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Click Here if the Toolset Broke your DA:Origins Game


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#1
JasonNH

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I have been reading the forums and I am seeing a very disturbing trend and I am experiencing it myself personally. After playing around with the toolset for a while and doing some local posts, my game is now very broken!!

New party members will not join, the world map is broken, and I can't start a new game or I get "Unable to Load Module" errors!

*Edit* - As noted below, renaming the "Single Player" directory in your My Documents/Bioware/Dragon Age/Modules path fixes these problems.

Modifié par JasonNH, 10 décembre 2009 - 11:06 .


#2
FollowTheGourd

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Well, that's a drag. My game doesn't seem broken, but I guess we'll see. Just to be sure: you're saying that it wasn't broken after installing it (at least didn't seem to be), but became so some time after using it for a while?

Modifié par FollowTheGourd, 07 novembre 2009 - 03:32 .


#3
Luchaire

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I ran into a similar issue. It was easy to fix.



Go to "My Documents/Bioware/Dragon Age/Modules" and rename (or delete) the "Single Player" folder there.




#4
JasonNH

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Others that are having the same problem:



http://social.biowar...58/index/113629



http://social.biowar...58/index/114342



http://social.biowar...58/index/114033



http://daforums.biow...04278&forum=146

#5
Guest_Bio-Boy 3000_*

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Well I am not sure what happened to my game, but as soon as I started saving stuff unrelated to the single player campaign, I couldn't even start a new game anymore. All I did was create a morph and saved the file in the default directory it had. Sadly, I have to download and install Dragon Age again because of something I did wrong with the toolset or something it did to my install. <_<

#6
JasonNH

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Luchaire wrote...

I ran into a similar issue. It was easy to fix.

Go to "My Documents/Bioware/Dragon Age/Modules" and rename (or delete) the "Single Player" folder there.


Ah, many thanks. That worked!

#7
BadCompnay

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I was having problems with the toolset, but the reason my game was messed up was because I was fooling around with it without knowing how it worked.

#8
Guest_Bio-Boy 3000_*

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Well that will teach me to react before I do some reading before making rash uninstall decisions. XD

#9
Lord_Darth_Angelus

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Thanks for sharing the fix, I guess I was playing around with something I didn't fully understand either.



I posted a link here in the thread I started in the support forum.

#10
Prowler

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Luchaire wrote...

I ran into a similar issue. It was easy to fix.

Go to "My Documents/Bioware/Dragon Age/Modules" and rename (or delete) the "Single Player" folder there.


This also fixes a shading problem with one of the male faces; Ser Jory's face.  After installing the toolset, his face was a radically different color from the rest of his head, kind of Silent of the Lambs-ish.  I renamed the Single Player folder to Single Player_bk and that fixed it.

Thanks

#11
FollowTheGourd

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Maybe if you play the game as a different user than you run the toolset as, then you hopefully shouldn't run into this problem. The "Single Player" folder has to refer to that module that comes with the toolset and it's somehow conflicting with the main campaign... I guess... and better still, it's created automatically it seems.

I presume I avoided it since I run as a limited user, but run the toolset as an administrator (or else I can't connect to the database, and I can't be bothered to try to fix that right now). My limited account's "My Documents/BioWare/..." was untouched, but the admin's wasn't. At least as far as the "Single Player" folder went.

(Edit: apparently backslashes are escaped multiple times by the forum...)

Modifié par FollowTheGourd, 07 novembre 2009 - 04:09 .


#12
Incognito JC

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Is this problem common or does it happen to some users only?

#13
Joel Overbeck

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Deleting the Single Player folder solved nothing for me. I had the last save in the camp. Now some characters don't talk, others start with their dialogue before they joined, the area gets screwed up. If I travel to another location, no companions show up. The only change I got was loading a previous save and then moving to the camp, but that only made the companions follow me around as if I was in a normal area, and the rest of the companions weren't hanging around.



I uninstalled the toolset. I deleted the Single Player folder in My Documents. I started a new game apparently without problems, but obviously I should not throw away a 40 hour save because of this.

#14
Twitchmonkey

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I've just been playing with the editor, never loading or saving any modules, any now I'm getting game breaking bugs like not being able to level, my party members respawning in combat and not following many of their tactics, and my party entering discussions with me in the middle of combat.

Modifié par Twitchmonkey, 07 novembre 2009 - 04:26 .


