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Universal Cooldowns on Powers


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#1
JJDrakken

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I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.

Thoughts folks?

JJ

#2
mattp420

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I like it. I feel more like a biotic from the books where you always read about biotic users needing to build up the energy to execute the attack. It also provides me with a visual cooldown timer unlike ME1 where I would not know when my abilities were ready (I play xbox 360 and realize this doesn't apply to pc). The thing I don't like is that it shares cooldown also with tech abilities.

#3
goldenbender

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It would be interesting to speed up the combat by having two separate cooldowns for tech and biotic abilities, and no cooldown at all for medi-gel and ammo powers. Maybe in ME3?

#4
SmilingMirror

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`Meh, I feel like ME2's system works better for powers like overload or warp but powers like throw or cyroblast should have their own cooldowns maybe.

Modifié par SmilingMirror, 17 février 2010 - 08:06 .


#5
EverteMax

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Universal cooldown makes more sense. as a biotic, you can't concentrate your energies to throw and then the next second you warp. Biotic energy takes time to charge...What I would feel better is that combat, tech, and biotic have 3 different cooldown. (all right, I'm repeating...) It's more logical cause they each tap into different sources.

Modifié par EverteMax, 17 février 2010 - 08:34 .


#6
SmilingMirror

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EverteMax wrote...

Universal cooldown makes more sense. as a biotic, you can't concentrate your energies to throw and then the next second you warp. Biotic energy takes time to charge...What I would feel better is that combat, tech, and biotic have 3 different cooldown. (all right, I'm repeating...) It's more logical cause they each tap into different sources.

I like your idea, and I hope they do that for ME3. Although it creates some small problems you have to think around (combat abilities are hard to balance due to their rarity, Sentinel and hybrids can use abilities twice as fast, Adepts still will use powers really slow like in ME2).

#7
EverteMax

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SmilingMirror wrote...

EverteMax wrote...

Universal cooldown makes more sense. as a biotic, you can't concentrate your energies to throw and then the next second you warp. Biotic energy takes time to charge...What I would feel better is that combat, tech, and biotic have 3 different cooldown. (all right, I'm repeating...) It's more logical cause they each tap into different sources.

I like your idea, and I hope they do that for ME3. Although it creates some small problems you have to think around (combat abilities are hard to balance due to their rarity, Sentinel and hybrids can use abilities twice as fast, Adepts still will use powers really slow like in ME2).




Yup...true true. But I think they can integrate it into the pros and cons of the classes. Pure classes pay the price of longer cooldowns because they access all skills and tap into only one source. Hybrids uses abilities faster...but they don't have so much specialization. It makes all 6 classes have greater uniqueness.

#8
Warskullx

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The universal cooldown is good, the power balance just needs work. For example, on soldier, you want to use adren surge on recharge because it is insanely good. This pushes all other powers out of the way.

#9
sinosleep

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The universal powers are DEFINITELY a good thing. I do not want anything remotely resembling this nonsense coming back. That's not fun or skillful, it's just damned silly. It's also a perfect example of how much better insanity is this time around. Take a solid year and a half to kill anything isn't fun either. 

Modifié par sinosleep, 17 février 2010 - 09:22 .


#10
GCreature

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The whole point is to make you choose the right ability for the situation. I think it's better for gameplay.

#11
Siven80

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The universal cooldown is a good thing.

The problem is i think its too long, therefore people tend to only use their major class ability all the time due to the cooldown rather than using the other abilities they have too.

If it was a little shorter we could see more variety in play.

Example in WoW the global/universal cooldown is 1.5secs. Its there so you dont spam all your abilities at once BUT is short enough so you can use other abilities while waiting for that major 6 or 8 sec ability you used first to cooldown.

#12
Kronner

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Universal Cooldown is definitely better and makes more sense!

But they should really work on AI. Both your squad and enemies often make really dumb decisions that get them killed in an instant.

#13
beserker7

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JJDrakken wrote...

I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.

Thoughts folks?

JJ


Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?

The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.  

Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.

#14
Kronner

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beserker7 wrote...

JJDrakken wrote...

I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.

Thoughts folks?

JJ


Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?

The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.  

Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.


The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.

#15
GCreature

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The Me1 system wasn't fine. You'd just spam all your powers at the start of the fight, then spend the rest of the fight using fire arms, there was no thought involved. At least in ME2 you have to make tactical decisions on when and how to use the powers.

#16
sinosleep

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Did anyone saying its fine watch the video I linked to? You think that's fine? That an adept can sit there and quite literally chain stun with ridiculous ease like 10 enemies at a time? You have got to be friggen kidding me.

#17
cronshaw8

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The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.

#18
beserker7

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Kronner wrote...

beserker7 wrote...

JJDrakken wrote...

I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.

Thoughts folks?

JJ


Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?

The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.  

Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.


The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.


Then shorten the cooldown times talents like Barrier/Fortification. The way its set up, the only time its effective is if you low on health. If you want to use it to run to cover across a distance, you end up having to wait there to use any other power.

#19
GCreature

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beserker7 wrote...

Kronner wrote...

beserker7 wrote...

JJDrakken wrote...

I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.

Thoughts folks?

JJ


Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?

The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.  

Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.


The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.


Then shorten the cooldown times talents like Barrier/Fortification. The way its set up, the only time its effective is if you low on health. If you want to use it to run to cover across a distance, you end up having to wait there to use any other power.


With the right upgrades you can get the cooldown to about 7or 8 seconds, that's fine for an instant save my life button.

If you want something with less cooldown just use Unity with the emergency shielding upgrade, no one has to be dead to use it and it fully heals everyone, but it'll cost you a medi-gel.

Modifié par GCreature, 17 février 2010 - 04:53 .


#20
beserker7

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GCreature wrote...

The Me1 system wasn't fine. You'd just spam all your powers at the start of the fight, then spend the rest of the fight using fire arms, there was no thought involved. At least in ME2 you have to make tactical decisions on when and how to use the powers.


The ME2 system is cover & shoot away all the defenses then finish with powers only, if your playing on Hardcore/Insanity.  The ME1 system you were able to mix it up more, as talents like Throw, Pull/Lift, Singularity,  worked again armor and shields when you got there skill levels high enough.

It's not that I think its the wrose thing to go to universal, but they should have been more keen on shorting some of the cooldown times on certain talents like Barrier. Removing the Assault talent that reset all your powers from ME1 didn't help.

#21
GCreature

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You didn't really mix the powers up more in ME1, you just spammed them once and then that was it. Even on Insanity you'd kill pretty much all the enemies before they recharged.

#22
beserker7

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cronshaw8 wrote...

The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.


Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.

#23
GCreature

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beserker7 wrote...

cronshaw8 wrote...

The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.


Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.


I'm guessing the xBox wouldn't be able to handle ME2 with an extra 50% enemies.

#24
Lycidas

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Neither global cooldown non individual cooldown alone make any sense. If you want MMO like real time combat with skills in a game you need to combine both. A short global cd in the 1-2 sec area to prevent skill spam and somewhat longer individual cd's to encourage the use of the right skill at the right time.

I actually don't know why BioWare did not implement this in ME2. Basically every MMO has it and they did the same thing for Dragon Age.

#25
beserker7

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GCreature wrote...

beserker7 wrote...

cronshaw8 wrote...

The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.


Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.


I'm guessing the xBox wouldn't be able to handle ME2 with an extra 50% enemies.


But it sure would be Awesome!

Actually,I think there are that many Husks at some points of the game, like at the end of the IFF Reaper mission.