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Click Here if the Toolset Broke your DA:Origins Game


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#151
Ashmaran

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Ok guys I had this problem and managed to fix it by trawling through this thead.

Here's what you do, from start to finish. (This information came mainly from BryanDerksen & Eizneckam )


#1: You need to correct the values in-game

The Fix:

1) Load toolset, go to tool > export > Empty Export Directories

2) FIND:
Windows XP: My Documents\\\\\\\\BioWare\\\\\\\\Dragon Age\\\\\\\\modules
Windows Vista: Documents\\\\\\\\Bioware\\\\\\\\Dragon Age\\\\\\\\modules
*Delete the single player folder*

3) FIND:
Windows XP: My Documents\\\\\\\\BioWare\\\\\\\\Dragon Age\\\\\\\\packages\\\\\\\\core\\\\\\\\override
Windows Vista: Documents\\\\\\\\BioWare\\\\\\\\Dragon Age\\\\\\\\packages\\\\\\\\core\\\\\\\\override
*Delete everything in this folder*


#2 : You need to either load a save file BEFORE you exported stuff from the toolset or modify your save file.

To fix your save file (some spoilers about who can join your party):


1. Locate your save file, it should be //Documents//Bioware//Characters//*yourcharacter*//*yoursave*.das

2. Run this utility: https://e7m.org/~eiz...tyFlagIndex.zip on your save file. It will give you a row number, remember that number or write it down.

3. Open your save file with the toolset. You should get a tree like structure of tables.

4. Expand SAVEGAME_PARTYLIST and then SAVEGAME_PLOT_MANAGER and finally SAVEGAME_PLOT_LIST. You should have a long list of numbered items.

5. Find the row specified by the app you ran, for me it was 789, for someone else it was 788. You know you have the right row because the first line should be called SAVEGAME_PLOT_GUID and its value should be 25BC6F5E8DA847938245071233433332.

6. Copy the value in SAVEGAME_PLOT_FLAGS_1 and convert it to binary. Use this website:
http://easycalculati...l-converter.php

7. The binary number should consist of 8 x 4 digit numbers if you manually insert spaces.
For example: 1010 0010 0010 1001 0000 0010 0000 0000

8. You need to change the 0's to 1's for the index of the party member you want to fix. This is from right to left.

Here is the list of index numbers.

GEN_ALISTAIR_RECRUITED 0

GEN_DOG_RECRUITED 1

GEN_LELIANA_RECRUITED 4

GEN_MORRIGAN_RECRUITED 5

GEN_OGHREN_RECRUITED 6

GEN_SHALE_RECRUITED 7

GEN_WYNNE_RECRUITED 8

GEN_ZEVRAN_RECRUITED 9

GEN_LOGHAIN_RECRUITED 10

GEN_STEN_RECRUITED 13

To use these numbers, the right most digit of the long binary number you have is index 0, the next one along is 1 for example.

If I want to add Alistair, Morrigan, Leliana and the Dog the number would change from

1010 0010 0010 1001 0000 0010 0000 0000  

to

1010 0010 0010 1001 0000 0010 0011 0011 

See how I changed the 0's at index 0,1,4 and 5 to a 1. Do this for each of the characters you have already picked up.

9. Remove any spaces and covert your big binary number back into a decimal:
http://easycalculati...y-converter.php

10. Take the decimal number you retrieved and overwrite the value that's in your save file.

11. Save your changes in the toolset and close it.

12. Load up your save and go back to camp. All your characters should be back and in their normal places not following you around.


#3: From here you can fix your toolset database so it doesn't happen again, but I'm just gonna wait til they release a new version of the toolset.

For more information you can also refer to the wiki page:

http://social.biowar...p/Plot_GUID_bug

Modifié par Ashmaran, 22 novembre 2009 - 08:55 .


#152
tweed13

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as a last ditch attempt you could
http://social.biowar.../index/261786/1

Modifié par tweed13, 22 novembre 2009 - 05:38 .


#153
Renul

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Alright, well I have fixed my game, but for some reason, my DLC is not loading. I have them downloaded but they aren't installed. Any advice would be helpful if you have any...

