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Thanks For The Squad Ammo Patch Bioware!


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#126
Sterisk

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Habelo wrote...

errr. why not just re-equip yours when he uses it? and the sqaud dude only uses it once :S


They re-equip theirs too often, plus you lose valuable seconds waiting for the cooldown.

#127
Habelo

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weird, i only have to do that once at the beginning of the mission :S

#128
phordicus

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well that explains why grunt was torching things on the collector mission instead of my first try at squad cryo. how disappointing.



while we're asking for ammo tweaks, how about applying ammo powers to all weapons all at once instead of having to cycle through each weapon?

#129
Cloaking_Thane

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phordicus wrote...

well that explains why grunt was torching things on the collector mission instead of my first try at squad cryo. how disappointing.

while we're asking for ammo tweaks, how about applying ammo powers to all weapons all at once instead of having to cycle through each weapon?


Some times i prefer dif ammo on dif guns, Heavy pistol (incin), Sniper Distruptor etc.

thats the reasoning why they dont do that.

#130
CptDisaster

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Cloaking_Thane wrote...

phordicus wrote...

well that explains why grunt was torching things on the collector mission instead of my first try at squad cryo. how disappointing.

while we're asking for ammo tweaks, how about applying ammo powers to all weapons all at once instead of having to cycle through each weapon?


Some times i prefer dif ammo on dif guns, Heavy pistol (incin), Sniper Distruptor etc.

thats the reasoning why they dont do that.

I agree i enjoy having my sniper disruptor Pistol Cyro Shotgun Inc ect although i really hope the fixthe ammo issues
I order  order you to use my ammo as its more effective against enemy X but you s**theads keep changing it over to something else then we get no where but wait how about the fact im your commander did that ever occur to the Bioware next time call me Pvt Shepard and give me no ability what so ever to command my team

Modifié par CptDisaster, 26 février 2010 - 04:08 .


#131
weirdscientist

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Excellent thread. Please patch this, devs.

#132
3zone5

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isn't there an option to turn squad auto power use off? it wouldn't fix the problem but you can apply the ammo powers manually (those 25 extra secs isn't really an issue). i never had any complications with it.

#133
Cloaking_Thane

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3zone5 wrote...

isn't there an option to turn squad auto power use off? it wouldn't fix the problem but you can apply the ammo powers manually (those 25 extra secs isn't really an issue). i never had any complications with it.


They still use defensive and passive powers.

#134
Guest_Luc0s_*

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Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.

#135
Amathal

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i've never had a problem with this mainly because i dont have squad powers on, it just may be me but i notice that with it of i have to choose wether or not they use the ammo or i'm just not paying attention.

#136
implodinggoat

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devnullprime wrote...

This should be fixed, but it won't be. Has bioware released any patches for the xbox for any of their games to fix problems?

It's in the instructions that defensive/ammo powers are always automatic. Why? I can only assume that they realized the problem during testing - I mean how could a tester not find this as annoying as us - but decided they couldn't/wouldn't fix it - so they made it a "feature" - now they can get away with not having to fix it. My guess fixing it would take too much time, so they'll ignore it.


I just don't get what would be so difficult.  I mean its not as if they have to write new AI scripts they just have to turn some of them off.  That seems pretty simple to me.

#137
devnullprime

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implodinggoat wrote...

devnullprime wrote...

This should be fixed, but it won't be. Has bioware released any patches for the xbox for any of their games to fix problems?

It's in the instructions that defensive/ammo powers are always automatic. Why? I can only assume that they realized the problem during testing - I mean how could a tester not find this as annoying as us - but decided they couldn't/wouldn't fix it - so they made it a "feature" - now they can get away with not having to fix it. My guess fixing it would take too much time, so they'll ignore it.


I just don't get what would be so difficult.  I mean its not as if they have to write new AI scripts they just have to turn some of them off.  That seems pretty simple to me.


It seems like it would be an easy fix - but then again I recognize a lot of animations that are at least as old as KOTOR, so who knows what kind of code they've got running some of these things.  

#138
implodinggoat

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devnullprime wrote...

It seems like it would be an easy fix - but then again I recognize a lot of animations that are at least as old as KOTOR, so who knows what kind of code they've got running some of these things.  


