vhatever wrote...
Why don't you share with me your list of incredible "innovative features"? Does showing teenaged and younger girl's panties qualify?
Well, since you seem to already established a "Teenaged and Younger girl's panties" mentality, somehow I think whatever I gonna say, valid or invalid will be dismissed anyway. But ... as a sight of good will I will entertain your request, plus someone else is asking a favor so here goes nothing. Hope you can at least look at them objectively ... if not ... well.
- Battle Mechanism: + classical TTB Gauge system: employed by a lot of JRPG from since the beginning of time, still in use right now (like Lost Odyssey), also the system that the FF series uses up until FFX.
+ Free movement turn base system: FFXII and from my understanding FFXIII uses this, although the best example for this system would be Grandia 3. A turn base system but allows concurent actions.
+ True real time system: JRPG equivalent of Western action RPG. My first exposure to it was Star Ocean 3, Star Ocean 4 also uses it, as well as most Level 5 games like Rogue Galaxy.
+ Psudo Real Time/Turn base system: ever heard of Valkyria Chronicle? The game is touted by pretty much all Western Review outlet (Gamespot, IGN ...etc...) as having a revolutionized system, some even went as far as claiming the system is like breathing a new life into a stagnant genre (their words, not mine). Now you might argue that Valkyria Chronicle is a SRPG, the fact is that there are other JRPG that employs the same system. In fact, the system of Valkyria Chronicle is originated from the Sakura Taisen series. And Sakura Taisen is like ... "the" JRPG in Japan. (And at this point Sakura Taisen is probably a lot more JRPGish than say ... Final Fantasy). Problem is, it never got a game outside of Japan. Gonna change next month though, NISAmerica is bringing one over for the Wii and PS2. Is that qualified as innovative features in your book?
+ Recently some WRPGs have trying to tout the "Cinematic gaming experience", and I think it successes to a decree. But have you seen a RPG that intergrate cinematic into the gameplay?
Resonance of Fate. And yes that's how the battles looks like in game, I played the Demo myself. And if you can't believe me ... well the game coming out next month on the 16.
+ And really, there are a lot other mechanics in which the variation can range from big to small. Some game has an alternate mode like fighting between character and mech (Xenogears, Xenosaga, Bumpy Trot, Eureka 7 ...etc...), some even combine with a little RTS to spice things up (like Suikoden 5), some games have unique derivative of one of the core system (like Shadow Heart or Shin Megami Taisen)
Overall Gameplay:- Give me a WRPG that has the most elaborated item creation feature? Some JRPG can have them beaten by a short shot (eh ... is that the corret word used, just made that up). The easiest example probably the Star Ocean series with its mind busting number of items. And even that system I think pale comparing to the one found in Rogue Galaxy, in which each item creation is also like a puzzle. They're elaborated, and in some way even elegant. It's not only about what you can make at the end, but also having fun making them. At least, they're not just gimmick.
- Side games: ever play a RPG that let you "construct" a town and build it up, populate it and then see the villagers come and prosper (or not)? And I mean "construct", as in you actually moving and put the structure down like a Sim game, not through dialogue command like "here's the gold now go build that tower" like NWN2 or Elderscrolls. Well, Dark Cloud series let you do that. I also see you mentioned Bard Tale, JRPG has something similar to that interm of side game. In Bumby Trot (or Steambot Chronicle in English for some absurd reason), you can earn money by assembling a band and perform in a cafe lobby (or a train station) to earn money. And again, the thing I like about JRPG is that their stuffs tend to be "elaborated" rather than just a thrown in as in the case of most WRPG. In Bumby Trot you have real song written for the game, different instruments you can play, and the mini game itself is like a simple version of Guitar Heroes (btw, Bumby Trot came way before Guitar Heroes).
- Party recruiting and development: well, you have the Suikoden series that let you recruit and absurd amount of 108 characters, it also has silent protagonists who is not an emo or involved in any kind of romantic relationship, or something like or Valkyrie Profile. And some JRPG is more or less a Dating Game at the same time so some of them are not exactly linear in the development department: Persona series, or Ar Tonelico, ...etc... Some of these games even have parts of the game altered depending on the characters.
Story Telling: ah yes, the usual stereotype it's a blond emo teen with spiky hair in ridiculous clothe saving the world and maybe snatching a cute pinky princess with a personality that can make even a saint look like a commoner. Heh, don't blame people on the stereotype though, after all I can name from the top of my head at least 5 tittles (recently released or earlier, your pick) that perfectly match that stereotype. But you know ... at the same time I think also just from the top of my head I can also name just that many JRPGs that don't match that description at all.
- Shin Megami Taisen: you want a mind-raped story with heavy characters and absolutely no emo-nonsense, this series is your pick.
- Xenosaga: you want a story that's involved in more long term character relationships, and I mean stuff like brotherhood, Children-Parents, Sibling, Gods, not just that cheesy lovey dovey thing everyone has a stereotype with ? This is a good candidate.
- Shadow Heart 1&2: you want a story that is "purely" character driven? This is the Witcher in JRPG style.
- Valkyria Profile: you want a story that is ... not exactly like any other? This is one.
- Persona 3&4: saving the world is just a job, you have to go to school, get good grade, work on part time job for money, and work hard on your girlfriend. No, not saving them from evil overlord but by talking and taking them to a date ... you know like the kind of things normal people do (nothing dramatic) ... yep, JRPG offers that kind of thing too.
Now, a closing comment here would be a disclaimer what I posted is not for the shake of praising JRPG or bashing WRPG (refer to my other posts if you have doubt). I'm merely stating these as some kind of material for people to look at. I don't present them to argue that they are good or they are bad, but to argue that they are "there". In fact, some of the examples I used is actually on my black list (not a big fan of Level 5, and Star Ocean 4 made me almost vomit). But like I said, if you gonna hate something, hate it for the right reason. And JRPG is just one of those kind of things that usually suffer heavily under stereotype, and I just seek to set people vision a little beyond some of the mainstream series. This post is meant to be informative, that's all. Whether the things exists is good or bad is another topic.
And like I said, you don't need to hate something in order to affirm your love for other things, at least I don't feel the need to ... yet
Modifié par MightySword, 18 février 2010 - 08:16 .