After some days of tinkering and with the help of Adonnay, thanks again

, I finally figured out what the problem was.
The naming can be quite a pain, my file was named w_lsw_ifrit_0 I assumed that the last 3 segments of the name would translate into the variation.gda I prepared, but it did not work.
The naming is working like this in order to add it to the variation, w_lsw_if01a_0 the "if01a" part is splitted after the "if01" meaning that the "a" is seperate (duh), the 0 at the end of the filename does not appear to have any impact.
In the variation correct naming of the file w_lsw_if01_0 would look like this:
Collumn_1 : INT32 11 (*number of variation)
Collumn_2 : String Ifrit (*Name of the object displayed ingame and toolset)
Collumn_3 : String lsw
Collumn_4: String if01
Collumn_5: String a
Collumn_6: String (* appears to be empty)
Collumn_7: INT32 2 (*all weapons have that)
Maybe this will help someone ^^ thanks for your help guys
Modifié par foxunit, 20 février 2010 - 11:04 .