Zero Punctuation: Mass Effect 2
#51
Posté 17 février 2010 - 08:12
In ME1 you roamed around aimlessly (or loaded up maps from www.masseffectwiki.com), found a building, pressed the big green button and then you're teleported into a mission zone. Not much different than ME2. ME2 just saves you the step of wandering aimlessly.
A big bonus is, if you've got enough resources, and you just want to play the damned game at the point, its easy. Enter a new system, visit every planet and do some scanning when EDI mentions there's an anomaly. If not, move on. In ME1 you still had to roam around everywhere, (or use maps) to figure out where all the good content was.
Another big bonus is those small mission zones are VERY detailed in landscape and area. I bet those Level Designers had a LOT more fun this time around.
#52
Posté 17 février 2010 - 08:15
Ill Logic wrote...
The fact that Yahtzee refuses to give any more points for Bioware for good writing is the largest merit he has given to any game company out there.
QFT.
#53
Posté 17 février 2010 - 08:16
masterthehero wrote...
He was spot on with the planet scanning and resources, and lack of planets to drive on. Very good review, and normally most if not all of his reviews are rubbish.
They are not rubbish. He simply likes to point out the flaws in any game he plays, unlike say ignoring them like MOST game reviewers do.
#54
Posté 17 février 2010 - 08:32
Inflitrator is IMO the worst class to play in Mass2. Not because it's weak, but because witht he Widow, everything just dies before it can hit you. The Widow seriously needed an ammocap of 6 (1 in the chamber, 5 in the mag). One shotting Harbinger on Insanity is just rediculous when you can do it 13 times.
As long as you pick a diplomatic evolved passive, or respec before a big decision, y ou can still roleplay the para/gade system. Aside from the Morinth option, I've never found a situation where I wasn't able to pick both the Charm and Intimidate with my Vanguard/Champion. But maybe having ****** in game is a bonus to negotiation.
#55
Posté 17 février 2010 - 08:36
Bibdy wrote...
I just don't see how large landscapes mostly full of nothing are entertaining to explore. They're certainly not fun to make from a Level Designer stand-point. The Level Designers in ME1 must have hated those projects.
In ME1 you roamed around aimlessly (or loaded up maps from www.masseffectwiki.com), found a building, pressed the big green button and then you're teleported into a mission zone. Not much different than ME2. ME2 just saves you the step of wandering aimlessly.
A big bonus is, if you've got enough resources, and you just want to play the damned game at the point, its easy. Enter a new system, visit every planet and do some scanning when EDI mentions there's an anomaly. If not, move on. In ME1 you still had to roam around everywhere, (or use maps) to figure out where all the good content was.
Another big bonus is those small mission zones are VERY detailed in landscape and area. I bet those Level Designers had a LOT more fun this time around.
I'll take empty and aimless (Randomly generated landscapes by the way, there was probably little developer design beyond structure and resource placement) over that N7 where you have to activate the magnetic shields any day.
I'd rather have a situation where you are plopped on hostile (truly hostile, not Garden worlds) in a vehicle and drive around to find the expertly crafted dungeon zone. The real reason is probably disc size, but why couldn't there have been a combination of ACTUAL LAND EXPLORATION and EXPERTLY CRAFTED COMBAT ZONES?!
#56
Posté 17 février 2010 - 08:57
Deflagratio wrote...
Inflitrator is IMO the worst class to play in Mass2. Not because it's weak, but because witht he Widow, everything just dies before it can hit you. The Widow seriously needed an ammocap of 6 (1 in the chamber, 5 in the mag). One shotting Harbinger on Insanity is just rediculous when you can do it 13 times.
That's the whole point of being an Infiltrator, though. To be a sniper expert. I never had that feeling in ME1, it was still my favourite class, but it didn't really live up to its name. If I'm going to specialise in snipers, I want to be able to use them most of the time, not save them for the really tough bosses, and I want them to feel powerful, and for my character to feel like they know how to use one (which is why I love the scope slowdown sooo much).
