, complete with stats.
For everybody that just had to go and fight a T. rex.
#78
Posté 21 février 2010 - 07:09
Modifié par Harcken, 21 février 2010 - 07:12 .
#79
Posté 22 février 2010 - 05:34
Axekix wrote...
Well, I mean, even if you give them some magical explanation for being able to fight armed/armored enemies (ie they're super fast or super strong etc), it would still follow that they'd be more effective with a weapon, no?CybAnt1 wrote...
Unarmed fighters taking on enemies in plate mail? Doesn't make much sense...
Yay. Back to this argument.
Neither do dragons, which are biologically impossible, magic, which doesn't exist, undead, which are a physical impossibility (dead is dead), or using a spray of your own blood to push things next to you away from you.
Fantasy doesn't make sense. It's fantasy. I don't get why in a fantasy RPG people are unwilling to have certain fantastic things while completely accepting others.
Yes, in the real world, a guy in plate mail with an axe would hack Bruce Lee to bits.
For that matter, the real world has had very few martial artists who really were monks, since the Shao-Lin days.
But then this is not Medieval Combat Simulator, is it? It's a FANTASY CRPG. Yes, I'm asking for something else fantastic.
Got it?
It's not so much a matter of possible vs impossible, it's just, all things being equal armed > unarmed. So why bother?
With all things being equal, even in reality an unarmed fighter can incapacitate an armed fighter. What more in a fantastical world where magic and dragons exist.
The Monk could be a very viable base class. Specializations could be along the lines of combat healing (a paladin type), as Monks are holy individuals, through a specialization that harnesses Chi to greatly augment strength, speed, and agility (i.e. every freakin' kung fu movie ever made). Even a specialization that allowed the use of animal styles and strengths... just sayin', Monks could work.
#80
Posté 22 février 2010 - 03:25
I dont talk with people who insult me.AuraofMana wrote...
Good job stealing [...]
Well, mostly its simply horrendously overpowered, very complicated to play, and the AW has to be build in a very specific way to be able to hit anything, which for example includes having Miasma up and being the focus of all enemy attacks at all times.Hahren wrote...
If you really want a "cleric" what is so wrong with an Arcane Warrior/Spirit Healer?
Plus of course - you can be an attack mage just fine additional to being healer. All you need is get the spells.
I rather want a typical healer class.
Theres always need for more diversion.No need for any other classes.
THIS IS SPARTA !Nachoman Randy wrote...
Monk and priest/paladin? THIS IS DRAGON AGE.
Who asked for it ? But there is healing magic and I would like to have a class specialized into it.There is NO divine magic in Thedas.
Um nope.Fighting with fits is plain retarded.
#81
Posté 22 février 2010 - 05:03
Astranagant wrote...
CybAnt1 wrote...
Unarmed fighters taking on enemies in plate mail? Doesn't make much sense...
Yay. Back to this argument.
Neither do dragons, which are biologically impossible
http://en.wikipedia.org/wiki/Dinosaur
Keeping in mind that there's no law that says any and all dragons must be magical and fire-breathing.
Totally offtopic, but I read an article once that said Dragons might be a combination of the greatest predators of early man, our psyche keeps these around on a subconcious level as a kind of ingrained warning system. These early predators were the jungle cat, the snake, and the bird of prey. I have no idea how accurate this might be, but its makes for an interesting idea given that many disparate societies have come up with things that could generally defined as Dragons.
Now back to your regularly scheduled thread.
#82
Posté 22 février 2010 - 11:49
With all things being equal, even in reality an unarmed fighter can incapacitate an armed fighter. What more in a fantastical world where magic and dragons exist.
An unarmed fighter could disarm an armed fighter, and then, if the other fighter doesn't know unarmed combat, beat the living crap out of them.
As far as fists getting through plate mail ... well, I once saw a martial arts master put his fist through a concrete block ... who knows. I don't know what's possible in the real world, but fortunately in a fantasy game you have an easy out, you just say "it's fantasy".
Hey, Remo Williams could kill people just by stabbing them with two of his fingers, now that was a martial art.
#83
Posté 23 février 2010 - 12:30
3.X D&D clerics start becoming quite dangerous with attack spells around the mid-level range, so your point is...?Gecon wrote...
Well, mostly its simply horrendously overpowered, very complicated to play, and the AW has to be build in a very specific way to be able to hit anything, which for example includes having Miasma up and being the focus of all enemy attacks at all times.Hahren wrote...
If you really want a "cleric" what is so wrong with an Arcane Warrior/Spirit Healer?
Plus of course - you can be an attack mage just fine additional to being healer. All you need is get the spells.
I rather want a typical healer class.
If you want to be a healer/support character, choose mostly healing/supporting spells...just like Wynne.
I doubt this one actually, since not all dragons fly and feline-like features are actually relatively rare (and generally only seen in dragons of cultures that have encountered felines) even if the most well-known example, the European heraldric dragon, does have a felinoid body structure.guytza wrote...
