Universal Cooldowns on Powers
#1
Posté 17 février 2010 - 05:32
I feel would broaden up classes like Adept & Sentinel bit more.
Thoughts folks?
JJ
#2
Posté 17 février 2010 - 05:46
#3
Posté 17 février 2010 - 06:01
#4
Posté 17 février 2010 - 08:05
Modifié par SmilingMirror, 17 février 2010 - 08:06 .
#5
Posté 17 février 2010 - 08:32
Modifié par EverteMax, 17 février 2010 - 08:34 .
#6
Posté 17 février 2010 - 08:44
I like your idea, and I hope they do that for ME3. Although it creates some small problems you have to think around (combat abilities are hard to balance due to their rarity, Sentinel and hybrids can use abilities twice as fast, Adepts still will use powers really slow like in ME2).EverteMax wrote...
Universal cooldown makes more sense. as a biotic, you can't concentrate your energies to throw and then the next second you warp. Biotic energy takes time to charge...What I would feel better is that combat, tech, and biotic have 3 different cooldown. (all right, I'm repeating...) It's more logical cause they each tap into different sources.
#7
Posté 17 février 2010 - 08:57
SmilingMirror wrote...
I like your idea, and I hope they do that for ME3. Although it creates some small problems you have to think around (combat abilities are hard to balance due to their rarity, Sentinel and hybrids can use abilities twice as fast, Adepts still will use powers really slow like in ME2).EverteMax wrote...
Universal cooldown makes more sense. as a biotic, you can't concentrate your energies to throw and then the next second you warp. Biotic energy takes time to charge...What I would feel better is that combat, tech, and biotic have 3 different cooldown. (all right, I'm repeating...) It's more logical cause they each tap into different sources.
Yup...true true. But I think they can integrate it into the pros and cons of the classes. Pure classes pay the price of longer cooldowns because they access all skills and tap into only one source. Hybrids uses abilities faster...but they don't have so much specialization. It makes all 6 classes have greater uniqueness.
#8
Posté 17 février 2010 - 09:07
#9
Posté 17 février 2010 - 09:21
Modifié par sinosleep, 17 février 2010 - 09:22 .
#10
Posté 17 février 2010 - 12:52
#11
Posté 17 février 2010 - 02:37
The problem is i think its too long, therefore people tend to only use their major class ability all the time due to the cooldown rather than using the other abilities they have too.
If it was a little shorter we could see more variety in play.
Example in WoW the global/universal cooldown is 1.5secs. Its there so you dont spam all your abilities at once BUT is short enough so you can use other abilities while waiting for that major 6 or 8 sec ability you used first to cooldown.
#12
Posté 17 février 2010 - 02:41
But they should really work on AI. Both your squad and enemies often make really dumb decisions that get them killed in an instant.
#13
Posté 17 février 2010 - 04:39
JJDrakken wrote...
I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.
Thoughts folks?
JJ
Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?
The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.
Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.
#14
Posté 17 février 2010 - 04:43
beserker7 wrote...
JJDrakken wrote...
I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.
Thoughts folks?
JJ
Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?
The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.
Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.
The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.
#15
Posté 17 février 2010 - 04:43
#16
Posté 17 février 2010 - 04:46
#17
Posté 17 février 2010 - 04:47
#18
Posté 17 février 2010 - 04:47
Kronner wrote...
beserker7 wrote...
JJDrakken wrote...
I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.
Thoughts folks?
JJ
Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?
The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.
Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.
The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.
Then shorten the cooldown times talents like Barrier/Fortification. The way its set up, the only time its effective is if you low on health. If you want to use it to run to cover across a distance, you end up having to wait there to use any other power.
#19
Posté 17 février 2010 - 04:52
beserker7 wrote...
Kronner wrote...
beserker7 wrote...
JJDrakken wrote...
I think should go out the window & have the powers have their own cooldowns, like in Mass Effect 1.
I feel would broaden up classes like Adept & Sentinel bit more.
Thoughts folks?
JJ
Thank you sir, this topic should get Mass attention, excuse the pun. The ME1 one system was fine, why screw with it?
The most annoying part of univeral cooldown is when you want to use barrier/fortification/geth shield for defense at the start of a fight. It makes no sense cause you then have to wait almost until the power wears off to engage the enemy with another power, cause of the universal cooldown. Adding this after the system was established and liked in ME1 was a really bad design move and puts more restriction on the variety of combat tactics you can implement.
Also In ME1 when you had achieved a medium to high level of biotic power like Pull/Lift, Throw, or Singularity, it worked against shielded/barrier/armor enemies. You can't even use these powers maxed out against those type of enemies in ME2.
The game would be ridiculously easy and boring if you could just spam 5 powers in 2 seconds.
Then shorten the cooldown times talents like Barrier/Fortification. The way its set up, the only time its effective is if you low on health. If you want to use it to run to cover across a distance, you end up having to wait there to use any other power.
With the right upgrades you can get the cooldown to about 7or 8 seconds, that's fine for an instant save my life button.
If you want something with less cooldown just use Unity with the emergency shielding upgrade, no one has to be dead to use it and it fully heals everyone, but it'll cost you a medi-gel.
Modifié par GCreature, 17 février 2010 - 04:53 .
#20
Posté 17 février 2010 - 04:55
GCreature wrote...
The Me1 system wasn't fine. You'd just spam all your powers at the start of the fight, then spend the rest of the fight using fire arms, there was no thought involved. At least in ME2 you have to make tactical decisions on when and how to use the powers.
The ME2 system is cover & shoot away all the defenses then finish with powers only, if your playing on Hardcore/Insanity. The ME1 system you were able to mix it up more, as talents like Throw, Pull/Lift, Singularity, worked again armor and shields when you got there skill levels high enough.
It's not that I think its the wrose thing to go to universal, but they should have been more keen on shorting some of the cooldown times on certain talents like Barrier. Removing the Assault talent that reset all your powers from ME1 didn't help.
#21
Posté 17 février 2010 - 04:59
#22
Posté 17 février 2010 - 04:59
cronshaw8 wrote...
The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.
Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.
#23
Posté 17 février 2010 - 05:01
beserker7 wrote...
cronshaw8 wrote...
The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.
Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.
I'm guessing the xBox wouldn't be able to handle ME2 with an extra 50% enemies.
#24
Posté 17 février 2010 - 05:09
I actually don't know why BioWare did not implement this in ME2. Basically every MMO has it and they did the same thing for Dragon Age.
#25
Posté 17 février 2010 - 05:09
GCreature wrote...
beserker7 wrote...
cronshaw8 wrote...
The system in ME1 made the classes with a ton of powers way too powerful. You have an adept or sentinel in ME1 and you don't even need your squad-mates.
Whats wrong with feeling powerful? Just increase the enemies on screen from 7-9 at a time, to 12-14.
I'm guessing the xBox wouldn't be able to handle ME2 with an extra 50% enemies.
But it sure would be Awesome!
Actually,I think there are that many Husks at some points of the game, like at the end of the IFF Reaper mission.




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