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Singularity or Pull for Hardcore / Insanity


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21 réponses à ce sujet

#1
hmlee2008

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Which to improve first? Or to improve both equally? Besides the advantage of having multiple enemies possibly affected, I'm not necessarily seeing the benefit of singularity over pull.... though this is my first time through with an adept. I played a sentinel in the prior completion. 

#2
mundus66

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I went with warp first on my adept for detonation and armor penetration. After that i got nemesis and after that wide singularity. Pull you mostly use to detonate stuff anyway, at least i do, so rank 1 is fine imo. Also im not a fan of shockwave, since its only really useful vs husks, so i settle for 1 talent in that. Im talking about insanity here though, on lower difficulty you might wanna get singularity asap.

#3
Guest_JohnnyDollar_*

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Wide Singularity is great against hordes of husks coming at you.  Unlike pull they can walk into the field after you have thrown it and get drawn into it.

Modifié par JohnnyDollar, 17 février 2010 - 12:24 .


#4
Grand_Commander13

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Singularity is really, really good to keep people at a distance. Pull, however, is better for taking enemies and preventing them from ducking back into cover. On Insanity, staying alive is better than killing faster: go with Singularity.

#5
the120Truth

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singularity, it also cuts through armor and defenses, so you can use it against more enemies on hardcore and insanity,......there really isn't that much advantage to leveling up pull unless you get all the way to level 4 because even a level1 pull keeps them in the air long enough to kill them. The only advantages in the faster cooldown, but the ability to use singularity on enemies with defenses more than makes up for that

#6
Bozorgmehr

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Max Singularity first, Warp second, become a Nemesis. That's all you really need. Throw is nice, Pull can be useful and Shockwave sucks playing an adept (insanity).

#7
Varenus Luckmann

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Playing through Insanity as an Adept right now, getting towards the end, I can say that Singularity is completely useless. All enemies have armor, shields or barriers and you'll rarely meet multiple enemies without any of them.

Pull is the better deal, and the cooldown is nearly non-existant. Since you'll really only be targetting single enemies, there's just no point to have singularity. Shockwave is likewise useless for similar reasons.

#8
Eslyn

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Singularity will hold enemies in place, even if they have defenses up. Pull does nothing if they do. You decide!

#9
Grand_Commander13

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Completely useless, eh? Have you actually tried using it on a shielded enemy? It's rather effective for a "useless" power.

Oh, and by the way, if by "rarely meet multiple enemies without them" you meant "never meet any enemies without them" then you'd be correct about the frequency of defenses.  Do you even play Insanity?

Modifié par Grand_Commander13, 17 février 2010 - 12:40 .


#10
Varenus Luckmann

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Grand_Commander13 wrote...
Completely useless, eh? Have you actually tried using it on a shielded enemy? It's rather effective for a "useless" power.

Used it a lot in the beginning, believing that the ability tooltips were correct; i.e. Singularity working on defenses, Warp not working on defenses (it's red). Eventually reset my skillpoints because it turned out to be, yes, completely useless (and likewise, warp turned out to be amazing).

Oh, and by the way, if by "rarely meet multiple enemies without them" you meant "never meet any enemies without them" then you'd be correct about the frequency of defenses.  Do you even play Insanity?

Oh, not entirely true. I'm positive I've met a few rare enemies earlier in the game that didn't have defenses up. I could be wrong, but I'm pretty sure I saw some of them. It is also possible to nuke the defenses of multiple enemies, making area effect talents useful - but far from efficient.

Modifié par Varenus Luckmann, 17 février 2010 - 12:46 .


#11
Bozorgmehr

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Singularity works against pretty much everything. If they have armor, barriers or shields, enemies take damage, are slowed down or unable to move (like Harbinger and Scions for example). Singularity still is the most powerful ability in Mass Effect when used right, and only adepts can get it. If you don't use singularity don't play as an adept, try a sentinel instead.

#12
Grand_Commander13

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The only unprotected enemies are the hacked mechs on the tutorial level, never anywhere else.

How could you possibly use Singularity "a lot" and not see that even protected enemies stuck in it are too busy struggling to free themselves to shoot you for several seconds?

#13
Varenus Luckmann

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Grand_Commander13 wrote...
The only unprotected enemies are the hacked mechs on the tutorial level, never anywhere else.

How could you possibly use Singularity "a lot" and not see that even protected enemies stuck in it are too busy struggling to free themselves to shoot you for several seconds?

I don't know what difficulty you're playing on, but I can confirm that Singularity isn't doing anything near what you're suggesting on Insanity. The only time it actively incapacitates an enemy is when and if they have no defenses at all - and that's by making them sillyfloat.

