Neural Shock
#1
Posté 17 février 2010 - 05:19
#2
Posté 17 février 2010 - 05:44
#3
Posté 17 février 2010 - 05:54
Modifié par SmilingMirror, 17 février 2010 - 05:55 .
#4
Posté 17 février 2010 - 05:57
ODST Steve wrote...
Does Neural Shock have any good uses? What does it do? Is it as useless as Shredder Ammo?
Neural Shock will paralyze an enemy causing them to twitch and eventually fall over.
One good use is how it instantly kills husks. Other than that It makes a good charging krogan deterrant and has saved me on multiple occassions. Its not the most epic bounus talen but for a tech ability it does a decent job at crowd control. As for whether its better than cryo blast it really cojmes down to utility (cryo blast) or speed (neural shock). Oh its great for setting up head shots due to how they sort go into a seizure with their arm's spread out while standing upright.
#5
Posté 17 février 2010 - 06:10
baller7345 wrote...
Oh its great for setting up head shots due to how they sort go into a seizure with their arm's spread out while standing upright.
This is the only reason I would use this power (tried it briefly, didn't keep it) - it forces enemies to stand up and stay still for a few seconds, which is useful for headshotting enemies in cover.
#6
Posté 17 février 2010 - 06:22
#7
Posté 17 février 2010 - 06:26
Koomaa wrote...
reave does the same thing though
True but reave doesn't benefit from tech cooldowns you get for being an engineer. On any other class I'd say take soemthing else but it does have some merit on an engineer.
#8
Posté 17 février 2010 - 06:34
#9
Posté 17 février 2010 - 06:38
Trystz wrote...
Reave also has double the cooldown and lasts less than half as long. Cryo blast has 50% greater cooldown and lasts 4 or 5 (depends on what choice you take aoe/duration) fewer seconds.
How long does neural shock last once maxed. I never took it over 1 point because Cryo Blast let me freeze everything instead of just organics but if its truly that long of a hold I might have to rethink my choice.
#10
Posté 17 février 2010 - 06:39
#11
Posté 17 février 2010 - 06:41
Long enough were you can cast it on another enemy and still have time to recast it again back on the first.baller7345 wrote...
Trystz wrote...
Reave also has double the cooldown and lasts less than half as long. Cryo blast has 50% greater cooldown and lasts 4 or 5 (depends on what choice you take aoe/duration) fewer seconds.
How long does neural shock last once maxed. I never took it over 1 point because Cryo Blast let me freeze everything instead of just organics but if its truly that long of a hold I might have to rethink my choice.
Honestly, I like it better than throw, but thats not enough to justify me taking it as a bonus talent.
Modifié par SmilingMirror, 17 février 2010 - 06:42 .
#12
Posté 17 février 2010 - 06:41
#13
Posté 17 février 2010 - 06:43
Radahldo wrote...
12 seconds.
Hmm...that is interesting. Does anyone know if the seizure animation counts as ragdolling because if it does then it also gets the +100% damage bounus that cryo and pull get. If it does then neural shock may in fact be one of the better bounus powers. Even it it doesn't 12 seconds is like a lifetime on insanity.
#14
Posté 17 février 2010 - 06:52
It wouldnt matter if it did, pull and cryo have well known instant death moves (warp for detonation with pull, reave, singularity, and cryo with throw, charge and slam).baller7345 wrote...
Radahldo wrote...
12 seconds.
Hmm...that is interesting. Does anyone know if the seizure animation counts as ragdolling because if it does then it also gets the +100% damage bounus that cryo and pull get. If it does then neural shock may in fact be one of the better bounus powers. Even it it doesn't 12 seconds is like a lifetime on insanity.
If neural shock does, nobody knows what it combines with. Its a good choice by itself but throw has the lowest cooldown for speedy kills and it allows you to grab warp on a Sentinel (the only class id bother grabbing it for).
Modifié par SmilingMirror, 17 février 2010 - 06:56 .
