Kurupt87 wrote...
The link to the editor is from this page
http://www.masseffec...torial=saveEdit
Good stuff, I added the link to the gibbed save editor zip and the link to the instructions to the OP.
Kurupt87 wrote...
The link to the editor is from this page
http://www.masseffec...torial=saveEdit
TheUnusualSuspect wrote...
Another vote for this to be fixed asap.
On a side note, Grunt also spams his barrier if he's loyal. It is incredibly annoying when you're in the middle of a fight, and you NEED his concussive shot "right now" to drop an enemy charging you 'cos your powers are recharging, and "oh no", Grunt's gone and auto-activated his barrier and is still in his cool-down phase.
Just another one of those power usages that doesn't actually get turned off.
Modifié par implodinggoat, 16 mars 2010 - 02:55 .
Modifié par implodinggoat, 17 mars 2010 - 10:59 .
Modifié par Lucky Thirteen, 02 avril 2010 - 06:50 .
TMA LIVE wrote...
So has Christina Norman said anything
about this?
Modifié par implodinggoat, 13 avril 2010 - 03:21 .
Lucky Thirteen wrote...
rofl, I must be the only person that never uses nor notices the ammo skills.
As far as I'm concerned, it's something that can be completely taken out of the game.
Modifié par implodinggoat, 13 avril 2010 - 03:35 .
Frash807 wrote...
I like the ammo powers as well. It gives non-combat types a cool reason to use guns... (I usually play an Adept). However, when I use advanced training to get Warp Ammo and then change it to Squad Warp Ammo and retarded Garrus keeps overriding mine with Armor Piercing Ammo, it just ticks me off... I'm holding off my 3rd playthough til squad members don't use ammo.
Burdokva wrote...
The way ammo powers are currently implemented really destroys the whole point of the "squad ammo" option. So yes, I fully support it - it's on the quirks that have bothered me since release date... and I'm waiting to patched. :/
Modifié par implodinggoat, 18 avril 2010 - 01:14 .