Aller au contenu

Photo

ME3 Theory Time: Shepard, escaped convict. - ME3 opening plot twist (& facial reconstruction).


  • Veuillez vous connecter pour répondre
296 réponses à ce sujet

#151
Guest_Elithranduil_*

Guest_Elithranduil_*
  • Guests

RVonE wrote...

So, the game opens with You on the SR2 hunting down Cerberus cells--you are on bad terms with TIM because he has no use for you (he acquired the base/you destroyed the base). Then, all of a sudden Harbinger warps in and he's huge, right? And he starts firing this massive beam weapon at you and Joker does his evasive manoeuvres but flies into the beam and the SR2 is hit. Drifting in space, the crew of the Normandy scrambles to evacuate. Your LI tells you that Joker doesn't want to abandon EDI so Shepard has to go up there to convince him to leave. Harbinger comes around for another shot and cuts the SR2 in half and at the very last minute Shpard succeeds in jamming Joker into an escape pod; Shepard seals the door and is spaced.

*enter dramatic music and title card*

Back on earth Terra Firma hears of your ordeal and raises the funds to resurrect you, since they have become a very influential and wealthy political organization. They succeed and inform you that they believe that the Reapers are still coming. They need someone to stand up and secure the future of humanity. Shepard is in their debt and brushes aside the history of Terra Firma because, you know, they are responsible for resurrecting the good commander and no one else will do the job, right?
Meanwhile, your entire crew has moved on because it's been years since your death. You are assigned two Terra Firma operatives and are tasked to recruit a team that will have a shot at this epic, amped up final stand. Along the way of recruiting, you encounter some of your old squadies: Jacob and Miranda hate you for choosing to be with Terra Firma; Jack feels you've abandoned her like all people do; Tali became an admiral at the migrant fleet; Mordin is working hard to help the plight of the Krogans (this can work in several ways, depending on what you said to him); Grunt is now Wrex' most loyal enforcer or has asumed the throne if Wrex died; Thane died--you visit his grave (very sad and emotional); Zaeed finally caught up with his nemesis and replaced him as leader of the merc band; Kaiden/Ashley can't believe you've gone even lower and are now with Terra Firma; Liara has replaced the shadow broker and has become a total megalomaniac and thinks she can steer the galaxy in the right direction (Benezia complex); Garrus went back to Omega to right the wrongs but could no longer distinguish between being a vigilante and being a merc--after killing Aria he decided to be the new defacto ruler of Omega in a self-righteous effort to cleanse Omega of all scum.
You are left to recruit Samara--she has nothing important going on anyway--and Legion--he'll follow you anywhere.

And so this totally dark and epic, emotionally engaging final stand--the closing part of a saga--will commence. Amp it up, BioWare.

Am I right?


Genius. Give this man the $1,000,000!

#152
Uber Rod

Uber Rod
  • Members
  • 202 messages
I think a trial for Shepard is unlikely. He did what the Council said to do, stay in the Terminus Systems. Plus as a Spectre, he's above the law. The only way the Council would put him on trial is if he becomes too overbearing with the whose "The Reapers Are Coming!!" thing and caused lots of political troubles for them.



Since the threat of the Reapers is so big and vast, you will need help not from just a few groups or people, but from entire species. Thus, I'm thinking they will have to do the Dragon Age thing where you get help from various species.



Since Mass Effect was designed as a trilogy, one should look at the first two games. If you freed the Rachni Queen, you have one ally against the Reapers. If you converted the heretic Geth in the second you have a huge army available to fight the Reapers. And I can see Shepard negotiating a deal that allows the Quarians to co-exist with the Geth on the Quarian homeworld. This would give you the huge Quarian Fleet as an ally as well. Since the non heretic Geth seem ok with letting organics live their own life. I think the Quarians made a mistake. If they had freed the Geth to live as they wanted (possibly move away) there would have been no war and at worse, they could have co-existed. Now there is a chance to fix the initial mistake.



In ME2 when you went to save the Cerberus agent there was a chance to keep the Cerberus data for yourself. I see this as a possible blackmail opportunity to keep TIM in line.



You will most likely need to spend the early part of the game finding proof of the Reapers to bring to the Council. This would most likely be with the help of Liara. Then, once you have the Council behind you spend the game recruiting other races and fending off the opening Reaper advances, culminating in a climatic battle at the Citadel.



