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ME3 Theory Time: Shepard, escaped convict. - ME3 opening plot twist (& facial reconstruction).


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#1
Zulu_DFA

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Preface:

MASS EFFECT THREE is going to be a new game, not an ME2 expansion pack. So face it, you'll start at Level 1. Have a save to import? Great. Level 5. With ME2 it worked damn cool. You could activate 4 powers out of 6 at the very start. This brings about certain --

Requirements:

- Sever charachter's ties with Cerberus, since open confrontation with TIM is one of the possible endings of ME2.

- Sever charachter's ties with the Alliance, since they've been already quite severed and some players are happy with it.

- Cut off the surviving crew, including LIs, since every one of them is expendable on the suicide mission.*

- Strip Shepard of all weapons, skills, etc., since no doubt ME3 has to be another playable as a stand-alone shooter/RPG. At the same time fill in the newbies on the whole Mass Effect story.

- Continue the Council's numbness about the Reapers and Shepard's story, since the moment they finally believe and start doing something about the Reaper threat, Shepard's super heroics in mounting the war effort will become redundant and unnecessary.

- Provide Shepard with an immediate goal and a couple of squadmates for his first mission.

- Something involving facial reconstruction.


So my version is: in the opening sequence of ME3 Shepard stands before the Alliance's court martial (Council's trial)** being charged with desertion and treason (going a rogue spectre) for his affiliation with Cerberus (even if Cerberus is still secretly in bed with the Alliance, it changes nothing and Shepard's arrest comes as PR). It is revealed that Ashley Williams / Kaidan Alenko (possibly after becoming a spectre) had tracked Shepard down, apprehended him and brought to "justice". Some past actions (aka choices) are referenced during the trial or interrogation*** and Shepard gets a life in prison sentence / death penalty. Or they could simply lock Shepard up and throw away the key, without any trial.

Now there are possibilities:
1. In rides the cavalry, be it Liara (Have you met an asari commando before?)& Feron (returning a favor) or Joker+NormanEDI (He can fire a rifle now, right? Seems Cerberus made some upgrades to his bones too.) or Aria (+Anto, long anticipated by some people batarian squaddie) or Geth (Shepard-Commander?) and Shepard escapes. On the way out he meets Ashley/Kaidan and can recruit or kill her/him [Renegade action +50].
2. The Reaper invasion commences right in the middle of the Shepard's trial, alarms go off everywhere, everything explodes and he escapes with the help of Ashley/Kaidan (that'll be a boring one).
3. Anderson & ... [surprise!] Udina secretly pull Shepard out of jail (a quick and easy one) and kick him towards stopping the Reapers.

As to "facial reconstruction", Shepard with his new status of an escaped convict may want to undergo a plastic surgery, right after his escape. All the way through the trial/interrogation and the Prison Break (tutorial) level up till the plastic surgery (character creator) option, Commander Shepard must wear a jail overall and a full helmet, concealing his/her face! Sorta "Man in Iron Mask" in space. Sounds silly, I know, but no more silly than the whole "No Helmet Toggle" thing in ME2! BioWare could even put in some silly joke about it to honestly acknowledge at least this one screw-up they made with ME2...

The surgery should be optional though and affect the gameplay in some way. Justified by Shepard's need to go fugititve or undercover (DNA detectors are still rare in the lawless areas, I suppose), it will have consequences, something along the lines:

- No surgery: you are recognized by everyone: allies, bystanders and enemies.

- Light changes: you are recognized by allies and enemies, but not by bystanders = minor consequences in side quests.

- Heavy changes: you are not recognized by anyone = major consequences in the main plot. Fail to draw support of some ally at one point, but manage to evade some deadly situation at another point. This may aslo play out differently based on your previous choices (that is, allies and enemies you've made in ME1&2). Plus, minor consequences in side quests and changes in the dialogue with main squadmates and NPCs (Liara, Anderson, TIM, Aria).


UPDATE: So, to supplement the core (on-disk) ME2's news blurb about Shepard "surrounding himself with criminals, killers, mercenaries and other dangerous elements" we now have a lot of new data. From Admiral Hackett's profile in the Shadow Broker's database we know, that some dikheаds in the Alliance considered taking Shepard into custody, after he resurfaced on Omega. And in "Cerberus Daily News" of 09/17/2010 there is a mentioning that the Council was considering suspending Shepard as early as weeks after the Battle of the Citadel (instead, they sent him off to be killed). But, most importanly, no matter what Shepard did by way of the "Big choices", whether was reinstated as Spectre, what's his carma, and the Council's own state, one thing brings undeniable culpability: Shepard killed Tela Vasir - a Spectre on duty. Shepard is rogue!