Getting the widow was one of the best moments of ME2 for me, it finally felt like I had the perfect weapon. Mantis was too slow and too low on ammo, Viper didn't feel powerful enough, even with headshots. Widow was just brilliant.
Besides, who says the classes need to be 'balanced'? It's not like they're going against each other. What's important is that they now feel drastically different from each other. And the new infiltrator fits my playing style to the ground. I just wish they'd thought of a less goofy way of implementing stealth, rather than turning entirely invisible (which they never bother to explain).
#57
Posté 17 février 2010 - 08:59
#58
Posté 17 février 2010 - 09:05
Also, SR2 isn't garbage. It's fun to play and IMO better than GTA4.
Modifié par challenger18, 17 février 2010 - 09:06 .
#59
Posté 17 février 2010 - 09:12
challenger18 wrote...
Actually, the game that he think is pretty close to perfection is Portal, in fact he grades games based on a scale of Too Human to Portal. He likes Saints Row, Spider-Man 2, Silent Hill 2, Psychonauts, Prince of Persia: SoT series, and a bunch others.
Also, SR2 isn't garbage. It's fun to play and IMO better than GTA4.
He also praised the hell out of Batman: AA to the point where his review was basically a bunch of nitpicks (and he completely admitted that)
#60
Posté 17 février 2010 - 09:25
Gumbeaux Jr wrote...
Love yahtzee! He doesn't like any good games ha ha. I think his favorite all time is Saints Row 2 (which despite being fun is absolute garbage) , followed by Portal (which is definitely good)...
Name one good game that he reviewd wrongly.
#61
Posté 17 février 2010 - 09:32
Costin_Razvan wrote...
Gumbeaux Jr wrote...
Love yahtzee! He doesn't like any good games ha ha. I think his favorite all time is Saints Row 2 (which despite being fun is absolute garbage) , followed by Portal (which is definitely good)...
Name one good game that he reviewd wrongly.
He doesn't like JRPGs at all, but that's his personal opinion. But the way I see it, he's just giving his opinion on this stuff - it's not a formal review. So if he exaggerates or I disagree with something, it's not really a big deal. It's all for entertainment value, like those Friars Club roasts.
Modifié par WarlockSoL, 17 février 2010 - 09:34 .
#62
Posté 17 février 2010 - 09:35
Seriously, it´s pretty much one of the better ME2 reviews.
#63
Posté 17 février 2010 - 09:38
95Headhunter wrote...
One of the least funny ZPs I've seen in ages, and ironically I loved it for that. It's a good sign that Yahtzee actually enjoyed it. I'm sure we'll see some comments that are actually more scathing in later reviews (like whenever he does one of his 'modern games are **** rants and a pile of games with ME2 pops up on screen), but I think he was scraping the barrel for thing to slate in this one.
True. The more nitpicky his complaints, the more he likes the game.
Personally I prefer the Mako to scanning. My only real complaint was the some of the terrain surrounding minerals and anything else showing up on the Mako's scanners could be a little less extreme (I'm looking at you, planet Eletania in ME1).
I also have hopes for improved driving/exploration with the Hammerhead DLC.
#64
Posté 17 février 2010 - 09:42
#65
Posté 17 février 2010 - 09:43
#66
Posté 17 février 2010 - 09:43
The copy/paste terrain was kind of dumb though. I'd take fewer "Mako missions" if it meant interesting and fun areas (which is what they did this time with the N7 missions, just none of it involved riding around in a cool tank)
#67
Posté 17 février 2010 - 09:47
#68
Posté 17 février 2010 - 09:48
well i cant expect the guy who has addmitted that most things he hates about rpgs are what rpg players like to mourn the loss of any semblance of equipment management he hates so much and that i think adds mountains of customization and replay value.
i distinctly remember him hating all the dialogue of the 1st; why the change of heart?
#69
Posté 17 février 2010 - 10:00
The repeated insults to the "vehicle section," "random planets and explore a square mile of terrain" and so forth. His comments on ME1's inventory system is just brutal. True, but brutal.
His commentary on being a sniper is priceless.
#70
Posté 17 février 2010 - 10:02
Thompson family wrote...
