Hello, everyone! I have been searching for Dragon Age machinima but did not find much. I find this surprising, considering the toolset has a dedicated cutscene maker, and Dragon Age has been out since November of last year.
I understand that creating machinima takes time, but I expected that more short and simple ones would be out by now.
Is it the complexity of the toolset that makes it undesirable for dedicated machinima? Is it because there are not many people interested in creating machinima on this site? Is it simply too early to tell?
I have wanted to get into creating my own machinima for the longest time, but since Face Poser (Source SDK) is not working on my PC for some reason, I am hoping to learn the Dragon Age Toolset first.
For those in the know, would I be better off learning the Source SDK (and Garry's Mod) instead of the Dragon Age Toolset? I know they are vastly different in terms of style and limitations, but I already have concepts for both engines. The problem is that I will not have much free time soon, and I am not very knowledgeable in both toolsets. Moreover, I do not know anything about scripting and coding. At this point in time, I guess I am wondering which one will provide enough flexibility for the "newbie", given my constraints.
Is the Dragon Age Toolset truly a powerful and efficient cutscene/machinima creator?
Modifié par Redwense, 11 mai 2010 - 07:11 .