Totally offtopic, but I read an article once that said Dragons might be a combination of the greatest predators of early man, our psyche keeps these around on a subconcious level as a kind of ingrained warning system. These early predators were the jungle cat, the snake, and the bird of prey. I have no idea how accurate this might be, but its makes for an interesting idea given that many disparate societies have come up with things that could generally defined as Dragons.
From my own research, I'd say they basically all started off as serpents or crocodilians that had other features added to make them more fearsome and exotic. Just look at the basilisk - started off as a particularly venemous snake, then grew legs, then morphed into a snake-rooster hybrid.
#84
Posté 23 février 2010 - 02:11
yep...
No but seriously, there is no need for an extra class, just more specializations imo
#85
Posté 23 février 2010 - 06:36
CybAnt1 wrote...
With all things being equal, even in reality an unarmed fighter can incapacitate an armed fighter. What more in a fantastical world where magic and dragons exist.
An unarmed fighter could disarm an armed fighter, and then, if the other fighter doesn't know unarmed combat, beat the living crap out of them.
As far as fists getting through plate mail ... well, I once saw a martial arts master put his fist through a concrete block ... who knows. I don't know what's possible in the real world, but fortunately in a fantasy game you have an easy out, you just say "it's fantasy".
Hey, Remo Williams could kill people just by stabbing them with two of his fingers, now that was a martial art.
Fist are retarded. This is medieval fantasy, this game is no jade empire. THERE!
Using your fist agaisn't a dragon, a brood mother, a armored juggernaut, a evasive assasin with deadly aim with daggers, an archer or a magic shielded mage is just RETARDED.
Weapons are there for a freakin reason, you need getting close for using your fist, weapons are there for max damage and REACH. Reach in real life is GOOOOOOOOOOOOOOOOOOOD, the more the better, the more the safer and the deadlier.
An unarmed person can't disarm no one before he gets stabbed.
Monks are in dungeons and dragons for the stupid anime kids. Anime sucks, makes kids stupid.
Also the monk class sucked in D&D.
And with the cleric debate... dragon age is a single player game with no gods involved. THERE, you want a cleric paladin? play a freakin spirit healer/arcane warrior. Healing is freakin borin' in a single palyer game.
#86
Posté 23 février 2010 - 07:58
Err, no. YOUR point is ? This isnt D&D, obviously. Or at least until now I thought it would be obvious.draxynnus wrote...
3.X D&D clerics start becoming quite dangerous with attack spells around the mid-level range, so your point is...?
I already wrote I want to have defense and being able to wrack opponents with weapons WITHOUT having to cast all kinds of spells to be able to do so. I want to wrack opponents with weapons so I can save my mana for healing. Also, I want a healer class which allows access to all kinds of mana regain abilities which would be overpowered on a mage.If you want to be a healer/support character, choose mostly healing/supporting spells..
Err, Martial Arts where only more popular in Asia than in Europe because there was a shortage of iron in Asia, so nobody could afford something like a plate mail in Asia and many people couldnt afford a sword (and also where not allowed to wield one by society rules). Europe had their own Martial Arts anyway, even back in mediveal times. Also, I dont see the harm of having another class. Main issue I see is how to make a Monk a full featured class with specializations, but I think it shouldnt be too hard to make them up either - make a tank monk, a debuff monk, an offensive monk, and a buffer monk spec and you'll be good.Nachoman Randy 666 wrote...
Fist are retarded. This is medieval fantasy, this game is no jade empire.
#87
Posté 23 février 2010 - 08:40
#88
Posté 23 février 2010 - 09:14
#89
Posté 23 février 2010 - 09:27
#90
Posté 23 février 2010 - 10:40
#91
Posté 23 février 2010 - 03:10
Personally, I think even Bio may make additional classes at some point - there's a lot of room on the character creator screen for more.
I don't think I like the specialization system per se, I'll repeat again, it seems odd to me that a bard has only four songs, that the only thing that makes the ranger a ranger is 3 different animals he can summon, that a templar is less different from a reaver than a s & s warrior from a 2H warrior, that it looks like the druid is just gonna get 4 bonus spells over an ordinary mage, that some aspects of arcane warrior just don't make any sense, that shapeshifting should have more than 3 forms, that rogues & warriors have the EXACT SAME archery & dual wield trees, and that there is hardly any summoning magic for mages. Well, until you use the evocation mod, anyway.
It's POSSIBLE you could make unarmed fighter a specialization for any of the three classes, but I repeat only by reworking the specialization system (not that I'm opposed) so that it touches core mechanics.
However, Leader/Healer/Full-Time Supporter (again I'm avoiding that word, "cleric") seems to really be a core class. I know some people wouldn't play one because it wouldn't do anything offensive (although as I keep saying there is precedent in most rpgs for making its offense focused on certain types of enemies, but anyway).
