Zero Punctuation: Mass Effect 2
#26
Posté 17 février 2010 - 05:41
Seriously, someone at Bioware needs to put up a fifty foot high billboard that points out that the mako exploration sections were replaced by vehicle-less N7 missions where you can get your fill of exploration that doesn't extend to 20 minutes crawling over rocks only to be told your skill isn't high enough to open a locked crate.
Yes, you occasionally found minerals on mako missions - but they were incidental to the cut and paste moonbases, NOT the main "feature" of the mako levels.
/ sigh
#27
Posté 17 février 2010 - 05:42
Inventories in RPG's are a stupid, terrible thing for the most part, little more than a graveyard for 99% of the things you will ever pick up once you pick up what you really want and will never replace. After replaying ME1, I remembered how much of that game was diddling about in the inventory, changing old crap out for new crap and selling off (or converting to omni-gel) the vast hordes of useless old crap I had.
Also, yes, the mining system is an improvement over godawful vehicle sections with horrific bouncy (shopping cart) physics. Not a huge improvement, but I'd rather be kicked in the groin than be castrated.
#28
Posté 17 février 2010 - 05:43
LumpOfCole wrote...
http://www.escapistm...-Mass-Effect-2
www.escapistmagazine.com/videos/view/zero-punctuation/1461-Mass-Effect-2
Thanks. I needed that.<3
#29
Posté 17 février 2010 - 05:43
#30
Posté 17 février 2010 - 05:43
#31
Posté 17 février 2010 - 05:46
I LOL'd and nodded my head more to his criticisms than I'd like to admit. He *is* spot on about the paragon/renegade system and making choices in conversations that you hope will render you enough points to persuade someone else down the road. Teammates for instance, that don't actually reward for the time and energy spent on them.
I think Yahtzee here hit the nail on the head with this hilarious 'review' and pointed out the vicious circle that is the cause for most criticisms already vented on these forums.
#32
Posté 17 février 2010 - 05:49
#33
Posté 17 février 2010 - 05:50
Paperghost wrote...
Urgh, ANOTHER review or commentary where someone says "mako sections are replaced by planet scanning".
Seriously, someone at Bioware needs to put up a fifty foot high billboard that points out that the mako exploration sections were replaced by vehicle-less N7 missions where you can get your fill of exploration that doesn't extend to 20 minutes crawling over rocks only to be told your skill isn't high enough to open a locked crate.
Yes, you occasionally found minerals on mako missions - but they were incidental to the cut and paste moonbases, NOT the main "feature" of the mako levels.
/ sigh
But, you do find missions on uncharted planets by scanning. That was the main feature of going in the mako.
#34
Posté 17 février 2010 - 05:56
#35
Posté 17 février 2010 - 05:58
Herr Uhl wrote...
Paperghost wrote...
Urgh, ANOTHER review or commentary where someone says "mako sections are replaced by planet scanning".
Seriously, someone at Bioware needs to put up a fifty foot high billboard that points out that the mako exploration sections were replaced by vehicle-less N7 missions where you can get your fill of exploration that doesn't extend to 20 minutes crawling over rocks only to be told your skill isn't high enough to open a locked crate.
Yes, you occasionally found minerals on mako missions - but they were incidental to the cut and paste moonbases, NOT the main "feature" of the mako levels.
/ sigh
But, you do find missions on uncharted planets by scanning. That was the main feature of going in the mako.
but the act of physically running around on the N7 worlds is the "exploration" that both the reviewer and a ton of other people keep claiming is "missing" from the game, purely because they seem to associate the mako exploration missions with nothing other than mineral hunting. It doesn't make any sense.
and to be honest i can't think of a single mission i found on an uncharted planet while being in the mako - every single additional mission i ever found on those worlds would be revealed in the moonbase or cavern or insert cut n paste base here.
/ edit for clarity
Modifié par Paperghost, 17 février 2010 - 06:02 .
#36
Posté 17 février 2010 - 06:00
...Paperghost wrote...
locating the actual N7 mission by ten seconds of dragging the scanner over the planet doesn't make any difference - the act of physically running around on the N7 worlds is the "exploration" that both the reviewer and a ton of other people keep claiming is "missing" from the game, purely because they seem to associate the mako exploration missions with nothing other than mineral hunting. It doesn't make any sense.
What.
When you pop up in the orbit around a planet and EDI goes "HAY THURRS AN ANIMALLY DUN THURR" which then gives you a synopsis of what said anomoly probably is before dropping your ass off right in front of the little "mission zone", that's not exploration. Exploration is what you do before you know what's going on and where and why you are where you are.
#37
Posté 17 février 2010 - 06:07
Sphaerus wrote...
...Paperghost wrote...
locating the actual N7 mission by ten seconds of dragging the scanner over the planet doesn't make any difference - the act of physically running around on the N7 worlds is the "exploration" that both the reviewer and a ton of other people keep claiming is "missing" from the game, purely because they seem to associate the mako exploration missions with nothing other than mineral hunting. It doesn't make any sense.
What.
When you pop up in the orbit around a planet and EDI goes "HAY THURRS AN ANIMALLY DUN THURR" which then gives you a synopsis of what said anomoly probably is before dropping your ass off right in front of the little "mission zone", that's not exploration. Exploration is what you do before you know what's going on and where and why you are where you are.
but the little summary you get on the anomaly description box probably gives you LESS information about what you're likely to find down there than the info blasts you'd get in ME1 from the guy looking for his brother, or the admiral telling you about the team that went missing, or the criminal who wants you to wipe out to gang leaders, or the rogue AI mission etc etc.