The main question would be whether or not they do a repeat of ME2 where you get knocked down and have to rebuild, or go on from the events of ME2 and if you only buy ME3 just start out with the past history already assumed.



Now they could go with the angle that someone at the start of ME3 frames Shepard and the Council hunts you down and in the process of finding evidence to clear your name find clear evidence of the Reaper threat, which then lets the Council finally believe you and back you up.



Once the Council is backing you this would allow Ashley or Kaiden to come back. Along the way you will most likely help Liara so that she is free to join you as well (maybe as a condition to get you the proof you need). I can even see Wrex coming to help as well, but then you have Grunt, so maybe only if Grunt is not around.



I figure you need the Council behind you, the Geth and the Quarians, at least, to have a shot at defeating the Reapers.

#153
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages
^This is basically: I'm paragon and I love the Council.



Not my Shepard. I don't want to return to the Council, I'm happy with Cerberus.



And we need an equal start.

#154
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
I'm Paragon and I could care less about the Council. I seriously hope they do not punish pragmatic actions I only hope they punish the stupid ones and that applies to Paragon's, Renegades and neutralists actions.



Paragon "everything will turn out OK in the end" is boring.

#155
Uber Rod

Uber Rod
  • Members
  • 202 messages
You don't have to care about the Council, but to fight the Reapers you will most likely need its military fleet. Getting the Council's resources does not necessarily mean returning to the Council.



You could still be Renegade and say, "Here's the Reaper proof you idiots demanded. Now give me your fleets if you want to live. Otherwise, I don't care if you die first. It will give the rest of us time to prepare."

#156
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Uber Rod wrote...
Now give me your fleets if you want to live.


If I were the Council, I'd arest Shepard just for this and put him to a lunatic asylum for treatment. Even if I believed in the Reapers.

Shepard is no admiral. He's a special agent.

And, to return to the topic, special agents are sometimes sold out to the enemy, to the public, to political partners... to anyone, if the political revenue is high enough. They are expendable.

It seems logical, that for every Shepard to make sense the story must make him get expended at the start (through ill will or an honest mistake of some force beyond his contol), then run around on his own for the most of the game, and rejoin his favorite party closer to the end (if at all).

Another possibility is that TIM suggests Shepard goes "back to the Council" to spy on them. And then the player has the choice to do so, or to play foul with TIM and honest with the Council. But there are a lot of complicatioins. First, if you destroyed the С-Base (and/or were rude to TIM most of the time) he has no reason to entrust you with such a delicate mission. And secondly, the Council will prove themselves even more foolish than before, if they trust you after you've been confirmed to work with Cerberus. In reality to infiltrate enemy government/military you never send your man to get a job in there. You recruit a man that already has a job there.

Modifié par Zulu_DFA, 02 mai 2010 - 04:46 .


#157
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages
Uber Rod, very nice input!



As far as possible facial reconstruction goes, in one of my recent threads someone mentioned a good idea as a reason for it to be believable, and it doesn't involve death or anything. Basically, Shepard working undercover.



I thought that would be very cool.

#158
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
I'm bumping this topic because it deserves it.

#159
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages
Yes, this makes a lot of sense and if BW did it right, it could be incredibly awesome.

#160
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
well considering bioware killed shepard in between ME1 and ME2, whose to say something isnt going to happen. hell i wouldnt be surprised if shepards entire journey was just one of biotic gods hallucinations. which would be cool in my book as long as i can play as niftu cal, recruit barla von, and pitne for. probably the best squad ever.

#161
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Kaiser Shepard wrote...

I'm bumping this topic because it deserves it.


With the chatercter support threads gone, I support this!

#162
eternalnightmare13

eternalnightmare13
  • Members
  • 2 781 messages
Not bad idea. However the facial reconstruction plays no part on game play in 2. Hell, you can go from black to white or etc and no one cares/notices. I'm all for editing your Shep's face but would rather be spared any in game plot reason.

#163
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

eternalnightmare13 wrote...

Not bad idea. However the facial reconstruction plays no part on game play in 2. Hell, you can go from black to white or etc and no one cares/notices. I'm all for editing your Shep's face but would rather be spared any in game plot reason.


