Singularity or Pull for Hardcore / Insanity
#1
Posté 16 février 2010 - 11:37
#2
Posté 16 février 2010 - 11:49
#3
Guest_JohnnyDollar_*
Posté 17 février 2010 - 12:22
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 17 février 2010 - 12:24 .
#4
Posté 17 février 2010 - 12:27
#5
Posté 17 février 2010 - 12:28
#6
Posté 17 février 2010 - 12:34
#7
Posté 17 février 2010 - 12:36
Pull is the better deal, and the cooldown is nearly non-existant. Since you'll really only be targetting single enemies, there's just no point to have singularity. Shockwave is likewise useless for similar reasons.
#8
Posté 17 février 2010 - 12:38
#9
Posté 17 février 2010 - 12:39
Oh, and by the way, if by "rarely meet multiple enemies without them" you meant "never meet any enemies without them" then you'd be correct about the frequency of defenses. Do you even play Insanity?
Modifié par Grand_Commander13, 17 février 2010 - 12:40 .
#10
Posté 17 février 2010 - 12:43
Used it a lot in the beginning, believing that the ability tooltips were correct; i.e. Singularity working on defenses, Warp not working on defenses (it's red). Eventually reset my skillpoints because it turned out to be, yes, completely useless (and likewise, warp turned out to be amazing).Grand_Commander13 wrote...
Completely useless, eh? Have you actually tried using it on a shielded enemy? It's rather effective for a "useless" power.
Oh, not entirely true. I'm positive I've met a few rare enemies earlier in the game that didn't have defenses up. I could be wrong, but I'm pretty sure I saw some of them. It is also possible to nuke the defenses of multiple enemies, making area effect talents useful - but far from efficient.Oh, and by the way, if by "rarely meet multiple enemies without them" you meant "never meet any enemies without them" then you'd be correct about the frequency of defenses. Do you even play Insanity?
Modifié par Varenus Luckmann, 17 février 2010 - 12:46 .
#11
Posté 17 février 2010 - 12:46
#12
Posté 17 février 2010 - 12:51
How could you possibly use Singularity "a lot" and not see that even protected enemies stuck in it are too busy struggling to free themselves to shoot you for several seconds?
#13
Posté 17 février 2010 - 12:59
I don't know what difficulty you're playing on, but I can confirm that Singularity isn't doing anything near what you're suggesting on Insanity. The only time it actively incapacitates an enemy is when and if they have no defenses at all - and that's by making them sillyfloat.Grand_Commander13 wrote...
The only unprotected enemies are the hacked mechs on the tutorial level, never anywhere else.
How could you possibly use Singularity "a lot" and not see that even protected enemies stuck in it are too busy struggling to free themselves to shoot you for several seconds?
And no, there's been some varren at some point or another that doesn't have armor. I distinctly remember varren. Maybe if you meet them early? I honestly don't remember where or when it was. I don't make a habit of keeping a journal.
#14
Posté 17 février 2010 - 01:02
And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.
#15
Posté 17 février 2010 - 01:15
I was thinking about that mission too, but that's not it. All varren had armor there.Grand_Commander13 wrote...
Considering how the first thing I do is recruit Archangel and I have to shoot through the varren's armor to do anything fun to it... No.
There's really no way to do it wrong. ME2 is anything but complex in the talents department and you can only hit things in the face with an ability so often before you realize that Defenses = Bad. It's not rocket science.Grand_Commander13 wrote...
And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.
Again, I can confirm that Singularity does absolutely nothing through defenses. The only differences I can think of is version and difficulty; PC/Insanity, here.
#16
Posté 17 février 2010 - 01:17
Singularity often throws enemys on top of you or behind you so don't wait too long to get a point in pulll/throw.
A bonus skill of Energy Drain can help early but unless you are going to sink more than than the first point in it warp will do more damage to shields once you get biotic damage upgrades.
For singularity to lock down an enemy you pretty much have to spam it on him constantly. Eventually you can get your cooldowns down far enough to cast another spell between spams. Some enemies can't be affected by singularity.
Modifié par Grumpy Old Wizard, 17 février 2010 - 01:19 .
#17
Posté 17 février 2010 - 01:17
#18
Posté 17 février 2010 - 02:47
Singularity SHOULD lock the target down in recoil animation for a few seconds (maybe 5 or 6) if you are able to place it dead on. I play on PC and confirm this function in Insanity. There are videos clearly showing that this does, indeed, function so. Your install may be defective if you can confirm that the power does nothing to defended targets even when they're dead on.
Furthermore, biotic powers don't do NOTHING even when you throw them against enemies where the power is not recommended (red out). For instance, Hurricane Throw with Biotic upgrades SHOULD damage Barriers pretty significantly. On Hardcore, it's powerful enough to remove maybe 60-70% (estimate) of a Collector Barrier.
Modifié par Roxlimn, 17 février 2010 - 02:50 .
#19
Posté 17 février 2010 - 02:54
Varenus Luckmann wrote...
I was thinking about that mission too, but that's not it. All varren had armor there.Grand_Commander13 wrote...
Considering how the first thing I do is recruit Archangel and I have to shoot through the varren's armor to do anything fun to it... No.There's really no way to do it wrong. ME2 is anything but complex in the talents department and you can only hit things in the face with an ability so often before you realize that Defenses = Bad. It's not rocket science.Grand_Commander13 wrote...
And if you can't see the effectiveness of your Singularity, you're doing it wrong. There are videos of it being done on YouTube and I can verify that it does work as the videos indicate. If absolutely nothing else you can use it to completely lock down Harbinger or a Scion, but since they don't come around too terribly often I like to use it to keep enemies from advancing on the battlefield.
Again, I can confirm that Singularity does absolutely nothing through defenses. The only differences I can think of is version and difficulty; PC/Insanity, here.
Go watch the Adepting Through Insanity videos. The Average Gatsby has a large amount of videos showing you exactly what Singularity does.
Singularity pulls enemies out of cover and holds them in place for the duration. Some enemies will even stop shooting back. On top of that, it slowly damages defense.
#20
Posté 17 février 2010 - 02:59
#21
Posté 17 février 2010 - 03:33
#22
Posté 03 septembre 2010 - 02:28
Varenus Luckmann wrote...
Playing through Insanity as an Adept right now, getting towards the end, I can say that Singularity is completely useless. All enemies have armor, shields or barriers and you'll rarely meet multiple enemies without any of them.
Pull is the better deal, and the cooldown is nearly non-existant. Since you'll really only be targetting single enemies, there's just no point to have singularity. Shockwave is likewise useless for similar reasons.
7 Months later but i just had to LOL at that. Singularity useless riiiiight





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