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total noob, problem exporting morph


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#1
Hagspawn

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first let me say, I did a search and maybe I used wrong keywords I don't know but I'm sure this has been asked

OK so I downloaded the toolset to customize more on the base heads in creation...now I read the wiki and I must be getting it all wrong.
So I opened the base elf female head and went to work. Now I want to export it so it shows in character creation...if I have it right on the wiki that's the " "post to local" command under the "Tools"->"Export" menu" yes?

ok so this would allow that morph to show up in creation orrrr do I have it very wrong? so needless to say it's hot showing up and I am realllly confused and tried searching threads for info

Any help would be much appreciated and sorry if this has been over done:crying:

#2
Hagspawn

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oh crap..ok I think I found what I was after but it's not as I expected. So the post to local thing doesn't work? all I can find are examples that you have to generate a character THEN go change the files with the morph to your set up character :/

confusing. OK so bottom line what ever morph you make it won't be in chacater creation unless you change an existing morph in the presets?

#3
Beerfish

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Correct. You have a couple of choices. Change an exisiting morph or go into a saved game and change the morph in the saved game.



Post to local really just means you are exporting it so you can use it in the toolset to attach to a creature.

#4
Hagspawn

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thanks Beerfish. I just finished reading up the post I found and have tried the change an existing morph from a saved game and that works. It would be way more handy to be able to have a saved morph in char creation but them the apples. Now I just have to go back and uh...stick hair on her lol