And a more detailed not so empty list of Shepard's criminal and questionable activities can be found here.


________________
* This does not mean they won't be present in the game. On the contrary, I am sure the surviving squadmates will be present. Only they will be recruited, full-time (doubtful) or temporarily, or become a Dr. Chackwas-like NPC, or have just have a 5-minute cameo at different points later in the game. Surely it's not like you're going to have 12 squadmates from the start.

** Acknowledgement to the similar thread by MerchantGOL.

*** Interrogation specific thread & interrogation poll.

Modifié par Zulu_DFA, 31 décembre 2010 - 06:37 .


#2
Keltoris

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Not stripping level/skills. That's why ME2 only goes to L30 rather than L60.



Why have severing ties with everyone?

#3
Vorscythe

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Possibility number one seems like it would be pretty fun. But seeing as how the council would be pretty integral to the coming invasion, I doubt an event as dramatic as that would take place, since they would have to wait until the Reapers were knocking on their front door, again, before they took any action.

#4
Talogrungi

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You're making one or two assumptions in your requirements section that are eminently debateable.

Why would you sever ties with Cerberus if you had sided with them at the end of ME2? .. even if you didn't, you're still flying a Cerberus ship filled with Cerberus technology and crew.

Why would the Alliance court-martial you? .. Anderson offered to reinstate you as a Spectre despite being aware that you were serving aboard a Cerberus ship, and you just saved the human race from the Collectors.

How surviving squadmates will factor into ME3 is still hotly being debated. Will they just be cameos? .. will some canonically survive and become squadmates again if they also survived in your import.

Stripping Shepard back to noob-status is pretty much a given; how they'll do that I don't know .. I'm pretty sure they won't kill him again, 'cos that would just be lame .. but given that Shep has a Prothean Cipher and Lazarus technology floating around in his brain it wouldn't be inconceivable that something happens to cause a malfunction or brain damage requiring him to be immediately retrained, possibly via matrix-style download. That something could be an injury that also requires facial reconstruction.

We don't know that the Council will remain intransigent. They may not.

#5
CheesesackIII

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I wouldn't say those are requirements at all. I'd personally hate it if all our ME 2 crew were reduced to cameos and simply ignored, just to make it 'easier' for Bioware.

#6
VampireCommando

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the council will act when harbinger has his foot up their ass



And i would really hope that you dont server ties with your squadies in ME2, because i think after everyones reaction to how they played out the ME1 survivors in ME2, i think BW know that thats not exactly the best thing to do. However i'm all for my LI Ash becoming a spectre, now that would be quite cool.



I really dont know what to think though i mean i've herd sooooooo many theories, ideas and speculations i truley have no idea what to think. however i belive in BW and i think that no matter what they will not let us down as this will be the last one in the trilogy, so they will make something epic, of that i'm sure, so i have faith in my masters . . . for now lol :)

#7
tropicalwave

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Well also there is a point where you can be reinstated as a Spectre. They know you are playing with TIM and don't approve, though they do request you stay in the Terminus.



I'd like to see the option to choose sides or to not choose sides, playing the middle but not getting full resources from either side. I'd really like to see the DLC incorporate which direction you are heading into. Like if you choose to severe ties with TIM and keep Miranda you'd have to go save her sister again since he stated in the 'debrief' that he is holding her as leverage against Miranda.



Maybe I can finally kill Udina? Maybe the repears will come directly after Shepard for fear that if they don't take care of the commander that there plans will fail. Also we'll find out about the keepers and their relationship to everything. I still feel that they are a big part of the repears.



As it was said in Mordin's recruitment quest I'd like to have all my team recruited before having to play through ME3. I will do the loyalty style quests but want the majority of the game to be with my full team not having to recruit them. Let's gather up the armies and work on getting the systems to stand ready against the reapers and depending on Shep's actions dictate how strong the fleet will be. Kind of like upgrading the Nomandy.

#8
Zulu_DFA

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Talogrungi wrote...

You're making one or two assumptions in your requirements section that are eminently debateable.

Why would you sever ties with Cerberus if you had sided with them at the end of ME2? .. even if you didn't, you're still flying a Cerberus ship filled with Cerberus technology and crew.


