Melee Combat
There should be squad mate(s) that have melee abilities that do more damage than gunfire or biotics of equal skill level. Not everyone, just specific people. I thought Thane should have some close range martial skills like a sweep to knock enemies down or a throat jab to stun them (though a longer duration than a regular melee attack). It would be interesting if grunt could do more than a random charge. There were a few times I wished I could direct him to charge at will. Or pick an enemy up and throw them across the room at other enemies, trample through a crowd of husks (knocking them down, but not instantly killing them) or power slam a merc into the ground. These moves that would ignore shields and armor at close range, but be situational as they would leave them vulnerable.
New class: The Kabal (turian)
I'd also like to see a "biotic ninja". A baton wielding squad mate who can sustain various biotic fields around his weapon. In the same fashion that most squad mates would equip incenderiary or cryo rounds he could charge his baton with a warp field or throw fields, although they wouldn't last indefinitely. Combined with Charge he or she could be quite deadly. Imagine if you will, Liara hits a group of enemies with a pull field, then our new friend charges in knocking the first enemy into oblivion and coupled with his throw charged baton proceeds to bat the remaining victims over cliffs, into walls and into the ionosphere. A biotic pulse than stuns or pushes back enemies in an area of effect around the "biotic ninja" would be nice to. He would have only a sub machine gun pistol as a backup weapon.
Biotics
The issue with biotics being ineffective against shields and armor should be revised.
Armor should have no effect other than decreasing the damage and distance of a throw, duration of a pull and remove the potential for biotic combo attacks (i.e. you can't lift and follow up with a throw into the upper atmosphere if they still have armor left). The idea being that the armor will A.) Absorb some of the damage (especially if they are knocked into an obstruction) and B.) create more strain on the biotic due to weight so that, for instance, pull lasts for a shorter time and they only lift up enough so that they are off balance, but doesn't completely take them out of cover.
Any biotic ability should work like a poor man's warp against shields. Skills like throw should in addition work like a melee attack against a shielded or armored enemy, stopping opponents in their tracks. Singularity should slowly drain the shields of whatever enemies are within its range. Shockwave should knock shielded enemies down at higher levels and stun them at lower levels. On another note, biotic barriers should remain as they are where most biotics are ineffective.
Ideas for Mass Effect
Débuté par
Your Synthetic Superior
, févr. 17 2010 04:27
#1
Posté 17 février 2010 - 04:27




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