#15
starfleetau

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Ok there are TWO places you need to check



users/my documents/bioware/single player



and also



dragon age origins/modules/single player/override



Check both, remember it's Overrides that normally cause problems.. by the looks of it some ppl are having something over-ridden.. and if you have ever worked with a bioware toolset or app before you know that checking overrides and the like are what must be done.

#16
Joel Overbeck

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I posted this in another thread:



Renaming the Single Player folder did nothing for me, but the following seems to have solved the issue, or at least the ones about being able to talk with Leliana and several other party members and them traveling along.



There was stuff in packages\\core\\override that was created when I played around with the demo in the toolset. I renamed the override folder and that seemed to do the trick. There are other override folders that relate to that demo, but I haven't touched those.

#17
Twitchmonkey

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Joel Overbeck wrote...

I posted this in another thread:

Renaming the Single Player folder did nothing for me, but the following seems to have solved the issue, or at least the ones about being able to talk with Leliana and several other party members and them traveling along.

There was stuff in packages\\\\core\\\\override that was created when I played around with the demo in the toolset. I renamed the override folder and that seemed to do the trick. There are other override folders that relate to that demo, but I haven't touched those.


Haven't checked the combat or dialouge issues, but doing this hasn't done anything to allow my party to level.

#18
Veracruz

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None of the previous solved the problem for my current game and as it seems that I'll have to start all over again (will keep the save files just in case), better do it clean. *goes to uninstall* :(

#19
Jalida

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Oh SON OF A BI*&).

Yes, it broke my game too.  i just started a new thread on this, I also get the unable to load module error too.

Hmmm, next time they might want to really test this stuff out before releasing it on the public

My Bioware.../singleplayer/override folder is empty except for another folder named toolsetexport which is also empty.

Update: Indeed, renaming the Singleplayer folder to something else allows me to start new game.  However how does this now affect the tool set the next time that I run it?

Modifié par Jalida, 07 novembre 2009 - 01:52 .


#20
JasonNH

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I think the only way to prevent the toolset from continuously creating a Single Player module directory is by never opening it up in the toolset anymore.

For instance, once the toolset starts up, click File -> Manage Modules. Then select "New". Create a new module (if you have not already done so before). After you are done creating it, you can now open it from the same window. Everytime you start the toolset, it will open the last module you had open when closing the toolset. Simply work within this new module and don't open the Single Player module again. Once you have done this, you can delete the Single Player folder in your documents directory and the toolset should not create another one as long as you never open it back up.

Modifié par JasonNH, 07 novembre 2009 - 03:08 .


#21
Nithrakis Arcanius

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The toolset broke my game completely as well. I deleted the packages & modules folders (before I read this thread) and everything works fine. It was quite the panicked moment -- I thought for sure my 40 hour game was ruined.

Modifié par Nithrakis Arcanius, 07 novembre 2009 - 04:12 .


#22
Dwelp

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My game is broken. After I installed and used the toolset a bit, my codex in the game was reset and conversations would happen over a black screen. The black screen thingie I got fixed by deleting the folders in documents/bioware/etc... But now, when I go into the party camp, there are no party members there (except shale), well, except If I go with a full party, when they will go with me and stay there....

I checked some old autosaves, and I concluded, well, It's my opinion that the game broke after I finished warden's keep. And started working again right after (hence Shale works properly in the party camp as I did his quest after warden's keep)...I seriously don't know what to do now.

Modifié par Dwelp, 07 novembre 2009 - 04:19 .


#23
Trooper Guy1

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It has done something to my game for sure. I renamed the singleplayer folder then when I tried to load up my game it said the Singleplayer.cif module was missing. I named it back to Singleplayer and I can play but something looks different, I dunno what.

#24
Jalida

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Well by removing the Singlplayer folder it allowed my game to create new games again, however now in the editor even though Im not working on the singleplayer module anymore, it barfs out an error when working in the character module of the editor:

Image IPB
Is this something I need to be concerned about towards the editor working as intended or no?

Modifié par Jalida, 07 novembre 2009 - 06:32 .


#25
BryanDerksen

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The toolset allows people to modify the main campaign, so unfortunately that also means the toolset allows people to break the main campaign. There's a command under the "Tools" menu called "Empty Export Directories" that might be useful for un-breaking it without having to manually delete directories, it removes exported things from the override directories. It doesn't handle modified art resources, though, and I don't think it'll reverse changes done to module properties so it's still useful to keep those directory locations in mind for manual intervention.