It's not like you sever the ties. BioWare writers do it to facilitate an equal start for all players.

Why would the Alliance court-martial you? .. Anderson offered to reinstate you as a Spectre despite being aware that you were serving aboard a Cerberus ship, and you just saved the human race from the Collectors.


Anderson is not all of the Alliance. Udina may want to sell you just once more, or it may be just another polititian (bunch of them). The Council is definitely not happy. A news item on the Citadel says "whatever Shepard is abuot, it involves surrounding himself with criminals and mercenaries..."

How surviving squadmates will factor into ME3 is still hotly being debated. Will they just be cameos? .. will some canonically survive and become squadmates again if they also survived in your import.


Personally I'd love to have Zaeed and Miranda on the crew. Legion is pretty much granted, since "his personality" is always ready to back up itself and be downloaded on any geth platform (plus Joker/EDI/Legion = hell of a love triangle = scores of fun).  But such ME2 squaddies may be picked up later in the game anyway.

Stripping Shepard back to noob-status is pretty much a given; how they'll do that I don't know .. I'm pretty sure they won't kill him again, 'cos that would just be lame .. but given that Shep has a Prothean Cipher and Lazarus technology floating around in his brain it wouldn't be inconceivable that something happens to cause a malfunction or brain damage requiring him to be immediately retrained, possibly via matrix-style download. That something could be an injury that also requires facial reconstruction.


Yeah, I forgot about facial reconstruction! Editing th topic.

#9
VampireCommando

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tropicalwave wrote...

Well also there is a point where you can be reinstated as a Spectre. They know you are playing with TIM and don't approve, though they do request you stay in the Terminus.

I'd like to see the option to choose sides or to not choose sides, playing the middle but not getting full resources from either side. I'd really like to see the DLC incorporate which direction you are heading into. Like if you choose to severe ties with TIM and keep Miranda you'd have to go save her sister again since he stated in the 'debrief' that he is holding her as leverage against Miranda.

Maybe I can finally kill Udina? Maybe the repears will come directly after Shepard for fear that if they don't take care of the commander that there plans will fail. Also we'll find out about the keepers and their relationship to everything. I still feel that they are a big part of the repears.

As it was said in Mordin's recruitment quest I'd like to have all my team recruited before having to play through ME3. I will do the loyalty style quests but want the majority of the game to be with my full team not having to recruit them. Let's gather up the armies and work on getting the systems to stand ready against the reapers and depending on Shep's actions dictate how strong the fleet will be. Kind of like upgrading the Nomandy.


I hope Bioware listen to you, as i belive this to be one of the best ideas that i have herd, period.

#10
Ricardoy

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not bad not bad..

#11
Talogrungi

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Zulu_DFA wrote...

It's not like you sever the ties. BioWare writers do it to facilitate an equal start for all players.


Zulu_DFA wrote...

Anderson is not all of the Alliance. Udina may want to sell you just once more, or it may be just another polititian (bunch of them). The Council is definitely not happy. A news item on the Citadel says "whatever Shepard is abuot, it involves surrounding himself with criminals and mercenaries..."


But there's absolutely no justification for a renegade Cerberus-lovin' SOB import to sever ties with an organisation that he just handed ubertech to. Nor is there any justification for the Council to sideline you again when you just saved hundreds of thousands of people, destroyed the Collectors and once again thwarted the Reaper plot.

I'd really rather that the game have two different "modes" along a central storyline depending on your alignment and choices in the previous game. One could be Paragon, where you're working on behalf of the Council and Alliance and defeating the Reapers through ethical means, diplomacy and mutual cooperation.

The other could be Renegade, where you're working alongside Cerberus to defeat the Reapers through nefarious and human-centric goals; manipulating other races into taking the bulk of the losses to ensure that humanity comes through the Reaper conflict in the best position possible.

It would finally make our choices worthwhile.

#12
Vanaer

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At the end of the renegade option (I almost only play a renegade/hybrid) Shepard kind of makes the suggestion the mission for Cerberus is over and that she/he will fight the reapers with or without TIM/Cerberus. If this is the case, I think we will see Shepard returning to the council/alliance. As she's/he's still Commander and possibly still a Spectre (depends on your choice). She/he will have to.



I think the opening poster may have a good point towards the opening sequence: a trial for working with Cerberus. Though Shepard doesn't get busted (both at paragon and renegade options), he/she will have to make some choices that will affect the rest of the game. I think you will continue to have the team members you had on ME2, except for Thane (who died) and Zaeed (because he's a mercenary).



