vhatever wrote...
Jigero wrote...
vhatever wrote...
Jigero wrote...
I think it's just ebb and flow, back in the day WRPGs sucked and couldn't even compare with a JRPG, not it's kinda the other way around. Although Demon Souls gave WRPGs a run for their money. I just miss the days of those just mind blowing JPRGs
I'd give anything too see JRPGs half as good as games like
Breath of Fire 2
Secret of Mana 3
Front Mission
Final Fantasy Tactics
Crono Trigger
I don't remember a period of WRPGs ever sucking, except for maybe the early 90s. It's not ebb and flow. It's more economy related than anything. If there are no good studios to put out games, you won't get any good games. The good JRPG studos have remained around, they just havent really done much in 20 years but rehash the same gameplay and story cliches.
and western games don't? maybe the WRPG market is pure for now, but other genres western studios have beaten the dead horse to a fine pink mist, cloned another horse from the pink mist, killed it, then beat it again.
Of course they do. But it's all a matter of degree and additional innovation. Much like I inquired of whathisface, who couldn't name a single significant gameplay innovation that came from a JRPG.
Honestly?
No, you DISMISSED the long list of game features and innovations. What you consider SIGNIFICANT is not universally held as signficant. You moved the goal posts. You asked for a list, and then dismissed them as not being significant.
Now I defended your statement about JRPG's initially copying games like Ultima and Wizardry, as this is pretty much documented and the commonly understood history of CRPGs. But you can't dismiss someone's long list of innovations.
Because you don't find deep story and indepth cut scenes "significant" doesn't mean they aren't. The battle systems that JRPGs developed out of what SSI and Origins initially created are truly awe-inspiring, whether you find them fun or not.
EDIT - as for "period of WRPGs sucking", I'd say neither side every "sucked" but there were lulls in creativity and innovation.
The early 90's, until Fallout in 97, saw little that wasn't basically redoing what had already been done. Notable exceptions would be Darklands, Dark Sun: Shattered Lands and Daggerfall, and MAYBE Ultima VI (depending on how you look at it, and that was 1990.) But we've had a pretty good surge of CRPGs innovating and being creative for the last 13 years or so, with only the smallest of lulls.
Compare that to FPS. You had Wolfenstein 3D creating the genre, Doom defining the genre, and (arguably) very little changing it until Halo, then a surge of creativity for a bit, a big change with Mass Effect (really, the first game to IMO effectively combine RPG and FPS (though it's 3rd person view, you get what I mean.) Color me biased (not a FPS fan) but between Doom and Halo, what did the Duke Nuke 'Ems and Unreals and Quakes add (other than som game engines for other games?)
Somewhere in there Half-Life probably deserves a mention. Ack - I shouldn't be touching FPS history, it's not my bailiwick.
Modifié par MerinTB, 18 février 2010 - 07:47 .