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Thanks For The Squad Ammo Patch Bioware!


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#201
implodinggoat

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Kurupt87 wrote...

The link to the editor is from this page
http://www.masseffec...torial=saveEdit


Good stuff,  I added the link to the gibbed save editor zip and the link to the instructions to the OP.

#202
implodinggoat

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TheUnusualSuspect wrote...

Another vote for this to be fixed asap.

On a side note, Grunt also spams his barrier if he's loyal.  It is incredibly annoying when you're in the middle of a fight, and you NEED his concussive shot "right now" to drop an enemy charging you 'cos your powers are recharging, and "oh no", Grunt's gone and auto-activated his barrier and is still in his cool-down phase.

Just another one of those power usages that doesn't actually get turned off.


A lot of people have noted the annoyance of allies automatically using their defensive powers and thus keeping them from using any other powers until the cooldown ends.   For the time being the same fixes, that works for the 360 and PC versions will allow you to take all the points out of defensive abilities like barrier if you desire.   I wouldn't reccomend it for Grunt personally since he works best as a tank with an assault rifle (or shotgun); but you might consider it for Jacob or Legion.   Personally I just wish the defensive powers were made entirely passive so that they would never affect the cooldown of your offensive abilities, even if they were made a little less powerful to offset the change.

NOTE:  I edited the OP to make note of the fact that the fix for the ammo powers will also work for the defensive powers.

Modifié par implodinggoat, 16 mars 2010 - 02:55 .


#203
implodinggoat

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I hate to do this; but I'm bumping the thread. I added the 360 and PC fixes for the problem to the OP in the middle of the night, so most people haven't seen them and I was hoping this thread could help.

Modifié par implodinggoat, 17 mars 2010 - 10:59 .


#204
lexicality

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Is there any word on if bioware recognise this as a bug and intend to do something about it?



This is seriously annoying.


#205
Lucky Thirteen

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rofl, I must be the only person that never uses nor notices the ammo skills.

As far as I'm concerned, it's something that can be completely taken out of the game.

Modifié par Lucky Thirteen, 02 avril 2010 - 06:50 .


#206
BarbaricGoose

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Another vote for Bioware to fix this garbage!



Things would be 10x easier on insanity difficulty if I could switch between different squad ammo powers.

#207
geisljapoa

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I'll add my vote for a fix as well. Bioware does great games and ME2 and DA are good examples of the great games they do, but I do get irked that the company likes to leave rough edges in their games. While most most games have annoying oversights or glitches the developers can't be bothered to fix, the fact that Bioware does it too just pisses me off. The company says they have world class goals for their games, but those goals evidently don't include sanding those rough edges.

#208
X-Frame

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Bump. This is almost infuriating because I realized this on a playthrough when I pretty much gave everyone squad ammo at the same time and when I bring them along I can't even equip my own damn ammo.



Stupid bug.

#209
TMA LIVE

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So has Christina Norman said anything about this?

#210
Frash807

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Any fix incoming? Maybe we can get a DLC of this fix...

#211
Negative_Sun

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*signs*

#212
implodinggoat

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TMA LIVE wrote...

So has Christina Norman said anything
about this?


Never got a response, though I sent her a message shortly after I started this thread.  Now that it has 9 bordering on 10 pages of responses maybe I'll send her another message with a link to the thread in it.

Besides when I sent the first message it was shortly after the game's launch so I'd imagine her inbox might be a tad less overwhelming these days.

Modifié par implodinggoat, 13 avril 2010 - 03:21 .


#213
implodinggoat

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Lucky Thirteen wrote...

rofl, I must be the only person that never uses nor notices the ammo skills.

As far as I'm concerned, it's something that can be completely taken out of the game.


I like the ammo powers a lot for Shepard since it gives you a big bonus against protected enemies and can stun unprotected enemies.  If you're a Soldier or if you do the vast majority of your damage with your guns then they can be the most powerful abilities in the game, although Shredder ammo is completely worthless relative to the other ammo powers.

Unfortunately if your Shepard has a squad ammo ability then the ammo powers actually become a liability for a squad member since their AI causes them to automatically override your squad ammo, which will force their ammo on you if you unlocked squad ammo for them.

I think squad ammo might have been a late addition to the game because the AI would work fine if squad ammo didn't exist; but with the power in place it screws things up, which is a shame because squad ammo is a really nice ability.

#214
implodinggoat

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Sorry, double posted by accident.  I wish there was a way to delete posts.

Modifié par implodinggoat, 13 avril 2010 - 03:35 .


#215
Terraneaux

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Yeah, send her another one. Seriously.

#216
Frash807

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I like the ammo powers as well. It gives non-combat types a cool reason to use guns... (I usually play an Adept). However, when I use advanced training to get Warp Ammo and then change it to Squad Warp Ammo and retarded Garrus keeps overriding mine with Armor Piercing Ammo, it just ticks me off... I'm holding off my 3rd playthough til squad members don't use ammo.

#217
implodinggoat

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Frash807 wrote...

I like the ammo powers as well. It gives non-combat types a cool reason to use guns... (I usually play an Adept). However, when I use advanced training to get Warp Ammo and then change it to Squad Warp Ammo and retarded Garrus keeps overriding mine with Armor Piercing Ammo, it just ticks me off... I'm holding off my 3rd playthough til squad members don't use ammo.


There are instructions on how to get them to stop switching to their own ammo on the original post on page one of this thread.  Basically it involves taking all the points out of their ammo power so they can't use it at all, it's not perfect; but at least it stops them from overriding your squad ammo.

#218
Burdokva

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The way ammo powers are currently implemented really destroys the whole point of the "squad ammo" option. So yes, I fully support it - it's on the quirks that have bothered me since release date... and I'm waiting to patched. :/

#219
David Hingtgen

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I'll sign.

#220
implodinggoat

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Burdokva wrote...

The way ammo powers are currently implemented really destroys the whole point of the "squad ammo" option. So yes, I fully support it - it's on the quirks that have bothered me since release date... and I'm waiting to patched. :/


Yeah, the fact that unlocking a bonus ammo power can actually make some of your allies less powerful (Thane's worthless Shredder ammo being the best example) demonstrates the problem pretty clearly.

As soon as this thread hits 10 pages I'm going to send another message to Christina Norman and see if I can at least get some feedback.  I could do it now of course; but 10 is a nice round number and double digits tend to be a bit more compelling.

Modifié par implodinggoat, 18 avril 2010 - 01:14 .


#221
KujiMuji

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sign

#222
Xanfaus

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 I hope they patch it as some team combinations become pretty much useless when multiple characters have ammo powers.

It really does seem like team ammo abilities were added late in development with the way the AI treats them, but then again going by the quality of the team AI overall maybe Bioware figured you wouldn't bother to use teammates in the first place.^_^

#223
MOELANDER

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I agree absolutely. I really invested a lot into having two squad-ammos with my Shepard (Disruptor and Warp), but how useful is it to my squad, when I can only be sure, that characters like Tali, Legion or Miranda, who don't have ammo-powers, are using them as long as I like. This really shouldn't be so troublesome to deactivate.

#224
jgomezish

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Squad Shredder Ammo ftw? ...



(gets shot)

#225
STG

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Definitely signing this.