Mweah... anxious to see it though.

#13
Gill Kaiser

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Zulu_DFA wrote...

It's not like you sever the ties. BioWare writers do it to facilitate an equal start for all players.


Man, screw new players. IMO if you start a franchise trilogy on the LAST INSTALLMENT, you deserve to be at a major disadvantage. Bioware shouldn't cowtow to new players in ME3 - it's the grand finale.

Modifié par Gill Kaiser, 21 février 2010 - 09:24 .


#14
Zulu_DFA

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Talogrungi wrote...
But there's absolutely no justification for a renegade Cerberus-lovin' SOB import to sever ties with an organisation that he just handed ubertech to. Nor is there any justification for the Council to sideline you again when you just saved hundreds of thousands of people, destroyed the Collectors and once again thwarted the Reaper plot.


1. It doesn't look like the Council is even aware of the Collectors' existence. Even Anderson shows limited interest.

2. I play as renegade Cerberus-loving' SOB. That scenario I brough up is not about Shepard's choice, but about BioWare's choice to facilitate an equal start for Paragon / Renegade / Whatever -aligned players.

Once at large, Shepard can go the way he wants. Me, for example, I'll try to contact TIM (although he probably won't trust me, as the Alliance could have successfully re-recruited me in custody). Paragons could try to contact Anderson.

#15
Zulu_DFA

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Gill Kaiser wrote...

 Bioware shouldn't cowtow to new players...


I heard it's called EA now...

#16
primero holodon

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the problem with your plot twist is that the council knows your working with cerberus, thats why you meet with them in ME2. also I am gessing that Bioware won't do away with the current squad memebers and those who died will be removed from the game Via save import

#17
Sleepicub09

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COMMANDER SHEPARD IS A REAPER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#18
RVonE

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So, the game opens with You on the SR2 hunting down Cerberus cells--you are on bad terms with TIM because he has no use for you (he acquired the base/you destroyed the base). Then, all of a sudden Harbinger warps in and he's huge, right? And he starts firing this massive beam weapon at you and Joker does his evasive manoeuvres but flies into the beam and the SR2 is hit. Drifting in space, the crew of the Normandy scrambles to evacuate. Your LI tells you that Joker doesn't want to abandon EDI so Shepard has to go up there to convince him to leave. Harbinger comes around for another shot and cuts the SR2 in half and at the very last minute Shpard succeeds in jamming Joker into an escape pod; Shepard seals the door and is spaced.

*enter dramatic music and title card*

Back on earth Terra Firma hears of your ordeal and raises the funds to resurrect you, since they have become a very influential and wealthy political organization. They succeed and inform you that they believe that the Reapers are still coming. They need someone to stand up and secure the future of humanity. Shepard is in their debt and brushes aside the history of Terra Firma because, you know, they are responsible for resurrecting the good commander and no one else will do the job, right?
Meanwhile, your entire crew has moved on because it's been years since your death. You are assigned two Terra Firma operatives and are tasked to recruit a team that will have a shot at this epic, amped up final stand. Along the way of recruiting, you encounter some of your old squadies: Jacob and Miranda hate you for choosing to be with Terra Firma; Jack feels you've abandoned her like all people do; Tali became an admiral at the migrant fleet; Mordin is working hard to help the plight of the Krogans (this can work in several ways, depending on what you said to him); Grunt is now Wrex' most loyal enforcer or has asumed the throne if Wrex died; Thane died--you visit his grave (very sad and emotional); Zaeed finally caught up with his nemesis and replaced him as leader of the merc band; Kaiden/Ashley can't believe you've gone even lower and are now with Terra Firma; Liara has replaced the shadow broker and has become a total megalomaniac and thinks she can steer the galaxy in the right direction (Benezia complex); Garrus went back to Omega to right the wrongs but could no longer distinguish between being a vigilante and being a merc--after killing Aria he decided to be the new defacto ruler of Omega in a self-righteous effort to cleanse Omega of all scum.
You are left to recruit Samara--she has nothing important going on anyway--and Legion--he'll follow you anywhere.

And so this totally dark and epic, emotionally engaging final stand--the closing part of a saga--will commence. Amp it up, BioWare.

Am I right?

Modifié par RVonE, 21 février 2010 - 11:24 .


