TheRealIncarnal wrote...
It's not a valid comparison if you simply use your own opinion.
Unfortunately:
Fun, aestethics, dialogue quality, companion quality, gameplay (
feel) cannot be determined objectively without perfecting psychology and understanding how and what makes people prefer one thing over another while other people prefer the other, and even if you find out a way to determine what one person considers the most fun -- all you'd have is knowledge about what that single individual will find the most fun.
Nothing can be better or worse unless it serves a specific function in real life, like moving objects or people, serves as nutrition and for taste, serves as a teacher, does information processing, isolates rooms against cold or heat, measuring data, determining structure stability, calculating, or objects that serve to perform a task at the lowest cost at maximum efficiency -- et cetera.
The level of fun and immersion are indeterminable and individual values that no two people share, and cannot be measured for use for humanity as a whole: Values derived from people's subjective opinions only maximize the experience for that one person.
That is why there exist genres: Fields of experience that cater to different expectations, so that people can buy a product and know if they're prone to liking it, beforehand, due to there beeing written and unwritten rules for each genre that mixes the known stereotypes in that genre with innovation to satisfy the customers who want the familiar setting from that genre, with a pinch of something new they've never seen before.
Make a completely new genre, like Mulholland Drive did, and you only confuse people because they don't know what it is.
We humans like to think we're clever, but when we experience something new, we're only left confused.
We prefer to be entertained with something we're already familiar with, with some twists.
For instance, the best joke in the world is:
A couple of New Jersey hunters are out in the woods when one of them falls to the ground. He doesn't seem to be breathing, his eyes are rolled back in his head. The other guy whips out his cell phone and calls the emergency services. He gasps to the operator: “My friend is dead! What can I do?”
The operator, in a calm soothing voice says: “Just take it easy. I can help. First, let's make sure he's dead.” There is a silence, then a shot is heard.
The guy's voice comes back on the line. He says: “OK, now what?“...
Witty, to be sure... but I'd literally have no problems finding 4 000 000 000 people who thinks another joke is better; It's just the compromise between all cultures.
So is Dragon Age: It's a compromise between the roleplaying genre and the action game genre.
It's an action-fantasy game, not catering fully to either action fans nor fantasy fans.
That is dangerous position to be in: Roleplayers will not be impressed because of the lack of a wide array of interaction possibilites and slight lack of immersion, actiongamers will think there's too much information and nitpicking in the game, powergamers will be annoyed that some of the best items in the game are mutually exclusive and that some items can be missed.
...
It's like a crime novel with crime investigators -- AND secret agents and gunfights in it. It will NEVER get the top ratings, despite the fact that it would have without the crime part OR without the agents part.
Unless it's written by that lucky bastard Dan Brown.
Point beeing..: It's made to appeal to a broader audience, to sell more copies. But the broader audience will be less impressed than a smaller audience would have been if the game catered to them.
If the game caters to one person in the world, that person would kill for the game.
If the game caters to ten people in the world, it will leave an everlasting impression.
If the game caters to thousands of roleplayers, the game will be the best game they'll ever play.
If the game caters to hundreds of thousands of roleplayers, the game will be among the best or the best game they'll ever have played.
If the game caters to millions of roleplayers and actiongamers, the game will be among the best games some of them have played, but not for most of them.
If the game caters to tens of millions of...
you get the point. The broader the audience, the smaller the impact.
Modifié par Red Frostraven, 18 février 2010 - 02:07 .