Sidney wrote...
On the downside:
The NPC's, well the good ones, made me want to kill them. Aerie and Anomen are awfully annoying.
The AD&D ruleset still stinks
The game after spellhold felt like one long dungeon on rails and highlighted the weakest part of the game (combat) over the story telling
DAO fixes most of the BG2 problems.
I didn't hate any of the NPC's, even the annoying Allistair was interesting.
The new ruleset is a much better version than the AD&D rules.
did.
I understand people might not like Aerie, but Anomen? Idk I loved her.
I thought that BG2 combat was fantastic, and my favorite part of the game combined w/ the art direction. This is a big divide for DAO fans. Some people will only talk about the story and the lore, I was not really into either story or lore in DAO, it was decent but outside of MOrrigan and Captain Janeway's story, I was a little meh on it.
I am literally shocked to hear someone say the rule set in DAO is better than BG2's interpretation of the AD&D rules... seriously? Linear pick a path and hope it works in the end, oh it sucked how about a respec was better for you?
Magic/Warrior/Rogue as the ONLY classes was better for you than Druid/Mage/Cleric/Ranger/Warrior/Bard/Thief etc...? Seriously?
Only 3 classes IMO was the weakest part of DAO and the skill progression of "just pick whatever is the most powerful" or if you were working on Allistair "bash, bash harder, bash hardest" IDK.. seemed weak sauce to me





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