You got to wonder: For games which focus on storyline and the characters which take part in that story, why even bother having a full-3D engine if the interaction with the world is going to remain crippled and confined to rails as in Dragon Age?
DA could have served its purpose just as sufficiently if it were in a fixed-overhead view a la Baldur's Gate, or better yet, a pseudo-2D/3D hybrid like Temple of Elemental Evil (which, even without any fan-made patches that fix all the unfortunate bugs, is still the best and most-accurate D&D engine in any computer game ever, and hence the one with the most depth in CRPG rules-systems and stuff.)
Maybe it could have zoomed-in to the full character models only during dialogs and cutscenes, similar to the way DA does, but really; when you are confined to navigating over preset paths and allowed to interact with a handful of predefined objects in the scenery, from among several identical dummies - is the 3D perspective of DA really worth it? Especially when it tends to make certain tasks more annoying instead of helping with them (like targeting far-away enemies, for one.)
You really can't decry games like Final Fantasy or Fallout 3 etc. for focusing on "just having eye-candy" and then demand the same in games you champion for their plot like DA, that is just hypocrisy.
There's plenty of modern games that tell a story just as well as DA, if not better, and are 2D or have substandard 3D engines while still more-or-less maintaining the same level of interaction as DA, like most of the TellTale Games point-&-click adventures (the new Monkey Island and Sam & Max etc.)
Modifié par SleeplessInSigil, 17 février 2010 - 03:29 .




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