Retraining would be cool, though I always know exactly what to get so I don't *NEED* it or anything. It'd just be nice if I'm never going to use Jacob/Grunt for their ammo power again to put those points elsewhere, for example.
Squad Points of Squad Members - Request to Bioware
Débuté par
Nakorson
, févr. 17 2010 03:33
#101
Posté 01 mai 2010 - 08:39
#102
Posté 02 mai 2010 - 01:51
/signed. We should have 31 points for every squad member, not just Miranda and Jacob. Also, I would like to be able to retrain squad member's powers at the research terminal. Maybe make it 5,000 EZ for squad mates instead of 2500?
#103
Guest_Iron Man195_*
Posté 02 mai 2010 - 01:58
Guest_Iron Man195_*
/signed because I would like to retrain squad mate's powers
#104
Posté 02 mai 2010 - 04:03
31 points or not an automatic spent on loyalty power.
i hate thane's shredder ammo. he's good now, but it would be awesome with throw field, unstable warp and drell marksman
i hate thane's shredder ammo. he's good now, but it would be awesome with throw field, unstable warp and drell marksman
#105
Posté 02 mai 2010 - 11:01
/signed
#106
Posté 05 mai 2010 - 11:53
agree! /signed
#107
Posté 06 mai 2010 - 12:18
/signed (most emphatically!)
#108
Posté 06 mai 2010 - 01:32
/signed
#109
Posté 06 mai 2010 - 12:28
Signed.
#110
Posté 07 mai 2010 - 07:55
Signed.
It doesn't quite feel like your pals are the "best of the best" with the current squad points total.
I'd even go as far as pushing for 33 points, so players could opt for either a 4/4/3/3 or 4/4/4/2 build for their squad mates.
Hardly breaks game balance, if at all. Longer cooldown and all, eh.
It doesn't quite feel like your pals are the "best of the best" with the current squad points total.
I'd even go as far as pushing for 33 points, so players could opt for either a 4/4/3/3 or 4/4/4/2 build for their squad mates.
Hardly breaks game balance, if at all. Longer cooldown and all, eh.
Modifié par DarthCyclopsRLZ, 07 mai 2010 - 07:58 .
#111
Posté 07 mai 2010 - 08:05
Signed. If Bioware is not going to fix the ammo bugs (garrus/thane overriding ammo for example) then at least allow us to respec the other squad members so we can pick exactly the skills we want. I am not even asking for more points, just allowing a respec, even if it is on the research terminal and cost money/minerals.
#112
Posté 07 mai 2010 - 08:15
Gotta love when Thane turns on that glorious Squishy-killing ammo on, eh?
#113
Posté 20 mai 2010 - 06:41
Seconded. This has annoyed me as well. The actual ways of customise your squad is unnecesary few.scyphozoa wrote...
Nakorson wrote...
- give us a way to retrain powers of the Squad Members (research?)
- give every Squad Member like Jacob and Miranda 31 Squad Points total.
I support those two solutions, i think they will work best in game and be easiest to code, meaning they are most likely to happen.
/supportin
#114
Posté 20 mai 2010 - 07:24
Fully agree with OP... Signed!
#115
Posté 20 mai 2010 - 07:29
/signed
31 squad points for all
31 squad points for all
#116
Posté 20 mai 2010 - 09:31
/signed
31 points workable if ammo override bug fixed
otherwise full respec option
31 points workable if ammo override bug fixed
otherwise full respec option
#117
Posté 25 mai 2010 - 10:32
/signed
#118
Posté 25 mai 2010 - 10:37
31 squad points... or just mod the save file (you can do that for both the PC and 360).
#119
Posté 02 juin 2010 - 09:30
Bravenu3 wrote...
In the meantime, here's a DIY option to work around that:
Download Gibbed's SaveGameEditor (http://mod.gib.me/ma...eedit_rev25.zip) and open the savegame you want to edit. In the 'Raw' tab go to the 'Henchmen' list and add the desired number of talent points.
:-)
What a bloody marvellous pointer ! Many thanks.
Using the "refund all talent points" thingy under toolbox also lets you respec but it's a strategic nuclear option - you have to respec all to respec one.
Modifié par borelocin, 02 juin 2010 - 09:32 .
#120
Posté 02 juin 2010 - 04:14
You don't have to use the refund. Just go to the raw tab, find the specific squad mate. Set the talent points to zero for what you don't want them to use, add the points back to their total and spend them where you want.
It will probably break your import as they know you should have at least one point in their loyalty power, but that can be fixed later.
It will probably break your import as they know you should have at least one point in their loyalty power, but that can be fixed later.
#121
Posté 03 juin 2010 - 07:00
Bump... this thread should never be burried!!!
#122
Posté 04 juin 2010 - 12:34
I welcome the ability retrain squad powers.
#123
Posté 04 juin 2010 - 03:29
Yep, a huge oversight on BW's part. If you can retrain Shep, there's no reason you couldn't retrain squadies.
#124
Posté 07 juillet 2010 - 07:20
Big Sign
#125
Posté 07 juillet 2010 - 07:46
Thread necromancy.
End of line.
End of line.




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