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Universal Cooldowns on Powers


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#51
JJDrakken

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It easily can apply to a Vanguard also, Shockwave, Reave, Charge! for example





JJ

#52
Harry Voyager

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sinosleep wrote...

Aetas Mutuo wrote...

I am of the opinion that taking something cool and nuking it to balance the game is a bad idea. There are other ways to compensate.
Why is my ammo power cooldown be tied to a biotic power cooldown? It is the shortest route to balancing combat.


Maybe they nuked it cause they DIDN'T think it was cool? I'm sorry, but I don't see how the garbage that was featured in the video I linked too could be considered cool. In ME 1 adepts could waltz into a room and stun lock 10 guys for minutes at a time. That's not cool, that's broken. 


Well, was that any worse than sitting 5km away from a target sniping them for hours on end?  Or the ever lovely Shocktrooper "I have 85% damage resistance and am regenerating for more than you're killing for"?  In the Pinacle Station survival missions, I remember surviving through three of four of the Geth Destroyer waves, before realising that the top score in survival was probably less than 20 minutes...

High level, high difficulty combat in ME1 was broken in so many ways that to blame it on individual cool downs seems a bit trivial.

I don't mind the universal cool down on a general level, but I do find it a bit immersion breaking when an ammo change locks you down for six-seven seconds.  What does that have to do with the price of tea in China?  It implies that abilities and powers are related in wierd ways.  A combination of shorter universal, and longer power specific cool down timers would have been a better balance.

Harry Voyager

#53
Omega-202

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JJDrakken wrote...

WillieStyle wrote...

sinosleep wrote...

JJDrakken wrote...

This a single player game, who cares what an Adept did in game 1? Honestly, are you that jaded & jealous of ME1, since we are ME2, with characters you'll never play with, because its a SINGLE PLAYER GAME, you feel need to spout hate at other peoples fun in a SINGLE PLAYER game.

I could understand this in an MMO especially in PvP.

JJ


The OP obviously cares, since that's what they are comparing it to, ME 1. And being a single player game doesn't have squat to do with it. I mean, if you want to make that ridiculous argument I guess all single player games should come with a debug mode, where you character is god and can do whatever they want. Oh wait, the fact that it's a single player game doesn't in any way shape or form mean that it should come devoid of all challenge or properly functioning gameplay mechanics. 

And jealous? Seriously? Jealous? How can you be jealous of a video game? LOL. 

Here's an example of two people with radically different views not getting eachother.

-Sinosleep wants to be challenged while playing all classes
-JJDrakken wants to feel powerful with his favourite class.

Sinosleep can't understand why JJDraken would want to see the overpowered crowd-control abilities of the mE1 Adept return in ME2.
JJDrakken cannot understand how anyone who doesn't want his favourite class to be overpowered could be motivated by anything but jealousy.



Your wrong, My Favorite class is Vangaurd or Sentinel.

In ME1, I hated playing an Adept & Hate in ME2, dont make assumptions man.  But I beleive Biotics should be on thier own cooldowns, Techs on thier own, ammo on thier own, the unique power you learn from squadmates on its own.

Try again

JJ


And in both games, Vanguard outclasses Adept in shear potential.  How are you not arguing for the strong being stronger again?  

I'm all for having the option of god-mode like play.  That's what Casual difficulty level is for.  Changing the game mechanics is not the way to do it.  

#54
JJDrakken

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Biotic Powers should be on their own Universal Cooldown

Tech Powers should be on their own Universal Cooldown

Ammor Powers should be on their own Universal Cooldown

Special Power learned from Squadmates Should be on it's own Universal Cooldown



I'll stick to that statement, period.





JJ

#55
K2QB3

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I really don't think any of the classes in ME1 were broken, well maybe engineer, just just because it was relatively so much weaker than any other class, not that it mattered really.



If biotics were OP so was immunity, leaving just the engie as not broken I guess,depending on how you look at it.



No, the real problem with ME1 is it just wasn't nearly hard enough once you knew what you were doing, and it had more to do with the way things scaled with difficulty and the weaknesses in the AI than cooldowns or anything else.



ME2 seems better in that regard but it's young yet, I imagine by the time I've played it as much as I played the first one it'll be really easy too. ME1 didn't feel broken the first time I played it at all, or the first time on insanity either, its replayability had limits, so will ME2s.



I questioned the design choices quite a bit myself but I like the way it is just fine, the only thing I wish they'd managed to retain is more of the rpg flavor of having lots of talents and points to distribute and choices to make in equipment, I've never felt the satisfaction of figuring out that a physics upgrade made sniping much easier or that I could run dual scrams on my infiltrator with the upgrade system in ME2

#56
Omega-202

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JJDrakken wrote...

Biotic Powers should be on their own Universal Cooldown
Tech Powers should be on their own Universal Cooldown
Ammor Powers should be on their own Universal Cooldown
Special Power learned from Squadmates Should be on it's own Universal Cooldown

I'll stick to that statement, period.


JJ


And under what reasoning other than "I want this"?  You've provided no legitimate reasons other than your personal whims.  

#57
sinosleep

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Harry Voyager wrote..
I don't mind the universal cool down on a general level, but I do find it a bit immersion breaking when an ammo change locks you down for six-seven seconds.  What does that have to do with the price of tea in China?  It implies that abilities and powers are related in wierd ways.  A combination of shorter universal, and longer power specific cool down timers would have been a better balance.


Are we playing the same game? Ammo powers lock you out for 2 seconds at absolute worst. It's literally off cool down in the time it takes you to switch to another weapon to apply the ammo power to.

Modifié par sinosleep, 18 février 2010 - 03:49 .


#58
Aetas Mutuo

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sinosleep wrote...

Aetas Mutuo wrote...

I am of the opinion that taking something cool and nuking it to balance the game is a bad idea. There are other ways to compensate.
Why is my ammo power cooldown be tied to a biotic power cooldown? It is the shortest route to balancing combat.


Maybe they nuked it cause they DIDN'T think it was cool? I'm sorry, but I don't see how the garbage that was featured in the video I linked too could be considered cool. In ME 1 adepts could waltz into a room and stun lock 10 guys for minutes at a time. That's not cool, that's broken. 

You are right, that was not the best system in ME1, it did need better balancing. You are also right that "cool" is a matter of opinion. I think the powers in ME2 are "cool". I would suspect most of the people on this thread think they are also "cool" or more of the suggestions would be to have them removed entirely.


But I was talking about alternate solutions for the universal power cool down in ME2. There are a lot of interesting solutions on this thread that would not be that difficult to add to ME3 if they decide to keep the same combat system. I will say that the combat system in ME2 is vastly improved to ME1, however I do think that there are some areas they went a little too far. Sometimes too much fine tuning can be a bad thing.


If powers are taking too long to cool down, you can't use them. I like using the powers; it is what makes the combat in ME2 different from some of the other shooters out there. If I just wanted to shoot things, I would play Halo.


This is a great game overall. I was making a suggestion based on observations on how other platforms and developers have handled some balancing issues. There are many ways to address it, obviously there are some that feel it is still not completely fixed.

Modifié par Aetas Mutuo, 18 février 2010 - 03:58 .


#59
Anew614

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Mass effect 2 took some steps foward in some gameplay aspects and backwards in others imo.







But still a overall great game.

#60
Aetas Mutuo

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Anew614 wrote...

Mass effect 2 took some steps foward in some gameplay aspects and backwards in others imo.



But still a overall great game.

Excellent, that is what I was trying to say. Still room for improvement.

#61
Arhka

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Outside of combat(but during missions, like the moments you can save), there should be no GCD. Once you can't save in a mission, GCD comes back.