#154
Yazenia

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Bio-Boy 3000 wrote...

Well I am not sure what happened to my game, but as soon as I started saving stuff unrelated to the single player campaign, I couldn't even start a new game anymore. All I did was create a morph and saved the file in the default directory it had. Sadly, I have to download and install Dragon Age again because of something I did wrong with the toolset or something it did to my install. <_<


i had the exact same problem   so i had to rename and single player folder in order to fix it and delete everything i had in it.  at this point i cant even touch the toolset without screwing everything again.   all i did was create a morph and saved the file too.

at first i was unable to click at the experience icon so the character even though would level higher would remain at level 1 and while fighting the hit point bar would never go down while fighting.  something really odd.

i had the unable to load module message each time i tried to make a new game.

Modifié par Yazenia, 23 novembre 2009 - 08:19 .


#155
Minejumper

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Could rendering lightmaps in the level editor cause any of these problems? Just want to make I don't have to sacrifice my single player game in order to see shadows in the editor

#156
Happysin

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I wouldn't think so, considering we don't really have access to the single player content.

#157
alexdeto

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Greetings,



after I installed the tools I created a new test level according to the video tutorials posted on the first page. After that I encountered a strange issue where all my characters wouldn't do auto-attacking anymore, no matter which save game I loaded.



To fix the issue I had to completely uninstall the tools again (which is quite sad since I really wanted to try them out further) and also delete everything but AddIns, Characters and Settings in the "C:\\Documents and Settings\\username\\My Documents\\BioWare\\Dragon Age" folder.



I really hope BW does fix the tools issues anytime soon :)

#158
Pellegrin

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Ashmaran wrote...
#3: From here you can fix your toolset database so it doesn't happen again, but I'm just gonna wait til they release a new version of the toolset. 

For more information you can also refer to the wiki page:

http://social.biowar...p/Plot_GUID_bug


Is there a guide somewhere on HOW to run those SQL commands on the toolset's database?

#159
Armiece

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Toolset broke my game as well - can't start a new game and cannot zone anywhere when playing save file. Going to try reinstalling without the toolset I guess...all I did was make a morph. :/

#160
Yazenia

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Armiece wrote...

Toolset broke my game as well - can't start a new game and cannot zone anywhere when playing save file. Going to try reinstalling without the toolset I guess...all I did was make a morph. :/

try renaming the single playing save files  that should work.  but the thing is that you wont ever be able to reopen the toolset or you will have it all over again.  atm im avoiding the toolset like the plague wich is a shame cause i really wanted to make cool looking chars.  oh well!

#161
Proleric

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There'll be no need to avoid the toolset once the patch is issued.

#162
Irishjohn

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Draghkar Noir wrote...

Eizneckam wrote...

After even further investigation, the problem is that there's a mismatch between the bits in the toolset database and what's actually shipped with the game -- specifically, some of the core plot resources like gen00pt_party have different GUIDs in the toolset database than the original resources. When you do an 'export with dependent resources', the bad GUIDs get sucked into your local packages\\\\\\\\core\\\\\\\\override\\\\\\\\toolsetexport directory and the original plot flags get discarded. 

So, don't think you are safe just because you're not editing the single player module. If you are using the toolset export function rather than building a DAZIP (which works fine), you are vulnerable to this problem.


Ahhh, nice work! This explains why not everyone is having the problems and also why we our game is getting messed up without us touching the game's single player campaign. Thank you.


So, sorry to be obtuse here, but I'm not clear on how to fix this issue? Can I just uninstall and reinstall the game? I'm at the very end of my first playthrough and everything is going weird.

Modifié par Irishjohn, 25 novembre 2009 - 11:01 .


#163
Ashmaran

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@ IrishJohn

Have you saved since you got the strange behaviour? If so a reinstall probably won't fix it you will need to edit your save file.

Follow my steps in the post at the top of this page, it's the best way to fix this problem. If you can fix it and go back to a save where the problem doesn't exist, that's the easiest method.


Pellegrin wrote...

