CRPG's don't need facial expressions, that's what I was getting at when I mentioned "realism and tacky graphics". What is essential in a CRPG is to convey a sense of D&D-like adventure - good technical graphics are not necessary for that, in fact they're detrimental.
Look guy - I loved Wizardry, Ultima, Might & Magic, Bard's Tale (the original), in their time, also (and yes I'm dating myself but have to to respond to your point), hell even Temple of Apshai had its weird charms (watching an arrow fly slowly across the screen) - and I remember fondly that all you got from most actions was a textual readout of the results of your spell/attack - everything was shaped by the constraints of its time.
There's only one real way to replicate true tabletop on the computer and that's to run NWN with the DM client enabled and somebody playing the DM; nothing else does it.
For some, it's not "true" to the experience unless they're controlling only one character; personally, I like the current mix of player control & AI for your party (but the AI can still get better); for others it's not "true" to the experience unless they are moving chars. around on a 2D board with hexes (given that tabletop evolved out of tactical military simulations on hex paper); and sorry but Diablo is an action dungeon hack, not a RPG (feel the same way about Dungeon Siege for many of the same reasons).
DA may have some tweakable areas (I bring them up plenty), but it offers the right mix of action & interaction (meaning doing things other than just killing monsters or fedex quests) for a modern CRPG. That's not the problem.





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