Tinkerer could work as a specialization for rogues.
#92
Posté 23 février 2010 - 04:27
Err, Martial Arts where only more popular in Asia than in Europe because there was a shortage of iron in Asia, so nobody could afford something like a plate mail in Asia and many people couldnt afford a sword (and also where not allowed to wield one by society rules). Europe had their own Martial Arts anyway, even back in mediveal times. Also, I dont see the harm of having another class. Main issue I see is how to make a Monk a full featured class with specializations, but I think it shouldnt be too hard to make them up either - make a tank monk, a debuff monk, an offensive monk, and a buffer monk spec and you'll be good.Nachoman Randy 666 wrote...
Fist are retarded. This is medieval fantasy, this game is no jade empire.
Ok, but you know what? a sword is still MUCH better than a peasant fist. Hell a dagger too. Martial arts are good for having a defense system, but against an armored oponent, are just goddamn retarded.
Also, you don't make sense with the cleric post.
Modifié par Nachoman Randy 666, 23 février 2010 - 04:29 .
#93
Posté 23 février 2010 - 11:40
The point: That the healer doesn't need to have a completely pacifistic spell list. That's just the most obvious example since people have been referring to healers as a "cleric-like class" pretty much since the discussion started - however, most games with a dedicated healer class give that class some damaging spells, although obviously usually not as powerful as those carried by the magical offense classes.Gecon wrote...
Err, no. YOUR point is ? This isnt D&D, obviously. Or at least until now I thought it would be obvious.draxynnus wrote...
3.X D&D clerics start becoming quite dangerous with attack spells around the mid-level range, so your point is...?
And there in bold is the actual answer to my previous "your point being" question. You want a class which is cut down on options so it can be superpowered in one option. It strikes me that the need isn't really there - Wynne can do a good enough job of keeping up on the healing as a dedicated healer in most cases (and she doesn't have that much non-healing stuff), that my gut feeling is that if the mana regen abilities you ask for would be overpowered on a mage, they'd probably still be overpowered on a class restricted to healing/support.Gecon wrote...
I already wrote I want to have defense and being able to wrack opponents with weapons WITHOUT having to cast all kinds of spells to be able to do so. I want to wrack opponents with weapons so I can save my mana for healing. Also, I want a healer class which allows access to all kinds of mana regain abilities which would be overpowered on a mage.If you want to be a healer/support character, choose mostly healing/supporting spells..
Regarding your opinion with melee combat - that's something I do kind of sympathise with you, in that Arcane Warrior doesn't really allow for mixing magic and melee effectively (instead being treated as a toggle between "non-melee mode" and "okay, you can cast spells if you REALLY want to but it's gonna COST ya" mode. However, I see this more as an issue with Arcane Warrior - I'd rather see AW made so that it is more viable to case spells between swings at the cost of not being such a powerful melee combat that it can outshine the dedicated warriors by activating modes and autoattacking.
#94
Posté 24 février 2010 - 12:12
Arcane Warriors are fine. ¿You want to cast? You can, just dont have combat magic on. You want to melee? Have combat magic on.
#95
Posté 24 février 2010 - 02:51
shaman
alchemist
asian warrior
#96
Posté 24 février 2010 - 08:59
Combat magic has a 10 second cooldown, so it isn't that smooth. In practise, if you're playing the healer role, you'd have to be copping the +50% fatigue or be out of Combat Magic mode (and thus sucking in melee) for most of the battle, unless it's so easy you don't need to throw heals.Nachoman Randy 666 wrote...
"Regarding your opinion with melee combat - that's something I do kind of sympathise with you, in that Arcane Warrior doesn't really allow for mixing magic and melee effectively (instead being treated as a toggle between "non-melee mode" and "okay, you can cast spells if you REALLY want to but it's gonna COST ya" mode. However, I see this more as an issue with Arcane Warrior - I'd rather see AW made so that it is more viable to case spells between swings at the cost of not being such a powerful melee combat that it can outshine the dedicated warriors by activating modes and autoattacking."
Arcane Warriors are fine. ¿You want to cast? You can, just dont have combat magic on. You want to melee? Have combat magic on.
This is the flaw - activating Combat Magic feels, to me, to be pretty much what Shapeshifter was supposed to be - you use THIS mode for casting spells and THIS mode for melee. While the AW can still cast and maintain spells while in melee mode, the +50% is a very strong disincentive to doing so. It's a playstyle I'd rather see left to a functional shapeshifter while the Arcane Warrior does something different - like being able to effectively blend magic and swordplay (or axe- or mace-work) without being as tough as a warrior or a fixed shapeshifter in bear form.
#97
Posté 25 février 2010 - 02:25
Also, the only char-specs with good group buffs (as opposed to individual) are bards or champions.
#98
Posté 25 février 2010 - 10:50
#99
Posté 25 février 2010 - 10:58
#100
Posté 25 février 2010 - 12:30





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