So I guess I'll start...
As of right now, I am disappointed with Dragon Age. Maybe my opinion will change as I play it more, but first impressions count for so much in human experience. I loved Baldur's Gate (1&2) from the introduction text (Nietzsche - so perfect and timeless, gives me shivers just thinking about it). I still love it after the playing it through countless times. So I guess I'll just itemize my complaints since I can't think of a better way to begin.
[1] Buggy launch -- This can usually be forgiven. But it was extremely frustrating trying to figure out how to get access to the content that I paid for. Where is the transparency? Video games cost > $50, so someone please throw be a freaking bone. When I go to a restaurant and spend more than fifty bucks, I get waited on. I don't have to cook my food myself. That is the whole damn point.
[2] Lack of customization -- Some people will argue, and not without merit, that there is more visual customization for the PC than in BG. I just want to play the game. I don't give a crap about what my character's jaw shape is. I don't feel that is even a worthwhile option. Game developers take note, nobody cares about this option. Give me some nice art, and I'm happy. No matter how you distort the face given in the game, you still started from the same damn face. Totally annoying. I want preset, and different. Baldur's Gate had different.
[3] Character voices -- OK, you don't hear your character talk much in the game, but all of these options suck. Worse than BG. And the voices in BG were bad (even though they had a certain charm).
[4] class differentiation -- Where are the options? I'm sick of mage/rogue/warrior. At least BG2 had tons of subsets of each of these, all of which played very different in the game. So much differently that there is a new thread every week on the BG forums to beat the game with X class (and people STILL debate the best way to do so). Dragon Age has three classes. The "customization" options for each class (skill choice, etc) don't really make that much difference outside of spell choices for a mage. And even those are quite limited (how many spells are in BG? LOL Dragon Age, try again). The class "specializations" are a joke. An OK idea to be required to find the means to unlock them in game. But why such boring specializations? If I have to work for it, make me feel like what I get is worth the effort. This is not a job -- I don't want grind for the sake of trying to keep the player playing.
[5] Dialog / Writing -- Some of the voice acting is really good. Some of it is really bad. I'm OK with that. But for the LOVE OF EVERYTHING HOLY LET ME SKIP TALKING TO THE MERCHANTS. DAMN. Please. Or at least don't make me listen to them talk over and over again. BG solves this: click, press (1) --> in merchant. Easy. The writing in BG is better, period. BG is more involved, mysterious, engaging, and entertaining. I feel like DA:O has been done before. Over and Over again. (LOTR, Wheel of Time, to name two)
[6] Camera -- The "spiritual" successor to BG does not allow me to have a BG-like camera view. Do NOT tell me that the tactical view offered by completely zooming out is like BG. It is not. I cannot scroll across the map. The camera is too close to the action. Etc.
[7] Openness / Linearity -- Where is the feeling of freedom that we get in BG? The wonder of "where the hell do I go next?" Why are the maps so small? Why can I not wander into the woods? Why do we have to be insulted with arrows pointing exactly where we need to go next? Did BioWare really try to compare this to BG? Are they serious?
[8] Origin Stories -- In the title. Probably the most-talked about topic pre-launch. And they don't matter. Each origin lasts about and hour, and has so little bearing on the game so as to not matter. I think its a great idea to have different classes start in different places. In fact, I've wondered why it hasn't been done before. But to put so much emphasis on it? Not impressed.
But all of this really leads to the last, main gripe. All of the above pales in comparison.
[9] The WoW-ization of Single-player games -- Crafting. The skill bar. Picking bloody flowers. The type/method of leveling, chosing "talents," using skills. The grind required to get "achievements." The camera and player controls. The general "feel" of combat.
And where is MULTIPLAYER? The maximization of the toolset practically demands it. Oh well.
I guess most people won't read all that I wrote. I suppose it conveys a false sense of my DA:O feelings. There are things that I really like about the game. The cut scenes are extremely well done, and the polish is good. The codex bit is nice, although it can feel a bit overwhelming. The graphics are pleasant, but not notable. The toolset is bloody amazing. That cannot be denied.
Anyway enough of my rant, let's all just go play BG and be happy.
Modifié par Hew, 07 novembre 2009 - 04:47 .





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