Give a power name, and a description of what it does.
Pulse: Biotic Power- creates a localized biotic field that pulses outward multiple times in increasingly large and more powerful pulses. After each pulse, the mass effect field pulls anything in its radius in towards the center of the field throwing it when the next pulse occurs. Staggers opponents with defenses after each pulse but does not throw them.
Arc: Tech Power- send electrity coursing through your enemy, causing damage over time as well ascausing them to lose motor function for a short period. Enemy remains ionized for a period, while ionized any who approach too closely are struck by an arc of electricity from the ionized opponent.
Ferocity: Combat Power- You give in to your rage you below, startling your opponents staggering them. Your injuries are un-noticeable you gain moderate health damage reduction, and slight health regeneration. All you want to do is smash something, you receive a massive bonus to storm speed and melee damage.
Invent your own Biotic, Tech or Combat Power
Débuté par
Filthy Lizard
, févr. 17 2010 07:23
#1
Posté 17 février 2010 - 07:23
#2
Posté 17 février 2010 - 07:55
Banana Peel: Tech Power- You throw a banana peel onto the ground causing any enemies walking over it to slip and fall. Successfully triggering a fall causes all enemies in a wide area to be distracted for a short time while they laugh at their fallen comrade. The low tech nature of the banana peel bypasses all shields and armor.
#3
Posté 17 février 2010 - 07:57
Stasis... wait...
#4
Posté 17 février 2010 - 07:59
Sentry Gun for Engineer.
"Geth is sappin' mah sentry!"
"Geth is sappin' mah sentry!"
#5
Posté 17 février 2010 - 08:26
Below the Belt
Rogue TalentCombat Power.
Range: Melee
A savage kick to the goolies instantly incapacitates any organic humanoid target and deals 100 damage. Krogan take double damage.
Rogue Talent
Range: Melee
A savage kick to the goolies instantly incapacitates any organic humanoid target and deals 100 damage. Krogan take double damage.
#6
Posté 17 février 2010 - 09:23
Soldier
-------------------
Duel Wield: For a short amount of time, when you equip your submachine gun or heavy pistol, you will duel wield two of that weapon.
Combat Knife: A melee-range attack, Shepard drives a knife into his enemy's vitals.
Biotic
-------------------
Biotic Explosion: The Biotic releases an explosion of Dark Energy centered around himself. Extremely useful when flanked and/or surrounded. Blasts enemies back and damages them.
Tech:
-----------------------
Combat Droid: *Requires 2 points in Combat Drone* This advanced Mechanical creation can be equipped with Assault rifles, sniper rifles, or shotguns.
Hologram: The Technician Projects images of his squad to distract and confuse his enemy.
-------------------
Duel Wield: For a short amount of time, when you equip your submachine gun or heavy pistol, you will duel wield two of that weapon.
Combat Knife: A melee-range attack, Shepard drives a knife into his enemy's vitals.
Biotic
-------------------
Biotic Explosion: The Biotic releases an explosion of Dark Energy centered around himself. Extremely useful when flanked and/or surrounded. Blasts enemies back and damages them.
Tech:
-----------------------
Combat Droid: *Requires 2 points in Combat Drone* This advanced Mechanical creation can be equipped with Assault rifles, sniper rifles, or shotguns.
Hologram: The Technician Projects images of his squad to distract and confuse his enemy.
#7
Posté 17 février 2010 - 10:16
Tech
Land Mine- drops a land mine that can be triggered by overload/gunfire. can be upgraded to proximity.
Fuel Blast- Spreads toxic liquid and gas. Poisons unprotected enemies. Can be ignited and frozen.
Land Mine- drops a land mine that can be triggered by overload/gunfire. can be upgraded to proximity.
Fuel Blast- Spreads toxic liquid and gas. Poisons unprotected enemies. Can be ignited and frozen.
#8
Posté 18 février 2010 - 12:39
Alexandus, I think a hologram would make more sense then a droid because it doesn't seem likely that Shep would be carrying around the amount of metal for even a LOKI, but I would dig the hologram
The biotic explosion would be like in TFU? I'd be down for that
#9
Posté 18 février 2010 - 01:39
Raging Rhinoceros - Shepard begins getting angry and stamps his feet letting enemies know that this is his territory. Should they not flee, Shepard will then charge and impale the nearest enemy on his weapon while shrugging off bullets and attacks taking 20-40-60-80% less damage for the duration.
I'm feeling silly
I'm feeling silly
#10
Posté 18 février 2010 - 01:50
choke power from darth vader is cool yo
#11
Posté 18 février 2010 - 01:51
Biotic spear that can do one of two things i haven't decided yet
1) throw it through enemies cutting their shields/barriers/armor and take half health only one of the three if they have multiple
2) a biotic melee weapon that lasts 1 minute
1) throw it through enemies cutting their shields/barriers/armor and take half health only one of the three if they have multiple
2) a biotic melee weapon that lasts 1 minute
#12
Posté 18 février 2010 - 02:02
Biotic Power: Sunder
Instead of smooshing people or pushing or pulling them, it pulls them in all directions
Instead of smooshing people or pushing or pulling them, it pulls them in all directions
#13
Posté 18 février 2010 - 02:11
I would like a standard grenade like in every other shooter not exactly creative though 
How bout a tractor beam type tech ability that quickly drags an enemy towards you. Sentinel could do well with that.
How bout a tractor beam type tech ability that quickly drags an enemy towards you. Sentinel could do well with that.
#14
Posté 18 février 2010 - 03:06
Barrier Nova
The Biotic Barrier turns nova, throwing all enemies back and doing strong damage. Completely drains the barrier though.
The Biotic Barrier turns nova, throwing all enemies back and doing strong damage. Completely drains the barrier though.
#15
Posté 18 février 2010 - 03:20
stefapalooza707 wrote...
Alexandus, I think a hologram
would make more sense then a droid because it doesn't seem likely that
Shep would be carrying around the amount of metal for even a LOKI.
You kidding me? Shepard used to carry 45 armors 76 guns and about 300 ammo types back in ME1! Plenty of space in that bag.
RamsenC wrote...
How bout a tractor beam type tech ability that quickly drags an enemy towards you. Sentinel could do well with that.
You crack me up, dude... If your Sentinel can't Charge at them, dammit, he might as well be able to reel them in!
I just want a power that let's me open doors from a distance so I don't have to stop mid sprint at Omega and Illium.




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