Ashmaran wrote...
#3: From here you can fix your toolset database so it doesn't happen again, but I'm just gonna wait til they release a new version of the toolset. 

For more information you can also refer to the wiki page:

http://social.biowar...p/Plot_GUID_bug


Is there a guide somewhere on HOW to run those SQL commands on the toolset's database?


I just tried it myself, and it works but apparently it isn't a complete failsafe so be cautious. Here's how to do it.

You need to download SQL Management Studio Express (this is the 2005 version since toolset ships with 2005)
http://www.microsoft...&displaylang=en

1. Connect to your database server (should be automatically selected)
2. Expand the folders until you find your dragon age database (bw_dragonage_content)
3. Right click the database (bw_dragonage_content) and select New Query
4. Paste in the queries (I just copied these from the wiki article, probably better to copy from there incase something stuffed up when transferring to forum post)

UPDATE t_Plot SET GUID = '1c5a23c1-30e5-488a-bc18-a4163ebab35b' WHERE GUID = '1d9f7c93-cd25-4d2b-ad40-570702940982'
UPDATE t_Plot SET GUID = 'c9736a91-f424-4075-8e57-0d9ecd796597' WHERE GUID = '4f2c2ef2-3f00-4c4a-a0d1-d89f60f17e76'
UPDATE t_Plot SET GUID = '64f06db1-ed4b-49f1-8df3-26a0b1c2d06c' WHERE GUID = '244aa66e-e965-4340-9a92-247e46aaa0de'
UPDATE t_Plot SET GUID = '25bc6f5e-8da8-4793-8245-071233433332' WHERE GUID = '2aa159b2-a22e-4efa-aa25-590fa07e7a02'
UPDATE t_Plot SET GUID = '840c666e-a1fe-48cb-a260-ab1fe42fcfa7' WHERE GUID = 'caab223e-bb42-4b97-b984-0e619079470c'
UPDATE t_Plot SET GUID = 'be2ab95b-dd97-4d14-8907-4134675ebbbd' WHERE GUID = '0d7bc736-4f62-40bb-9559-ceab38410f67'
UPDATE t_Plot SET GUID = 'e8cebfa6-eb23-45eb-b704-df06d794c803' WHERE GUID = '10b213fb-92a5-4b52-bd1c-5f630a3499d5'
UPDATE t_Plot SET GUID = '1fd3a44c-147d-4af3-b5ee-7f62707359ff' WHERE GUID = '6195c7c8-385f-415a-beec-3a642a8900ab'
UPDATE t_Plot SET GUID = 'e8e833ac-06c0-4bf2-a326-1a7937542d75' WHERE GUID = 'b02a8c69-1126-43c9-af5f-0274b28ae773'
UPDATE t_Plot SET GUID = '02f47300-3c81-44d0-83b7-69186b7d6813' WHERE GUID = 'bf9a4701-e284-4a4b-bc14-32b4ce46753d'
UPDATE t_Plot SET GUID = 'b0b1de08-0c77-4706-bb5e-c49fa70756b5' WHERE GUID = '7783c5ca-49bf-4fa0-9dde-c696a6e1cde3'
UPDATE t_Plot SET GUID = '52901f57-0994-4f2f-86fd-b61793ba6b14' WHERE GUID = 'e41b7996-49bb-4a69-9f89-ea48049d4015'
UPDATE t_Plot SET GUID = 'ee97cff0-12d3-4c49-a774-13140d991475' WHERE GUID = 'c6fd6f4e-f99f-488f-b5e6-9bc2e92b2634'
UPDATE t_Plot SET GUID = '68f1b23e-b3ea-42f5-b363-abe7feb86a50' WHERE GUID = '83147f27-9833-42c1-b59f-95c232575c91'
UPDATE t_Plot SET GUID = '69fa27e2-5b81-420a-b040-f7885531a408' WHERE GUID = 'a16ccbd9-4842-4eae-be75-166a26e8c1c2'
UPDATE t_Plot SET GUID = 'f2ebb79c-8ef1-42ad-91dc-9e2d1bea74e2' WHERE GUID = '621e860f-c6c7-4659-b5ad-790071651593'
UPDATE t_Plot SET GUID = '296ed10d-de48-4602-b19f-9c6c3fc30611' WHERE GUID = '3201f04f-842a-4dba-b04c-6eda959db514'
UPDATE t_Plot SET GUID = '1820f284-3fc3-4b59-97a8-8f0113161f6c' WHERE GUID = 'ebb20b7c-9274-4cb1-af76-5a8abbf06b68'
UPDATE t_Plot SET GUID = 'f1722d10-291a-4474-bbd2-613033c343fd' WHERE GUID = '3f3ad0ce-6808-4cf9-9b6c-4c185eb93099'
UPDATE t_Plot SET GUID = '1c8fb9a0-415d-477b-b7ec-ae455efcd403' WHERE GUID = '0df43f85-e145-417c-9eba-f6d27399aed7'

