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So, any machinima out there yet?


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#1
Rishavs

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Hi folks
I was wondering, after so many months have any machinima clips been made? If you know of some such works, can you let me in on it?
The only dragonage machinima that  have seen so far is

and it got me pretty excited.

regards.


Update: Found another one; This one's fantastic. just love the way he shows the character faces as an intro.
http://www.youtube.c...?v=J7sfmEl7FAA.

I guess I will add a few moe vids as and when i come accross them.

Update 2: I guess everyone's seen this one. Its the parody DLC trailer;

Modifié par Rishavs, 16 février 2010 - 07:55 .


#2
Tawmis

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I would love to do a Dragon Age based machinima. I have had some great success with our Neverwinter Nights machinima we've done (even got interviewed on Bioware's website back in the day - you can read about it here - Neverending Nights History & About Page ).

I already have an idea for the Machinima (I'd want to do a serious one, since NeN has been strictly comedy - so I'd like to test myself). I'd even consider turning my Dragon Age fan fic (see the link in my sig) into a Machinima piece, since it's already based in the Dragon Age universe.

Sadly, I am in the process of finishing of Neverending Nights (doing our third and final season - I do all the editing, filming, etc) - and after I am done with it - I just don't think I'd have the time (or mental energy) it'd take to learn the Dragon Age toolset to make Machinima pieces. If I found a reliable animator to do that portion - I'd be more than happy to do a Dragon Age set.

Modifié par Tawmis, 16 mars 2010 - 07:28 .


#3
Suhnder

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You'll see one very shortly! ;)

#4
Rishavs

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hope so. i am still trying to learn the ins and outs of the toolset and sadly i am unable to give enough time as warranted by its complexity.


#5
Redwense

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Hello, everyone! I have been searching for Dragon Age machinima but did not find much. I find this surprising, considering the toolset has a dedicated cutscene maker, and Dragon Age has been out since November of last year.

I understand that creating machinima takes time, but I expected that more short and simple ones would be out by now.

Is it the complexity of the toolset that makes it undesirable for dedicated machinima? Is it because there are not many people interested in creating machinima on this site? Is it simply too early to tell?

I have wanted to get into creating my own machinima for the longest time, but since Face Poser (Source SDK) is not working on my PC for some reason, I am hoping to learn the Dragon Age Toolset first.

For those in the know, would I be better off learning the Source SDK (and Garry's Mod) instead of the Dragon Age Toolset? I know they are vastly different in terms of style and limitations, but I already have concepts for both engines. The problem is that I will not have much free time soon, and I am not very knowledgeable in both toolsets. Moreover, I do not know anything about scripting and coding. At this point in time, I guess I am wondering which one will provide enough flexibility for the "newbie", given my constraints.

Is the Dragon Age Toolset truly a powerful and efficient cutscene/machinima creator?

Modifié par Redwense, 11 mai 2010 - 07:11 .


#6
Rishavs

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i cant speak for others, but I gave up after a while when I couldnt set up lighting and ran into many issues. the toolset is s beast if you have the patience to learn up. at the same time, I am afraid, it is a deterrence for the casual people like me.

Gary's mod is good for nice short clips where most of the animations are by physics interactions. so it is hard to make anything serious and dramatic in it. but then again, its hard but not impossible. I'd say, DAO is still better than Gary's mod if you want to make more of a serious short film.

#7
Manny Santiago

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I have one in the making, though I have to finish the script. I tried doing the scene first before the script but the ideas went slow there.



I'll keep you guys tabs when I got scene 1 finished, even if it's a draft.

#8
Vrax

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Rishavs wrote...

Update 2: I guess everyone's seen this one. Its the parody DLC trailer;


Thanks for sharing this, the Master Your Taint part was hilarious! :D

#9
Suhnder

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here's the trailer to the machinima project I've been working on the last 3 months:







1st episode comes out tomorrow!

#10
Suhnder

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Dragon Age: Warden's Fall Episode 1!







Enjoy :)

#11
Kilrogg_

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Nice job man :)

#12
FergusM

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Making my video look bad. :P



Some of the best machinima I've ever seen seen there, Suhnder.

#13
Eshme

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Nice!

#14
mikemike37

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thats absolutely stunning. inspiring work.

#15
TimelordDC

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Awesome work!

#16
Beerfish

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Tremendous job.

#17
bl00dsh0t

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Great stuff, eagerly awaiting the next episode :D

#18
Wizbane

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Brilliant job everybody!

#19
Rishavs

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holy 0.o

that was insane. do you guys have any making of diaries or anything like that where we can read up on the process?


#20
Redwense

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Woah... That was very well done! Artistically and technically. I second Rishavs request! That was insane camera work.

#21
Manny Santiago

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That machinima's rendering power has too much for my rig to bear. The camera was amazing to pass off for a machinima too! :D

#22
Suhnder

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Episode 2 is out!





#23
tmp7704

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That's link to Ep.1



ep.2 is at:

#24
Redwense

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Just looking at the comments on YouTube... I think you guys have successfully proven that the DA Toolset is a formidable one! (I'm still wondering how the "hand held" camera effect was achieved!)

#25
tmp7704

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Redwense wrote...

(I'm still wondering how the "hand held" camera effect was achieved!)

There's two actions which can be added to item to achieve that -- Shake (Orientation) and Shake (Position)  I'd imagine for the hand held camera the former is more useful, as it allows to introduce semi-random sway to the focus point. It's possible to achieve the same effect by adding the Shake (Position) to the target object of the camera as well.

(this trick can also be used to add some variety to where the characters are looking, during the parts of conversation when there's pause while waiting for the player's input)

Modifié par tmp7704, 29 mai 2010 - 03:58 .