MikeFL25 wrote...
Zulu_DFA wrote...
Why?
Does it not fit to the requirements listed on page 1, or those requirements do not provide all players with equal start?
Or is it just you that do not see the reason of providing all players with equal start?
Umm....my opinion? It has nothing to do with giving players an equal start...I don't see where you get that from. BioWare will start everyone off at level 1 again anyway. If everyone died on your suicide mission, then you will probably get returning ME1 characters plus generics to fill in for those who died. If everyone survived you mission, then great. Also, those requirements are your speculation, they are not writen in stone. My idea is my speculation, and they also are not written in stone.
The most important part of Mass Effect is the story. I don't think "getting arrested" makes sense in the game world. The Council has said a thousand times that they have no jurisdiction in the Terminus Systems.
Just because I don't agree with you doesn't mean you need to get all angry at me. I just disagree. I would rather BioWare give Shepard the option at the start of ME3 to work under cover for Cerberus if you saved the base, and then returning to the Council and Alliance to help Cerberus or not, or if you destroyed the base in ME2 then you just return to the Alliance and Council anyway.
EDIT: Also, ME3 is a trilogy and it is an accepted fact that decisions in ME1 and ME2 will carry over into ME3. Players who never played ME1 or 2 will be given a default, but players who import will be able to carry on. Why is this an issue?
I see your point, and I think it has something to it. It's just not so ... twisty. Not the way they start games these days.
Besides, given your "double agent" option from the very start, how will the newbies know, where their loyalties are?
But, if Shepard starts on his own, they'll have some game time to adapt to the game world and decide for themselves, who is what.
I expect ME3 to be much more linear, even more of a shooter, then ME2. Truthfully, I think the exploration (I Ioved the Mako) in ME3 will be quite unnecessary. And all the major choices will kick in in the end, when Shepard will have to decide where his loyalties are (Council/Alliance/Cerberus), if it is an issue at all.
Modifié par Zulu_DFA, 01 mars 2010 - 10:24 .