Bryy_Miller wrote...
It's not that their style is any level invalid, it's that they refuse to compromise to a Western audience. Oh, and that the game is just plain bad. And people have FF fatigue.
Not every game has to cater to a 'western audience' or my definition: 'the American Audience'.
Besides, I would go about and argue about WRPGs vs. JRPGs, as I love both and personally feel that JRPG gets the flak, but I'll just copy and paste this comment from Kotaku.
What confuses me about this is how the same people
bashing JRPGs for having the same basic plot for 20 years are (mostly)
the same people praising Bioware games for having "more original,
compelling stories". Seriously? Someone is threatening to
conquer/destroy the world/universe and you have to gather a group of
people and kick his ass. Yep, never seen that in a JRPG before...
In a way, I agree with him about how hard it is to tell a compelling
story when the player has too much freedom. It's not impossible to do,
Dragon Age and Mass Effect are great examples of that, but what gets
lost is the creator's vision. On a JRPG you can't choose how your
character behaves because the creators want to show you their main
character. They want you to meet and understand this person so that
even though you're not part of the story, you still care about him and
what happens to him.
WRPGs take a different approach by letting you make your own main
character, but seriously, how many of you thought your Shepard was an
interesting character? There was nothing new to learn about him and
nothing surprising about his actions because you were in control all
the time, you knew everything. On the other hand, this freedom allows
for a much more effective and personal interaction with the other
characters, something that's lacking on JRPGs.
I don't consider either of them a "superior genre" but is it really that hard to find someone that loves both of them?
tl;dr WRPGs & JRPGs, why can't they all just get along? ='(
And if JRPGs are getting stale, then so are WRPGs. I have to trot through WRPGs to find the ones I like. Sure, I have to make more effort with JRPGs to find some good ones, but to say JRPGs are becoming stale and boring is quite an overused statement that's popular with the media.
Heck, I remember when Bioware said 'JRPGs are Stale' and some of their 'revolutionary elements; for Mass Effect were from JRPGs in the 90s, as one member pointed out on another forum.
Dear Bioware:
You know that dialogue system in Mass Effect, that works on flowing
dialogue by letting you input while the person is talking to you and
giving you hints of what you'll say? The one you hyped up so much as
the next big advancement? That was done in a Japanese RPG called Sakura
Taisen in 1996, it was the called LIPS system. What's that I see,
you're bragging that your romances might carry over into the next game.
That was an early 90s Japanese RPG innovation.
Next time either try harder to innovate or actually know a little bit about the subject you're talking about.
I like to say, but I rest my case for now. Oh and...

This is probably the best JRPG I've played imo and this was back in 2008 - 2009.