And no, there's been some varren at some point or another that doesn't have armor. I distinctly remember varren. Maybe if you meet them early? I honestly don't remember where or when it was. I don't make a habit of keeping a journal.

#14
Grand_Commander13

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Considering how the first thing I do is recruit Archangel and I have to shoot through the varren's armor to do anything fun to it... No.

And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.

#15
Varenus Luckmann

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Grand_Commander13 wrote...
Considering how the first thing I do is recruit Archangel and I have to shoot through the varren's armor to do anything fun to it... No.

I was thinking about that mission too, but that's not it. All varren had armor there.

Grand_Commander13 wrote...
And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.

There's really no way to do it wrong. ME2 is anything but complex in the talents department and you can only hit things in the face with an ability so often before you realize that Defenses = Bad. It's not rocket science.

Again, I can confirm that Singularity does absolutely nothing through defenses. The only differences I can think of is version and difficulty; PC/Insanity, here.

#16
Grumpy Old Wizard

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Your main 2 powers are warp and singularity. I would put two points in singularity and then max heavy warp. One point in pull and throw until singularity, warp, and your passive (I recommend Nemesis) are maxed.

Singularity often throws enemys on top of you or behind you so don't wait too long to get a point in pulll/throw.

A bonus skill of Energy Drain can help early but unless you are going to sink more than than the first point in it warp will do more damage to shields once you get biotic damage upgrades.

For singularity to lock down an enemy you pretty much have to spam it on him constantly. Eventually you can get your cooldowns down far enough to cast another spell between spams. Some enemies can't be affected by singularity.

Modifié par Grumpy Old Wizard, 17 février 2010 - 01:19 .


#17
FoFoZem

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I went for Warp then Singularity then Nemesis and then I focused on Pull

#18
Roxlimn

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Varenus Luckmann:

Singularity SHOULD lock the target down in recoil animation for a few seconds (maybe 5 or 6) if you are able to place it dead on. I play on PC and confirm this function in Insanity. There are videos clearly showing that this does, indeed, function so. Your install may be defective if you can confirm that the power does nothing to defended targets even when they're dead on.

Furthermore, biotic powers don't do NOTHING even when you throw them against enemies where the power is not recommended (red out).  For instance, Hurricane Throw with Biotic upgrades SHOULD damage Barriers pretty significantly.  On Hardcore, it's powerful enough to remove maybe 60-70% (estimate) of a Collector Barrier.

Modifié par Roxlimn, 17 février 2010 - 02:50 .


#19
Eslyn

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Varenus Luckmann wrote...

Grand_Commander13 wrote...
Considering how the first thing I do is recruit Archangel and I have to shoot through the varren's armor to do anything fun to it... No.

I was thinking about that mission too, but that's not it. All varren had armor there.

Grand_Commander13 wrote...
And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.

There's really no way to do it wrong. ME2 is anything but complex in the talents department and you can only hit things in the face with an ability so often before you realize that Defenses = Bad. It's not rocket science.

Again, I can confirm that Singularity does absolutely nothing through defenses. The only differences I can think of is version and difficulty; PC/Insanity, here.


Go watch the Adepting Through Insanity videos. The Average Gatsby has a large amount of videos showing you exactly what Singularity does.

Singularity pulls enemies out of cover and holds them in place for the duration. Some enemies will even stop shooting back. On top of that, it slowly damages defense.

#20
blank1

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Pull is useful for single targets that I want to detonate. However, Singularity is overall more useful. First off... yes, it does do damage to defenses, and still locks people in place when they have defenses. Secondly, all you need to do is is work down one person's defenses in the Singularity, and detonate him, and everyone takes damage and goes flying -- defenses or not. Pull/Throw is useful to quickly get rid of some guy near a ledge too, since their cooldowns are so fast.

#21
p95h

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Warp + Singularity is my favorite combo. Singularity holds them in place while you pummel them with warp, and once armor goes down, singularity lifts them up and warp gets critical damage at that point. I don't worry too much about the AoE effect of detonating a warp. It's icing on the cake imho.

#22
XGCFriedchicken

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Varenus Luckmann wrote...

Playing through Insanity as an Adept right now, getting towards the end, I can say that Singularity is completely useless. All enemies have armor, shields or barriers and you'll rarely meet multiple enemies without any of them.
Pull is the better deal, and the cooldown is nearly non-existant. Since you'll really only be targetting single enemies, there's just no point to have singularity. Shockwave is likewise useless for similar reasons.


7 Months later but i just had to LOL at that. Singularity useless riiiiight :P