Upon reflection, the segment really rips ME1.
The repeated insults to the "vehicle section," "random planets and explore a square mile of terrain" and so forth. His comments on ME1's inventory system is just brutal. True, but brutal.
His commentary on being a sniper is priceless.
He did review the original ME and he was not a fan.
#71
Posté 17 février 2010 - 10:03
Frotality wrote...
i distinctly remember him hating all the dialogue of the 1st; why the change of heart?
Because in 1 there was a massive ammount of dialogue that felt essential to the story line. In 2 that isn't the case, sure you can investigate some things, but you don't really need to if you just want to continue the story. ( an example when you recruit Archangel and you can investigate stuff with the merc leaders, its not essential in any way, and you can just skip it all without feeling you missed something )
well i cant expect the guy who has addmitted that most things he hates
about rpgs are what rpg players like to mourn the loss of any semblance
of equipment management he hates so much and that i think adds
mountains of customization and replay value.
What customization? You would always end up with the same rifle/armor/ weapon mods at the end. Not that they were different from the ones you started with in looks, save for a different collor and beter stats.
I would say ME3 allows more customization then ME1 allows you, by giving you the chance to make your armor look like the way you wanted it to be, and there isn't some best choice in the game over armor or weapons.
For example the Vindicator will pack a hell of a punch, but doesn't have the firring rate of a geth pulse rifle or a avenger one. The Tempest SMG will have accuracy, but the Shuriken will have raw power etc. etc.
Modifié par Costin_Razvan, 17 février 2010 - 10:10 .
#72
Posté 17 février 2010 - 10:07
#73
Posté 17 février 2010 - 10:27
Costin_Razvan wrote...
Frotality wrote...
i distinctly remember him hating all the dialogue of the 1st; why the change of heart?
Because in 1 there was a massive ammount of dialogue that felt essential to the story line. In 2 that isn't the case, sure you can investigate some things, but you don't really need to if you just want to continue the story. ( an example when you recruit Archangel and you can investigate stuff with the merc leaders, its not essential in any way, and you can just skip it all without feeling you missed something )well i cant expect the guy who has addmitted that most things he hates
about rpgs are what rpg players like to mourn the loss of any semblance
of equipment management he hates so much and that i think adds
mountains of customization and replay value.
What customization? You would always end up with the same rifle/armor/ weapon mods at the end. Not that they were different from the ones you started with in looks, save for a different collor and beter stats.
I would say ME3 allows more customization then ME1 allows you, by giving you the chance to make your armor look like the way you wanted it to be, and there isn't some best choice in the game over armor or weapons.
For example the Vindicator will pack a hell of a punch, but doesn't have the firring rate of a geth pulse rifle or a avenger one. The Tempest SMG will have accuracy, but the Shuriken will have raw power etc. etc.
again i have to ask, you end up with the same weapons at the end of ME1.....as you do in ME2, except there is absolutely nothing inbteween starter weapon and endgame, except MAYBE 1 other gun. how is that an improvement? in ME1 the customization wasnt exactly distinctly varied, but it was there, i cant say the same of ME2 at all. there were very different weapon mods, not explodey bullet/ lighting gun different all the time, but certainly more varied than damage buff level 1/2/3/4/5. once you got the widow/revenant/claymore/tempest/carnifex the other weapons had no purpose; this is the exact same problem as ME1 with 90% less variation.
you cannot honestly say that ME2 had more customization than ME1; superficial armor colour color aside...actually superficial armor colour should show you that customization doesnt have to be only the difference between black and white to be fun.
#74
Posté 17 février 2010 - 10:38
The Mako's handling was crap, yeah. And I got the weird impression half the time that someone on the design team was a rock climbing enthusiast. But the planet scanning mechanic feels a bit like throwing the baby out with the bath water.
If Bioware brought back planet exploration and implemented Yahtzee's idea of jetpacks, I guarantee you I would be first in line once pre-order was announced. You could sell me on the game just by that alone.
#75
Posté 17 février 2010 - 10:41
ZP summed up everything positive and negative I feel about ME2 in less than five minutes.




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