UPDATE t_Plot SET GUID = '7d6c7fa8-d644-4111-a4c5-ce642e01e7f0' WHERE GUID = '29a292ca-f492-40cf-9e88-e09acb6f66f5'


5. Click Execute Query

You should see a bunch of messages in the window below about rows changed.

Either way they seem to recommend clearing out your Single Player folder before playing the game just in case.

Modifié par Ashmaran, 26 novembre 2009 - 12:14 .


#164
Pellegrin

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This is what happens after loading up SQL Server Management Studio Express...

TITLE: Microsoft SQL Server Management Studio Express
------------------------------

The database bw_dragonage_content is not accessible. (Microsoft.SqlServer.Express.ObjectExplorer)
------------------------------

I hit OK and try to run the query anyway and get this back:

Msg 208, Level 16, State 1, Line 1
Invalid object name 't_Plot'.

Also, I'm on Windows 7. What next?

Modifié par Pellegrin, 26 novembre 2009 - 02:30 .


#165
Ashmaran

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Sounds like a permissions problem. Did you connect with Windows Authentication when opening Management Studio Express? Is your windows account an administrator? You need to run the query against the database, if it won't connect it won't work. If you are the user who installed SQL it should just work right off the bat.





I'm running Windows 7 and it worked fine for me so it shouldn't be related to that.

#166
Pellegrin

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Yes, I used Windows Authentication to connect. I'm an admin (only user). I can't tell where in the menu gets me to permissions to double check that everything is kosher. I assume that these are settings I need to look at prior to connecting to the database.

I did install Management Studio Express off of this account but I had some problems. I ended up having to use the command prompt and run the .msi from there. The error code I received during install is 29506.

Modifié par Pellegrin, 26 novembre 2009 - 04:27 .


#167
Pellegrin

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OK...I had to run SQL Server Management Studio Express as an administrator.

Thanks very much for your help. So this will fix most (if not all) of the plot GUID bugs for my mod after I export everything again?

Modifié par Pellegrin, 26 novembre 2009 - 05:06 .


#168
ToraenMetrognome

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I'm curious if these problems I'm having are related to the toolset or not. I started a second playthrough on Nightmare with the intent to do a 3 mage party.



I first noticed something was wrong when I went to the mage tower (minor spoiler ahead) and entered the fade... my entire party went with me. On my first play through, it was just me. I do not believe this was intended as the burning man sections had my party constantly running into a fire wall unless I halted them.



Then I could not remove Wynne from my party (anywhere in the game).



Then I realized the game was very easy. As overpowered as three mages might be I was winning fights on Nightmare easier than my previous play through on Normal. Even accounting for the fact I knew more about the game it was stupidly easy. I double checked my settings... Nightmare... even toggled it a few times... reloaded.



Then last night I realized that my companions cannot die. I had a couple of close fights but with three healers thought I saved people in time... but a fireball that should have wiped out my party had everyone stand up with 1 hp and never go down (mana/sta continued to be used and limited as normal). I then confirmed this by standing back and letting my 3 companions take out a whole group of enemies while they should have been dead.



I am able to start new games. I do not seem to have any issues with recruiting party members or keeping them (except for the unable to remove Wynne issue above).




