I do realize that there are plenty of choices to make, but I operate from the baseline that you want to rescue the galaxy, so you have to have the best and strongest team available. Unfortunately this pretty much reduces 90% of the ‘choices’ you have to either play smart or play stupid. It’s stupid not to get all ship upgrades and it’s stupid to choose crew members for tasks that they are not good at. If you play the game with this in mind nobody important dies.
[edited for calrification]
I just wanted to clear something up, by writing "play 'smart' or play 'stupid'" I never meant to insinuate that whoever plays the game 'stupid' is actually stupid! All I wanted to express by that is that I beleive most gamers will want to have the best game possible to import into ME3, and thus most choices will be moot since people will simply not use them for the import into ME3. I realise there will be some who will differ from that baseline assumption, but hoping that ME3 in itself will offer great replayability value I think most will import their best two characters and will leave it at that.
[/edit]
Overall I felt there was only one true choice that made me think. To destroy the collectors base or to use it as a weapon. I chose the later, I had Legion with me and he made the point: The base is a machine, neither good nor evil. And it can be an immensely valuable tool in the fight against the reapers. But I kinda hope that this choice will come back to haunt me in ME3.
The most disappointing choice I had to make was probably the Zaeed personal quest. When I was left with the choice to rescue the workers or not I had a really hard time to decide. I thought that rescuing the workers would maybe make Zaeed leave the group or in the least make him become disloyal. Being the good guy at heart I saved the workers, and lo and behold. Zaeed loves me??? What was that all about, yes it would have been okay if he stayed (he had been paid) but in no way should he have been loyal after that!
Next disappointment was the suicide mission. For me I really thought that no matter who I send into the tunnels to open the door dies. And you know what, it would have made the game much better if I had been faced with this hard decision. It’s a freaking suicide mission and nobody dies???
Possibly the hardest and emotionally biggest choice I ever had to do in a game was the decision who to leave behind on Virmire. I was stopped dead in my track when I got there. I did not want to make that decision. I really liked both characters, but I had to choose! (Would have been brilliant if I had a third option trying to save both and in the process loosing both!) It was heartbreaking, it was great storytelling, it gave the mission meaning and depth! Best moment in ME1 hands down!
There was nothing like this in ME2. No hard choices, no real consequences (again, if you played ‘smart’) And worst of all, the hard decision you made in ME1 was reduced to a small dialogue were I pretty much got told to get lost. (And this from my LI in ME1! I had saved Kaidan’s life, we were lovers and all he tells me is to screw myself because it took me two years to come back from the frikking dead???)
And last, (yes I know, wall of text tl;dr) I would have really liked to have some real impacts on the decisions I made in ME1. (No, short dialoges or eMails are not real impacts) I would have especially liked to have my decision to save the Rachni Queen come back and bite me in the ass. (Maybe she attacked a colony and now I have to gather some resources to help them… something like this) I really want to have some unforeseen consequences to potentially ‘good’ decisions I make. (Because that’s what happens in real life, you have good intentions and really mess things up with that)
It doesn’t have to be something big, just make me feel bad and have me do something small.
Well, still loved the game, just think it could have been better (and should have been longer…), but awesome story never the less!
If you got this far, thanks for reading
Comments and ideas are always welcome!
Modifié par XWAU_Forceflow, 18 février 2010 - 06:33 .





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