Kim Stolz wrote...
I realize you guys aren't in game design so I can understand that you think this is an easy fix that we could do in a day. It's not, this would require changing the entire system. We'd have months of changes going into indeterminate testing to make sure it worked we'd basically be retesting the entire game, all of the saves up until this point would still not be copyable and you'd have to make new saves anyway.So I'm sorry if you aren't happy with the current system. This is noted, but the odds of the system seeing any changes is very minimal and the odds of big changes are almost non existant.
Firstly, thank you for providing feedback. It is greatly appreciated that Bioware do respond to issues that are raised.
And I do realize it's not possible to change the system. However, as someone who has spent their hard earned money on your game (and it is an excellent game), I feel I am within my rights to raise concerns over issues that I feel are important. Even though it can't be changed, I still feel it is important to point out that this was a bad design choice. I don't know how many of you guys at Bioware actually own and play 360s at home, but if you do I'm sure you're well aware of how frustrating they can be. For example, I was playing Fallout 3 a year or two ago and had put in over 100 hours of gameplay when my Xbox failed on me. I ended up losing all my saves including the 100 hours of Fallout 3.
Now I don't how many years it will be before ME3 comes out, but with the prevelance of Xbox failures (for whatever reason, and there are many) I would take a guess that a lot of ME2 owners consoles will fail at least once between now and then. That's why I feel it was a bad design choice to not allow save backups.





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