Just had the same idea.

In ME2 Cerebrus rebuilt you "exactly as you were". So, if you changed your face features, or for that matter, your class (from non-biotic to biotic) it' a purely meta-game issue. In-game it never happened.

In ME3, if they go with this trial - escape twist, the facial reconstruction should be optional and affect the gameplay in some way. Justified by Shepard's need to go fugititve or undercover (DNA detectors are still rare in the lawless areas, I suppose), it will have consequences, something along the lines:

- No surgery: you are recognized by everyone: allies, bystanders and enemies.

- Light changes: you are recognized by allies and enemies, but not by bystanders => minor consequences in side quests.

- Heavy changes: you are not recognized by anyone => major consequences in the main plot. Fail to draw support of some ally at one point, but manage to evade some deadly situation at another point. This may aslo play out differently based on your previous choices (that is, allies and enemies you've made in ME1&2). Plus, minor consequences in side quests and changes in the dialogue with main squadmates and NPCs (Liara, Anderson, TIM, Aria).

Modifié par Zulu_DFA, 27 mai 2010 - 04:20 .


#164
Jzadek72

Jzadek72
  • Members
  • 1 884 messages
Yeah, I've always thought that would be an awesome beginning. I was talking about this with my friends a couple of weeks ago, and we think that Shep would have continued stirring up trouble about the Reapers, and so the council would have finally put her away for good.

#165
AquiZen

AquiZen
  • Members
  • 10 messages
I like the idea of Shepherd going "Undercover" thus explaining facial surgery. However the lovely Claire Shepherd of my game has an awesome look so would be unwilling to change (very much like Lyndsey Marshal, actress in Being Human).



I like the idea that we start the story back on Earth and Sheperd has semi retired and is reluctant to get further involved in the political affairs of the Galaxy. Maybe a couple of tasty "flashbacks" that you can play through which show how Shepherd either left Cerebrus/Spectres willingly and relocated to Earth or was forced out depending on how you play it.



I also like the idea that she is forced out of self imposed retirement to take on whatever it is that now ails the Galaxy. I have to admit I am a little bored of the Reapers now. Think I would prefer the Geth war against the Asarri to be the main focus tha threatens to pull in the rest of the Galaxy. Also, I would like there to be a sub plot involving Cerberus and Biotics to emerge and for the Illusive man to "have it in" for Shepherd (no matter if she abandons Cerberus or not at the end of ME2)



Oh and ofc for me, to see Tali & Kaiden back in force. Although clearly it would be difficult to achieve for those that had Alenko done in, in ME1.

#166
AquiZen

AquiZen
  • Members
  • 10 messages
It would be a nice twist if along the way in ME3 you discover that Shepherd is in fact a clone (and that original Shepherd did in fact die) as you discover a Cerberus facility producing hundreds of Shepherd clones. A nice Paragon/Renegade choice would be between destroying the base and keeping the fact you are a clone a secret or releasing the clones and letting it be know you too are one therefore jeopardising your relationships with your crew....that Illusive man would have to be taken out for that (assasination mission)...or else you could fly a Shepherd army at the Reapers :)

#167
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

AquiZen wrote...

It would be a nice twist if along the way in ME3 you discover that Shepherd is in fact a clone (and that original Shepherd did in fact die) as you discover a Cerberus facility producing hundreds of Shepherd clones. A nice Paragon/Renegade choice would be between destroying the base and keeping the fact you are a clone a secret or releasing the clones and letting it be know you too are one therefore jeopardising your relationships with your crew....that Illusive man would have to be taken out for that (assasination mission)...or else you could fly a Shepherd army at the Reapers :)


Jungo Shepard?

Ha, I wonder if anyone actually plays a character with such a name...

Have to say that out of all crazy ideas, this one is not that bad.

#168
LorDC

LorDC
  • Members
  • 519 messages
I wouldn't be surprised if it will be something like:

Shepard comes to the Citadel/Alliance on some minor request and gets arrested. Fast secret and completely made up court follows. Shepard spend next 3-4 years in prison. Then his old squad comes in and gets him out. Shepard is like "WTF? Where have you been all this years?" And TIM is like "Sorry man but we had to be sure you survive all this time until Reapers show up. You wouldn't agree to sit somewhere on our base all this time so we just decided to put you somewhere safe and locked. Alliance prison came up as the best place."

