Please do continue with your comparisons, Mr. Gliese, sir, we thoroughly enjoyed your last commentary, I'm sure.
One thing I noticed, with BG1 especially, is that it left your imagination wide open. Reading a book and watching the film of the book is totally different. The book wins hands down every time. A film leaves little to the imagination. When you think about it DAO is half film, half book. It detracts somewhat from the imagination of the player. It's not possible to 'identify' with other team members as well as you could in the BG series. I enjoyed the spoken narrative of BG as you progressed. My imagination was always stirred throughout the game. In the BG series I'd desist from robbing a beggar due to moral reasons; in DAO I have no compulsion in stealing from everyone and anyone, be them beggar or refugee. Let's fill me purse, Boyo. I think this is the fault of the film aspect of the game. I see people as people to be robbed, rather than having any compassion for them. My imagination isn't stirred enough to have any compassion for them. They're just characters in a film waiting to be robbed.
I know such a game as BG couldn't and wouldn't be made again today with such retrograde graphics. Nevertheless BG1 is a game with great nostalgic significance and will always be remembered with affection by those who played it for the very first time, thus the reason for this post. To any who have not played BG1 and it's offspring you're missing out on some wonderful gameplay. Good graphics does not a good game make, as Boo would say.