#169
darrenecm

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I too have the Toolset installed and have been looking through the Demo module and generally learning my way around the Toolset interface. To be clear I have never used any Export function or anything even remotely sounding like it writes out files.

Still, after reaching the heady heights of level 20 which, according to the Time Played figure in my profile, has taken 76 hours, my game is apparently broken. This is showing itself by the game constantly freezing during the loading screen whenever I exit any buidling in Denerim, which is a different problem from reports I've seen in here.

I've had no problems right up until level 20 when this started occurring. I go into more detail on my findings and attempts to fix things at the thread below:

social.bioware.com/forum/1/topic/58/index/309404

Any help in ficing my problem to avoid 76 hours game time down the drain would be appreciated :)

#170
Ashmaran

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Pellegrin wrote...

OK...I had to run SQL Server Management Studio Express as an administrator.

Thanks very much for your help. So this will fix most (if not all) of the plot GUID bugs for my mod after I export everything again?


Yeah the plot stuff should be fixed. However I think there are still problems with bad data being created by the toolset, in this case probably the core talk table. If I export stuff and forget to clean out the single player module and toolset override for core then when I boot up the game there is no text on my menus :P

So unless I've done something strange somewhere you aren't completely out of the woods, but you shouldn't have any more issues with corrupting the game and save files. It should merely be a building issue, and shouldn't affect anything you create.

Modifié par Ashmaran, 27 novembre 2009 - 01:32 .


#171
Ashmaran

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ToraenMetrognome wrote...

I'm curious if these problems I'm having are related to the toolset or not. I started a second playthrough on Nightmare with the intent to do a 3 mage party.

I first noticed something was wrong when I went to the mage tower (minor spoiler ahead) and entered the fade... my entire party went with me. On my first play through, it was just me. I do not believe this was intended as the burning man sections had my party constantly running into a fire wall unless I halted them.

Then I could not remove Wynne from my party (anywhere in the game).

Then I realized the game was very easy. As overpowered as three mages might be I was winning fights on Nightmare easier than my previous play through on Normal. Even accounting for the fact I knew more about the game it was stupidly easy. I double checked my settings... Nightmare... even toggled it a few times... reloaded.

Then last night I realized that my companions cannot die. I had a couple of close fights but with three healers thought I saved people in time... but a fireball that should have wiped out my party had everyone stand up with 1 hp and never go down (mana/sta continued to be used and limited as normal). I then confirmed this by standing back and letting my 3 companions take out a whole group of enemies while they should have been dead.

I am able to start new games. I do not seem to have any issues with recruiting party members or keeping them (except for the unable to remove Wynne issue above).



Sounds like the same problem. I'd say the reason only Wynne is bugged is she's the only person you have recruited since corrupting your game. If possible you should clear out those folders mentioned in the wiki and load a save before you recruit her, and see how it works.
'

#172
Bloopies

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Can you guys tell me the types of things ur changing that causes these problems, so I can avoid them? I haven't had any issues, but all i've touched was changing savegame files, maybe add a few potions here, increase a strength att there, a little money over here ;p. I wouldn't think things like that would break my game, but could they?

#173
Irishjohn

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Ashmaran wrote...

@ IrishJohn

Have you saved since you got the strange behaviour? If so a reinstall probably won't fix it you will need to edit your save file.

Follow my steps in the post at the top of this page, it's the best way to fix this problem. If you can fix it and go back to a save where the problem doesn't exist, that's the easiest method.



Cool, thanks man! I think I can go back to an earlier save.  Replaying an hour or two of this game won't kill me!

#174
matzart217

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Ouch, no wonder my camp has been empty (dammit.) Crazy to fix everything in that save file editing, screw that. New game time...*sigh*

#175
Largo_npc

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I had this problem. Couldn't travel, couldn't level up. No cutscenes, not fighting from my party members ect.

Deleting the Single Player directory fixed it, but I want to mod the game!

I made a weapon I'd like to try out in the game. Is this still possible without breaking the game? I made the weapon from new.