#169
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages
And while Shepard will be doing time, Risa Uvarsen will film a new superblockbuster, based of the real events, of course (regardless of Shepard's actual P/R stance):



Image IPB

#170
Hepzi3

Hepzi3
  • Members
  • 553 messages
"As it was said in Mordin's recruitment quest I'd like to have all my team recruited before having to play through ME3. I will do the loyalty style quests but want the majority of the game to be with my full team not having to recruit them. Let's gather up the armies and work on getting the systems to stand ready against the reapers and depending on Shep's actions dictate how strong the fleet will be. Kind of like upgrading the Nomandy."



I really like this



But



I like this more



ME3 starts (presuming you and youre entire crew have survived) (This is also literally a couple of minutes after the end of ME2, But I know this wont happen.)



Tali wants to stay on and fight the Reapers.

Zaeed thinks youre crazy and the Reapers arent real/doesnt care.

Garrus wants to stay on and fight the Reapers. (He became my Shep's best friend. He is loyal to the end.)

Miranda wants to stay on and fight the Reapers.

Jacob doesnt really care anymore and will be let off Normandy 2 at the Citadel. (With all his emotional trauma, he is just... worn out. He needs time off, and Shep cannot offer him that time with the Reapers rapidly approaching the Milky Way.

Kasumi wants to stay on. She cant think of any other way to get right with the universe other than saving it.

Thane falls into a coma and dies, but not before Shep is able to say goodbye. If Femshep romanced him, its a lot more emotional, obviously. My Shep thought he was awesome.

Samara wants to leave. Its too much, with the death of Morinth. She cant handle it. its finally dented her.

Legion stays on. He semi worships Shep, so yeah. (This creates the "pull" for youre entrance into the Quarian-Geth conflict.)

Grunt wants to stay on, but only if Wrex isnt recruited. With his Krogan Dominance thing, he cant deal with another Krogan on the ship. Even if he is fond of Wrex.



Sorry if I forgot anyone.



After a call from Anderson, you are given the location of youre ME1 LI. You can choose to totally ignore them, do nothing or whatever.



An emotional phone call ensues where you bring said LI up to date on what happened in ME2, ask him/her if they want to follow you into the void once more (this presumes the Reapers arent ACTUALLY in the Milky Way by the start of ME3, they are like 2 to 3 weeks off. Enough time for you to go and get that LI who happens to be on the other side of the galaxy. Convenient? Sure. But lets go for it.) Provided you did not cheat on that LI, they will follow you.



You go through ME3, fighting the Reaper foot soldiers (which most definitely cannot be Geth, if you reprogrammed them in Legion's loyalty mission. So, indoctrinated whatever are on the table.)



You get to a point where you have to choose someone to lead each Species's Fleet. (After a Reach type Colony is hit by the Reapers and utterly destroyed, stay with me here, like Death Star destroyed, Spy probes based at the Citadel pick it up. Harbinger is shown cackling and then the video cuts out.) (Also note that this Colony can most definitely NOT be a Human Colony, otherwise the Council would pretend that the Humans did it to themselves, despite the fact that the technology to wipe out planets in a single blast does not exist, to our knowledge of the Mass Effect universe at least.)



You choose between: Anderson and Hackett to lead the Human Fleet ( I <3 both...tough choice.)

Liara and other Asari to lead the Asari Fleet (the biggest, must have the best leader.)

Turian Leader A and Turian Leader B to lead the Turian Fleet.

Wrex and Grunt to lead the Krogan Fleet (IF you saved the Cure data.)

Legion and Geth Mobile Platform #125281 to lead the Geth Fleet IF you reprogrammed them.

Tali and one of the non insane Quarian Leaders to lead the Quarian Fleet (IF you resolved the Quarian Conflict with the Geth peacefully. If not, there is no Quarian or Geth fleet.





Essentially, you summon up all the major Power Brokers in the ME universe. Fleets are rebuilt, bonds are created. The Council is dissolved.



You get a chance to kill Udina (only if you really want to.) You also find out he was working with the Shadow Broker (who was working with Saren/The Reapers). This actually isnt that out of this world. I think its actually somewhat possible. The reason why he makes youre life so hard is because the Reapers have promised him eternal life or some nonsense once they reconquer the Galaxy.



