in my modul, i created 2 exterior maps, with standart textures for the ground. When i play my modul on my pc, everthing looks like it should be, and works as it should be. But, when others play my modul, the ground texture is total different..
it looks like this:
1)

2)

i have absolutely no clue what produces this, since i only use the standart textures for the terrain..
i have tried
-deleting the bumpmapping texture --> useless, effect still exists for testes of my modul...
-setting diffent uv-tile size --> useless...
has anyone an idea? cause this is freakin me out... everything else in my modul runs perfect but this
maybe its cause.. i am using the toolset on my pc at home, which does not have connection to the internet? like there has to be a connection from the toolset to bioware-servers?





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