Hi,
I don't know if it's scripted but i don't receive answer on the general toolset forum.
I try to understand the functioning of some abilities
Death Blow is a passive ability but don't have passive ID in abi_base.
Combat Magic have a passive part to use magic to satisfy the strength requirement to equip higher-level weapon and armor. This part isn't in passive_abilities sheet and in spell_modal.
Someone can explain to me the functioning of these abilities please?
(Sorry for my bad English)
Thanks a lot
how do some abilities work?
Débuté par
algun
, févr. 17 2010 10:59
#1
Posté 17 février 2010 - 10:59
#2
Posté 17 février 2010 - 04:37
Death Blow does have a passive ID (3) in usetype column in ABI_Base.xls
Combat Magic is a toggle ability. My guess is the check for combat magic is made in the item scripts and not in spell_modal.
Combat Magic is a toggle ability. My guess is the check for combat magic is made in the item scripts and not in spell_modal.
#3
Posté 17 février 2010 - 07:08
TimelordDC wrote...
Death Blow does have a passive ID (3) in usetype column in ABI_Base.xls
Sure. But no passive ID in passive ID column to do the link with the passive_abilities sheet in ABI_Base.xls
#4
Posté 17 février 2010 - 07:08
TimelordDC wrote...
Death Blow does have a passive ID (3) in usetype column in ABI_Base.xls
Sure. But no passive ID in passive ID column to do the link with the passive_abilities sheet in ABI_Base.xls
#5
Posté 17 février 2010 - 07:08
oops sorry
#6
Posté 17 février 2010 - 07:42
algun wrote...
TimelordDC wrote...
Death Blow does have a passive ID (3) in usetype column in ABI_Base.xls
Sure. But no passive ID in passive ID column to do the link with the passive_abilities sheet in ABI_Base.xls
That is because the passive_abilities sheet ties into the constants defined in proeprties.xls and all property constants are the base properties of the character. So, if Death Blow were to increase the stamina level for the warrior, it would be tied into PROPERTY_DEPLETABLE_MANA_STAMINA. However, since Death Blow just recovers a portion of stamina, it is likely handled in the on-death event for a creature.





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