#19
SelphieSK

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I could see the Council declaring you rogue for working with Cerberus ; it can work whether you gave the base to TIM or not (in which case he forwards some "rumors" to the Council).

That Asari spectre we heard of would be the one assigned to catch you.

So the Council won't help, again, and you have to work with Cerberus, again.



Thoughts?

#20
keginkc

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Keltoris wrote...

Not stripping level/skills. That's why ME2 only goes to L30 rather than L60.

While the two teams are not related in any way, seeing what the Dragon Age team has done with their DLC has made me wonder if the level cap in ME2 is 30 in part so that there's room to raise it over the next year and a half with DLC and expansion(s), including new skills.  Because I think that the way the game is structured now, with the level cap being directly linked to the finite amount of quest content in the gam, new missions could well mean new levels.  Maybe, as was the case with DAO, we'll see a small initial increase, maybe 5 levels or something, and then later, with a larger-scale expansion, along with more levels, more skills to choose from.  It could theoretically end up being something more reminiscent of the original ME1 class setups after the addition of, say, another 20 skillpoints and 2-3 skills.

#21
Tamcia

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Can't say I agree with any of your proposals...



Your basically asking to remake ME2 - get crew from scratch - you need the bes again but now the second best since last team is taking a break or smth. and do a suicide mission on the reaper base/harbinger etc.

#22
Zulu_DFA

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SelphieSK wrote...

I could see the Council declaring you rogue for working with Cerberus ; it can work whether you gave the base to TIM or not (in which case he forwards some "rumors" to the Council).
That Asari spectre we heard of would be the one assigned to catch you.
So the Council won't help, again, and you have to work with Cerberus, again.

Thoughts?


Illyusive Man is big on forgiveness... So maybe.

#23
Kaiser Shepard

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Zulu_DFA wrote...

SelphieSK wrote...

I could see the Council declaring you rogue for working with Cerberus ; it can work whether you gave the base to TIM or not (in which case he forwards some "rumors" to the Council).
That Asari spectre we heard of would be the one assigned to catch you.
So the Council won't help, again, and you have to work with Cerberus, again.

Thoughts?


Illyusive Man is big on forgiveness... So maybe.


No, he isn't.

Killing 50 Cerberus agents =/= destroying the best chance to ensure human dominance

#24
Zulu_DFA

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Kaiser Shepard wrote...

Zulu_DFA wrote...

SelphieSK wrote...

I could see the Council declaring you rogue for working with Cerberus ; it can work whether you gave the base to TIM or not (in which case he forwards some "rumors" to the Council).
That Asari spectre we heard of would be the one assigned to catch you.
So the Council won't help, again, and you have to work with Cerberus, again.

Thoughts?


Illyusive Man is big on forgiveness... So maybe.


No, he isn't.

Killing 50 Cerberus agents =/= destroying the best chance to ensure human dominance


Yes, he is. Only this time he goes for the Control Chip.Posted Image

#25
Dualcode

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Actually half of that Stuff sounds rather interesting although not for the Beginning. For example i would use the Trial Idea but insert it later in the Game, like halfway through. At the first half you basicly keep on recruiting People, setting up Strongpoints for your Allies and so forth. Then you're brought to Trial for some Charges (either cause you were Renegade and pissed People off) or simply due to connection with Cerberus. Once there you get a sorta Tali-like Mission with a few Choices on how to answer to your Charges etc. And you will be either looking at Life in Prison or Death Penalty. And regardless of that outcome all your past allies and Friends come to bust you out. For example Rachni (if ya saved em), Wrex and the Krogans (if he survived ME1), the Geth, Anderson (cause he just loves you anyway), old Teammates as well and perhaps even Aria (technically you moved her into full Power killing off alot of Mercs). Perhaps even certain Corporations you helped along etc. Basicly depending on the entirety of the Playthrough through all 3 Games until that Point would actually have a Point. So once they bust you out its basicly all-out War with the Reapers for the last half of the Game as they appear during your Trial, or shortly after that.



So yeah imho, there would be no Introduction Mission or anything, you basicly would start out as imported (or in a certain level with a few skills) instead of being pushed to level 1 again. Although most likely there will still be the option to change your Appearance regardless, its not like they really need a huge Reason for it, theres a Face Appearance Change thing as Upgrade in ME2, so might as well use it for that and not just to heal some scars. At least it would be far better to start doing some serious work now that the Reapers are actually coming in full force and by themselves. Shepard prolly doesnt have Time to just jump around and do some other Stuff.