True.  Unless you do it for a living, game programming is nearly incomprehensible.  To me it seems simple; but my comprehension of programming is so limited that my opinion means very little.  Seemingly its merely a matter of deleting some code, however there's no way to know how many things that piece of code affects.  Its kind of like a game of Jenga.

PS:  On a completely unrelated side note, if you're interested check out this awesome piece of fan art I stumbled across earlier tonight.

http://willhelmkranz...epard-155549930

Modifié par implodinggoat, 27 février 2010 - 05:47 .


#139
GCreature

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Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you actually read the posts in the thread? Or do you just randomly sprout out whatever crap is in your head?

#140
implodinggoat

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If you have a 360 version this guy found a way to reallocate the single point which is automatically placed into the ammo powers, thus allowing you to prevent any of your squadmates from gaining access to their ammo powers and allowing you to max all their other powers.   Just be advised that you'll need at least 9 squad points on hand to take the ammo power all the way to level 4.   Here's the link...

http://social.biowar...8/index/1472532

Modifié par implodinggoat, 28 février 2010 - 01:03 .


#141
Guest_Luc0s_*

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GCreature wrote...

Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you actually read the posts in the thread? Or do you just randomly sprout out whatever crap is in your head?


Yes I actually do read the posts, thank you, no need to act so rude, fine sir.

You don't want your squad members to use their own ammo-powers automatically while you activated a squad-ammo power for the entire squad? No problem, just turn "squad power-use" to "off". Seriously what's the big deal?

I don't see how the currect system is bugged or bothersome. it works perfectly fine to me (on Xbox360). My only minor problem is that when I've squad-cryo-ammo active and my squad dies, they'll lose cryo-ammo. I have to use squad-cryo-ammo again after reviving my squad, in order to active cryo-ammo in their weapons again.

#142
Saiyan1126

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Luc0s wrote...

GCreature wrote...

Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you actually read the posts in the thread? Or do you just randomly sprout out whatever crap is in your head?


Yes I actually do read the posts, thank you, no need to act so rude, fine sir.

You don't want your squad members to use their own ammo-powers automatically while you activated a squad-ammo power for the entire squad? No problem, just turn "squad power-use" to "off". Seriously what's the big deal?

I don't see how the currect system is bugged or bothersome. it works perfectly fine to me (on Xbox360). My only minor problem is that when I've squad-cryo-ammo active and my squad dies, they'll lose cryo-ammo. I have to use squad-cryo-ammo again after reviving my squad, in order to active cryo-ammo in their weapons again.

GCreature said that because if you read the WHOLE thread you would've know that you CAN'T turn off power usage, you can only set it to defensive only which consists of Barrier/Shield skills and ammo skills. Seems like he did have to act so "rude". Read ALL posts before you say something that was rendered moot on the FIRST page. 

We shouldn't even need to "turn off power usage" because what Shepard says is LAW, if he says "use my ammo" you use it. Shepard's ammo power should override anyone else's. There is no reason why it wouldn't work, if you want them to use their ammo at any time just order them to them. If any, the options should be:

All powers on
Ammo powers off
All powers off

It is not like your squad follows you after you told them where to stand. Even if you told them to stand in the middle of a firefight without cover.

#143
Guest_Luc0s_*

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Saiyan1126 wrote...

Luc0s wrote...

GCreature wrote...

Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you actually read the posts in the thread? Or do you just randomly sprout out whatever crap is in your head?


Yes I actually do read the posts, thank you, no need to act so rude, fine sir.

You don't want your squad members to use their own ammo-powers automatically while you activated a squad-ammo power for the entire squad? No problem, just turn "squad power-use" to "off". Seriously what's the big deal?

I don't see how the currect system is bugged or bothersome. it works perfectly fine to me (on Xbox360). My only minor problem is that when I've squad-cryo-ammo active and my squad dies, they'll lose cryo-ammo. I have to use squad-cryo-ammo again after reviving my squad, in order to active cryo-ammo in their weapons again.

GCreature said that because if you read the WHOLE thread you would've know that you CAN'T turn off power usage, you can only set it to defensive only which consists of Barrier/Shield skills and ammo skills. Seems like he did have to act so "rude". Read ALL posts before you say something that was rendered moot on the FIRST page. 