#15
Posté 17 février 2010 - 07:30
Is it the greatest bonus power ever? No, but then all of them are fairly situational depending on class, group makeup, and how you play. I've found uses for neural shock as a vanguard, soldier, and engineer. Often as a prep for a charge, adren rush, or to cc multiple people with a shock, followed by a cryo blast.
And another way to compare is between bonus powers. There we really only have a couple cc abilities, reave, slam, and dominate. Reave has twice the cooldown and half the duration, though does damage. Slam is similar, but has a shorter duration and I find it puts them down behind cover often. Dominate is good too, but twice the cooldown, though it can also act as a drone by taking fire off your team. And all of those are biotic, which for an engineer means no 20% reduced cooldown from your passive. And yes, I find that saving a second or two on cooldowns really can make a difference while playing on insanity, especially for a vanguard where I want to get charging as quickly as possible.
#16
Posté 17 février 2010 - 07:38
#17
Posté 17 février 2010 - 07:44
#18
Posté 17 février 2010 - 07:47
Trystz wrote...
And another way to compare is between bonus powers. There we really only have a couple cc abilities, reave, slam, and dominate. Reave has twice the cooldown and half the duration, though does damage. Slam is similar, but has a shorter duration and I find it puts them down behind cover often. Dominate is good too, but twice the cooldown, though it can also act as a drone by taking fire off your team. And all of those are biotic, which for an engineer means no 20% reduced cooldown from your passive. And yes, I find that saving a second or two on cooldowns really can make a difference while playing on insanity, especially for a vanguard where I want to get charging as quickly as possible.
Engineers get -20% power recharge bonus and it doesn't say it's tech specific. I'd assume it's like the armor piece with the power damage which applies to both tech and biotics abilities. I'll have to test it out with my engineer.
#19
Posté 17 février 2010 - 07:49
an important note is the enemy will seize for about 3 seconds, fall, and spend the rest of the duration on the ground.
#20
Posté 17 février 2010 - 07:52
Wow! There goes my all my hope. If you didn't have to strip defences that move could have been pretty good.Radahldo wrote...
you have to strip defenses; it's not a rag doll, no damage bonus... atleast In my experience.
an important note is the enemy will seize for about 3 seconds, fall, and spend the rest of the duration on the ground.
#21
Posté 17 février 2010 - 07:53
I dont think passive skill cooldowns thus affect it.
#22
Posté 17 février 2010 - 07:56
#23
Posté 17 février 2010 - 09:07
its almost instant death in every case if two moves are comboed and they have the health bar exposed.Trystz wrote...
Since when did warp detonation, throw, charge, slam, all become instant death? I've bounced plenty of frozen people off walls or had survivors from a warp detonation. Neural shock shouldn't be compared to those, instead it should be compared to pull, cryo blast, singularity, slam, reave, or dominate (insert other cc I may have missed), since it is a crowd control that, at least by what I've noticed, boosts damage to the target (I have not done extensive testing on that, but it appears it is counted as a ragdoll).
Is it the greatest bonus power ever? No, but then all of them are fairly situational depending on class, group makeup, and how you play. I've found uses for neural shock as a vanguard, soldier, and engineer. Often as a prep for a charge, adren rush, or to cc multiple people with a shock, followed by a cryo blast.
And another way to compare is between bonus powers. There we really only have a couple cc abilities, reave, slam, and dominate. Reave has twice the cooldown and half the duration, though does damage. Slam is similar, but has a shorter duration and I find it puts them down behind cover often. Dominate is good too, but twice the cooldown, though it can also act as a drone by taking fire off your team. And all of those are biotic, which for an engineer means no 20% reduced cooldown from your passive. And yes, I find that saving a second or two on cooldowns really can make a difference while playing on insanity, especially for a vanguard where I want to get charging as quickly as possible.
Modifié par SmilingMirror, 17 février 2010 - 09:08 .
#24
Posté 17 février 2010 - 09:39
#25
Posté 17 février 2010 - 09:43




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