With N7, once you're down there, you still don't really know what you're going to run into.
Compare and contrast with the mako levels, each of which consisted of translating the ME1 infoblasts from the various characters into
1) trundling
2) "objectives" which were almost always surrounded by steep cliffs that took an AGE to get up, only to find you couldn't open them unless you had a reasonably high level tech specialist on hand
3) those dreadful "missions" which consisted of enter an identikit base, kill everyone inside, the end.
at least the N7 missions have a lot of variety to them. Nothing listed above sells "exploration" to me in any way, given that you knew you'd be doing the same thing over and over again on a mako stage.
anyway, possibly going off topic so: reasonably decent review, but let down by the mako / exploration thing.
Modifié par Paperghost, 17 février 2010 - 06:08 .
#38
Posté 17 février 2010 - 06:12
Sphaerus wrote...
...
What.
When you pop up in the orbit around a planet and EDI goes "HAY THURRS AN ANIMALLY DUN THURR" which then gives you a synopsis of what said anomoly probably is before dropping your ass off right in front of the little "mission zone", that's not exploration. Exploration is what you do before you know what's going on and where and why you are where you are.
I thought the Hammerhead DLC was the replacement for the Mako exploration.
#39
Posté 17 février 2010 - 06:14
For the most part I agree with him. After all the build up, we should have at least had a ME1-style bare ass shot from Miranda (worst teasing I've ever seen in a game Bioware, particularly that one camera angle when talking about her sister - you know the one :-D) and making it more obvious that they were naked and actually having sex (and not zipper induced piercing, LOL Yahtzee!). Doesn't need to be explicit nudity, but a bit of inference like we had in the first game would have been nice.
I know it's far from perfect, but I actually think the new charm/intimidate system is still an improvement. To me, it makes more sense for your disposition and actions to affect how charming or intimidating you are rather than having 'I just killed fifty geth on that planet, and the experience of it has made me better at public speaking'. The biggest plus to it though is that you can have the full experience on your first playthrough without wasting valuable talent points. I always resented having to buff my skill so I could persuade Saren to do the honourable thing rather than making my sniper rifle scope perfectly still, and I could never have done three identical playthroughs with the same character to achieve one of those perfect, 'gold standard' builds. I never had any issues with the system in Two. I approached every decision uniquely, and resolved each choice as I would have done myself on personal preference, and I still ended up with enough charm points to ensure the option was never greyed out, hell I often had enough that I had the choice between the two, which is something I NEVER had in the first game.
Also, I liked planet scanning. I understand totally why most don't, but I found it both calming and rewarding. Finding a large eezo deposit is actually a little exciting, especially with the feedback in the 360 controller. I do miss the sense of wonderment and scale that you sometimes got on a sidequest in ME1, despite being a much bigger game, it does feel a little more linear and confined. It needed just one or two vehicle stretches to break things up that were like the Feros driving section, just something to make some of those worlds feel more than one room hubs.
Hopefully the Hammerhead should appease that desire though.
#40
Posté 17 février 2010 - 06:15
#41
Posté 17 février 2010 - 06:21
#42
Posté 17 février 2010 - 06:45
And yes he liked it, for example check his Wolfenstein review for a game that he didn't like. Or better yet, Spore
#43
Posté 17 février 2010 - 06:49
#44
Posté 17 février 2010 - 07:12
#45
Posté 17 février 2010 - 07:18
#46
Posté 17 février 2010 - 07:24
VirtualAlex wrote...
But this is actually a pretty positive review.
I would hope so, they fixed almost everything he complained about in his Mass Effect 1 review
#47
Posté 17 février 2010 - 07:30
#48
Posté 17 février 2010 - 07:36
#49
Posté 17 février 2010 - 07:42
#50
Posté 17 février 2010 - 08:04
Paperghost wrote...
Urgh, ANOTHER review or commentary where someone says "mako sections are replaced by planet scanning".
Seriously, someone at Bioware needs to put up a fifty foot high billboard that points out that the mako exploration sections were replaced by vehicle-less N7 missions where you can get your fill of exploration that doesn't extend to 20 minutes crawling over rocks only to be told your skill isn't high enough to open a locked crate.
Yes, you occasionally found minerals on mako missions - but they were incidental to the cut and paste moonbases, NOT the main "feature" of the mako levels.
/ sigh
Um no they were replaced by planet scanning.
The N7 missions replaced the sidequests that you picked up from computers and the odd npc, now appearing from email (good) or when ever you just happen to go to a system or planet (not so well done but ok for some of them). The old side quests tied into the mako bits likethe side quests with the geth invasion required the mako but the majority only needed the it to get from landing to the mission in an interchangeable bunker/colony.
Apart from the geth missions mentioned above and bdts all you needed the mako for was picking up the odd colony insignia and finding rock. Most of the rest could have been done by landing at the mission area- as they have done with the n7 missions.
So mako replaced by scanning generic interiors replaced By N7 missions .
Modifié par Demigod, 17 février 2010 - 08:06 .




Ce sujet est fermé
Retour en haut







