What i would like to do is to run a small script on each character (prefered npcs + party) everytime they enter and leave combat.
I have looked around in various files, the toolset and the wiki but I guess I'm too new to all this
The closest I found was http://social.biowar.../Event_override , but as I understand it, it will override the Event and all other things that are affected by the event is then not run ?
or is it just so easy that I follow the Event_override on the wiki and just have to add the:
HandleEvent(ev, RESOURCE_SCRIPT_CREATURE_CORE);
without the if handler at the end of the script to run both my script and any core script that might run at the event?





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