We shouldn't even need to "turn off power usage" because what Shepard says is LAW, if he says "use my ammo" you use it. Shepard's ammo power should override anyone else's. There is no reason why it wouldn't work, if you want them to use their ammo at any time just order them to them. If any, the options should be:

All powers on
Ammo powers off
All powers off

It is not like your squad follows you after you told them where to stand. Even if you told them to stand in the middle of a firefight without cover.


Well I might be mistaken here but I'm pretty damn sure the options in Mass Effect where "squad power-usage: [on] [off]". Only ME1 had "defensive only". I'll start up my ME2 to check it out.

#144
implodinggoat

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Luc0s wrote...

Well I might be mistaken here but I'm pretty damn sure the options in Mass Effect where "squad power-usage: [on] [off]". Only ME1 had "defensive only". I'll start up my ME2 to check it out.


In ME1 you had an option for active which had your squad use all powers on their own including attacks, defensive only which had them use defensive talents like barrier or shield boost automatically, and I believe there was an option for completely off as well which put you in charge of defensive powers as well.  I always used the defensive only setting though since powers didn't have a shared cooldown so there was no reason not to have your squad cast a defensive ability like barrier on themselves as soon as possible.

In ME2 you have an  option for active power use which is similar to the way it was in ME1 and defensive and ammo powers only which has your squad automatically use defensive or ammo powers on their own.

My main complaint with this is that it causes the AI to constantly overrides the squad ammo power you have ordered them to use in favor of their own ammo which may be far less useful than the ammo you have ordered them to use.  Hence I have suggested an option to have the AI only use defensive powers automatically.

Additionally some people have complained that having the squad use defensive powers automatically is also very inconvenient since the powers now have a shared cooldown and having a squadmate automatically use a defensive power means they will be unable to use their offensive talents until the cooldown for their defensive power has ended.  I agree this is an issue although a less bothersome one to me than the squad ammo issue.  Personally I would prefer defensive abilities to be entirely passive and constantly active so that they never interfere with your squad's offensive abilities (that and I don't like abilities that make me or my squad glow like a Christmas tree).   That is more a suggestion for ME3 though.

Modifié par implodinggoat, 01 mars 2010 - 02:52 .


#145
RighteousRage

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I never noticed this, but yes, obviously this should be changed

#146
Stengahpolis

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Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you read at all?
Turing off squad power usage does not stop them from using defensive or ammo powers.

The fix for this seems pretty simple.  Squadmates already check to see if they are being affected by *their* ammo power.  Just change it so they check if they're being affected by *any* ammo power.

#147
implodinggoat

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Stengahpolis wrote...

Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you read at all?
Turing off squad power usage does not stop them from using defensive or ammo powers.

The fix for this seems pretty simple.  Squadmates already check to see if they are being affected by *their* ammo power.  Just change it so they check if they're being affected by *any* ammo power.


That's actually a really good idea.  It would still allow squad members to automatically equip their ammo if none is active, which would benefit players who don't wish to keep track of their allies ammo; but it would still allow players who prefer to manage their squad's ammo to make full use of squad ammo powers.  It should also stop squad members who have squad ammo unlocked from automatically imposing their ammo on the whole squad since overriding their ammo once would be enough to stop them.

On top of that it would make things easier on the programmers since they wouldn't need to add a new AI setting on the menu screen.

#148
Saiyan1126

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Stengahpolis wrote...

Luc0s wrote...

Why bother? Just turn off squad-power-use in the option menu and you're done. That way you'll get full control over which powers and when your squad mates should use them.


Do you read at all?
Turing off squad power usage does not stop them from using defensive or ammo powers.

The fix for this seems pretty simple.  Squadmates already check to see if they are being affected by *their* ammo power.  Just change it so they check if they're being affected by *any* ammo power.

This does seem a lot more reasonable than my way. <_<

The sad thing is I don't see this being patched at all, for 360 users even more so. Was ME1 for 360 ever patched? (an actual question)

It does gimp a whole set of powers out of one of their evolutions, but I don't think everyone sees this as "gamebreaking". :crying:

#149
Dhraconus

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I never noticed this problem but I agree it should definitely be fixed.

#150
Smorj

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Fix this. It's insanely annoying :(