MASS EFFECT THREE is going to be a new game, not an ME2 expansion pack. So face it, you'll start at Level 1. Have a save to import? Great. Level 5. With ME2 it worked damn cool. You could activate 4 powers out of 6 at the very start. This brings about certain --
Requirements:
- Sever charachter's ties with Cerberus, since open confrontation with TIM is one of the possible endings of ME2.
- Sever charachter's ties with the Alliance, since they've been already quite severed and some players are happy with it.
- Cut off the surviving crew, including LIs, since every one of them is expendable on the suicide mission.*
- Strip Shepard of all weapons, skills, etc., since no doubt ME3 has to be another playable as a stand-alone shooter/RPG. At the same time fill in the newbies on the whole Mass Effect story.
- Continue the Council's numbness about the Reapers and Shepard's story, since the moment they finally believe and start doing something about the Reaper threat, Shepard's super heroics in mounting the war effort will become redundant and unnecessary.
- Provide Shepard with an immediate goal and a couple of squadmates for his first mission.
- Something involving facial reconstruction.
So my version is: in the opening sequence of ME3 Shepard stands before the Alliance's court martial (Council's trial)** being charged with desertion and treason (going a rogue spectre) for his affiliation with Cerberus (even if Cerberus is still secretly in bed with the Alliance, it changes nothing and Shepard's arrest comes as PR). It is revealed that Ashley Williams / Kaidan Alenko (possibly after becoming a spectre) had tracked Shepard down, apprehended him and brought to "justice". Some past actions (aka choices) are referenced during the trial or interrogation*** and Shepard gets a life in prison sentence / death penalty. Or they could simply lock Shepard up and throw away the key, without any trial.
Now there are possibilities:
1. In rides the cavalry, be it Liara (Have you met an asari commando before?)& Feron (returning a favor) or Joker+NormanEDI (He can fire a rifle now, right? Seems Cerberus made some upgrades to his bones too.) or Aria (+Anto, long anticipated by some people batarian squaddie) or Geth (Shepard-Commander?) and Shepard escapes. On the way out he meets Ashley/Kaidan and can recruit or kill her/him [Renegade action +50].
2. The Reaper invasion commences right in the middle of the Shepard's trial, alarms go off everywhere, everything explodes and he escapes with the help of Ashley/Kaidan (that'll be a boring one).
3. Anderson & ... [surprise!] Udina secretly pull Shepard out of jail (a quick and easy one) and kick him towards stopping the Reapers.
As to "facial reconstruction", Shepard with his new status of an escaped convict may want to undergo a plastic surgery, right after his escape. All the way through the trial/interrogation and the Prison Break (tutorial) level up till the plastic surgery (character creator) option, Commander Shepard must wear a jail overall and a full helmet, concealing his/her face! Sorta "Man in Iron Mask" in space. Sounds silly, I know, but no more silly than the whole "No Helmet Toggle" thing in ME2! BioWare could even put in some silly joke about it to honestly acknowledge at least this one screw-up they made with ME2...
The surgery should be optional though and affect the gameplay in some way. Justified by Shepard's need to go fugititve or undercover (DNA detectors are still rare in the lawless areas, I suppose), it will have consequences, something along the lines:
- No surgery: you are recognized by everyone: allies, bystanders and enemies.
- Light changes: you are recognized by allies and enemies, but not by bystanders = minor consequences in side quests.
- Heavy changes: you are not recognized by anyone = major consequences in the main plot. Fail to draw support of some ally at one point, but manage to evade some deadly situation at another point. This may aslo play out differently based on your previous choices (that is, allies and enemies you've made in ME1&2). Plus, minor consequences in side quests and changes in the dialogue with main squadmates and NPCs (Liara, Anderson, TIM, Aria).
UPDATE: So, to supplement the core (on-disk) ME2's news blurb about Shepard "surrounding himself with criminals, killers, mercenaries and other dangerous elements" we now have a lot of new data. From Admiral Hackett's profile in the Shadow Broker's database we know, that some dikheаds in the Alliance considered taking Shepard into custody, after he resurfaced on Omega. And in "Cerberus Daily News" of 09/17/2010 there is a mentioning that the Council was considering suspending Shepard as early as weeks after the Battle of the Citadel (instead, they sent him off to be killed). But, most importanly, no matter what Shepard did by way of the "Big choices", whether was reinstated as Spectre, what's his carma, and the Council's own state, one thing brings undeniable culpability: Shepard killed Tela Vasir - a Spectre on duty. Shepard is rogue!
And a more detailed not so empty list of Shepard's criminal and questionable activities can be found here.
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* This does not mean they won't be present in the game. On the contrary, I am sure the surviving squadmates will be present. Only they will be recruited, full-time (doubtful) or temporarily, or become a Dr. Chackwas-like NPC, or have just have a 5-minute cameo at different points later in the game. Surely it's not like you're going to have 12 squadmates from the start.
** Acknowledgement to the similar thread by MerchantGOL.
*** Interrogation specific thread & interrogation poll.
Modifié par Zulu_DFA, 31 décembre 2010 - 06:37 .





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