Plot filler



Plot filler



Finally, Final Battle. The Fleets youve gotten together now come into play.



3 possible endings.



Paragon: Shep destroys Reapers, lives, happy ending.

Neutral: Shep does not have enough Fleets together to beat the Reapers, goes for a desperate Final Stand on the deck of Harbinger, doing everything he can to destroy it. As he plants the SUPER AWESOME bomb to blow it up, its remote detonation switch fails, and he has to stay behind to ensure the end of Harbinger and thus the end of the Reapers. Joker cloaks the Normandy, tells Shep to get on. Some epic dialogue ensues. Commander! You cant do this again!

Goodbye, Mr Moreau. Bomb explodes, Harbinger dies, Reapers lose. Ending scene shows Anderson, Udina and the rest of youre crew looking over a Memorial to Shep and all those lost in the final battle.



Renegade ending: Shep makes a deal with the Reapers to grant himself eternal life if he does not resist them. Tells the Galaxy that he finished them off during the events of ME2, kills TIM so no leaks get out.



Super long, But I like this.

#171
Guest_lewdvig_*

Guest_lewdvig_*
  • Guests

So my version is: in the opening sequence of ME3 Shepard stands before the Alliance's court martial (Council's trial)** being charged with high treason (going a rogue spectre) for his affiliation with Cerberus. It is revealed that Ashley Williams / Kaidan Alenko (possibly after becoming a spectre) had tracked Shepard down, apprehended him and brought to "justice". Some past actions (aka choices) are referenced (aka opening quiz) and Shepard gets a life in prison sentence / death penalty.

Now there are possibilities:
1. In rides the calvalry, be it Liara (Have you met an asari commando before?) or Joker+NormanEDI (He can fire a rifle now, right? Seems Cerberus made some upgrades to his bones too.) or Aria (+Anto, long anticipated by some people batarian squaddie) or Geth (Shepard-Commander?) and Shepard escapes. On the way out he meets Ashley/Kaidan and can recruit or kill her/him [Renegade action +50].
2. The Reaper invasion commences right in the middle of the Shepard's trial, alarms go off everywhere, everything explodes and he escapes with the help of Ashley/Kaidan (that'll be a boring one).

As to "facial reconstruction", Shepard with his new status of an escaped convict may want to undergo a plastic surgery, right after his escape. It should be optional and affect the gameplay in some way. Justified by Shepard's need to go fugititve or undercover (DNA detectors are still rare in the lawless areas, I suppose), it will have consequences, something along the lines:

- No surgery: you are recognized by everyone: allies, bystanders and enemies.

- Light changes: you are recognized by allies and enemies, but not by bystanders => minor consequences in side quests.

- Heavy changes: you are not recognized by anyone => major consequences in the main plot. Fail to draw support of some ally at one point, but manage to evade some deadly situation at another point. This may aslo play out differently based on your previous choices (that is, allies and enemies you've made in ME1&2). Plus, minor consequences in side quests and changes in the dialogue with main squadmates and NPCs (Liara, Anderson, TIM, Aria).


Great ideas. I like the rescue from prison but make it happen during the chaos of the reaper invasion.

While the war rages, Shep and team go behind the lines to the source of the Reapers. Destroy the hive.

Also, have a Mordin cameo as the doc who performs the plastic surgery.

Modifié par lewdvig, 26 juin 2010 - 08:37 .


#172
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Zulu_DFA wrote...


- Cut off the surviving crew, including LIs, since every one of them is expendable on the suicide mission.*


You lost me there.:?

#173
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Mesina2 wrote...

Zulu_DFA wrote...


- Cut off the surviving crew, including LIs, since every one of them is expendable on the suicide mission.*


You lost me there.:?


Sorry about that. But this surgery is necessary to insure a healthy plot for ME3. And more squad banter.

#174
Guest_lewdvig_*

Guest_lewdvig_*
  • Guests
the NPCs that can not join the party in ME3 should all be there at the end for the final fight

#175
ResidentNoob

ResidentNoob
  • Members
  • 532 messages
I really like the trial idea, actually. I've been thinking about it myself for quite a while.
Image IPB
'It has weight.':P