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The good and the bad - classes


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#1
Falchion729

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The bad:

Soldier: His main attribute is his weapon specializations, but if you have the patience to play through the game at least two times (assuming this works) you can get the same special weapons as a soldier on his first playthrough. Adrenaline rush isn't all that cool either; its just another gaming cliche of slow-mo coupled with high damage. This seems to be the direct opposite of Mass Effect, where the soldier was the one class that was the most distinct, all the other classes were carbon copies of the characters in game, same powers and all.

What I would have liked to see: Make heavy weapons exclusive to the soldier. All the other classes are biotic and tech oriented in some way, the soldier should have a quality of his own. I don't think that it makes sense for the adept to be just as able to carry a portable nuke like the soldier. Plus, you can get by the game's bosses without using heavy weapons, I took out the reaper at the end with only 1 nuke (which whittled like 1/5 health) and a claymore shotgun playing as a Vanguard on Insanity. You just need a LOT of patience.

Infiltrator: His attributes are the ability to use a sniper rifle (which can easily be gained by weapon specialization), cloaking, and some tech ablilties. The infiltrator can look down the rifle and enter slow-mo, so can the soldier, maybe with an even slower slow mo that the infiltrator. And it doesnt help that the infiltrator has low ammo for the heavy pistol and the sniper rifle. (I refuse to use the SMG because it's in all the other classes, save soldier)
Addressing the cloak, I dont see how Mass Effect 2 can have stealth elements when its such a combat oriented game. I don't even think it was executed right, as soon as it wears off enemies automatically pin me down with fire, I dont get a chance to flank them, unless I fire at them with my rifle before the cloak wears off.

What I would have liked to see: Give him some extra ammo for the sniper rifle. Its the only thing that makes him special compared to the other classes. I think it would have been awesome if he could curve his bullets like the biotic or tech abilities, but then it would seem more like Wanted, and it wouldnt really fit in with the ME universe, would it? As for cloak, I think the AI has to be reworked to create a line of sight/awareness. The only reason why I use cloak is for the damage boost, and I think there's something wrong with that.

Engineer: The only unique trait this class has is the combat drone. One on one, it can be useful, but the many one on one situations that you are in usually involve a boss that is barely affected by the drone. It doesn't help that he also has low ammo for the heavy pistol and has the weak SMG to make up for it, just like the Vanguard, the Adept, and the Sentinel. His attacks are pretty heavy, but the cooldowns take a long time too. It kinda feels like playing as a stripped down Adept, as I don't seem to use drones that often.

What I would have liked to see: Maybe instead of that cookie cutter AI hack, give Shepard direct command over the hacked enemy, Shepard stays in cover and controls the hacked Mech and takes fools out with it. I always wondered what it would be like to have those shuriken pistols that the LOKIs have, those do a ridiculous amount of damage.

The good:

Vanguard: The most original and distinct class in this game, I found it thrilling to whip an Eclipse merc in the air with my Heavy Charge, see him flipped upside down, fill him up with a Claymore shot (with a hint of inferno powerup) and send him burning down Dantius tower, kinda like the king in the Lord of the Rings 3. Biotic charge changes the mechanics of Mass Effect 2 completely, you can use the shotgun for any situation at hand. Outrunning Harbinger with Biotic Charge and releasing the heat on Insanity brought back memories of beating Mile High Club on Veteran. (I even think I beat the stage with less than 60 seconds, but no matter how fast I was, Tali dies.:()

Well, thats my opinion. What about yours?

#2
VirtualAlex

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Have you played this game? I only read the first half of your post and it's so full of falsities I couldn't continue.



The drone has a huge effect on enemies. Usually it makes them stop, turn their back on you and stop attacking you for 2-6 seconds. Sometimes it does damage too, other-times it explodes and does damage.



You can easily use the cloak to flank, are you nuts? It's done that way all the time, in every video of an infiltrator I see it used that way.



You seem a little obsessed with being unique. You refuse to use the SMG because everyone has one? I mean... what kind of reason is that? Everyone in the army has a pistol, you refuse to use it because you want to be different?



Soldier is the only class that can use the Revenent AR, so thats a unique heavy weapon just for him. Also about heavy weapons, I can see what you are saying, but the other classes probably need them alot more than the soldier. And they would hardly ever get used.




#3
ODST Steve

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Ignore OP clearly his argument is highly biased.

#4
SonsofNorthWind

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VirtualAlex wrote...

Have you played this game? I only read the first half of your post and it's so full of falsities I couldn't continue.


+1

#5
Mitch0821

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I'm curious as to what your problem is with the SMG? I personally love the Tempest SMG, it's like a mini LMG with less range and shoots faster on full auto.

#6
DirewolfX

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Wow, this post is full of fail. I don't even know where to start.

#7
Falchion729

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I've beaten it four times (Soldier, Sentinel, Infiltrator, Vanguard, each once)



Whenever I use the combat drone, it distracts one enemy out of the five to six that may be present. It doesn't help that Tali seems to have a carbon copy of Shepard's drone as well, albeit with a longer cooldown. You do have a point, I haven't upgraded Shepard's drone to level 4, or really completed engineer past the collector ship.



And when I use the Infiltrator I can get into a better spot, but once that cloak wears off, I get shot up or shot at regardless if I'm in cover or not, before I even take a shot.



This isn't the army, this isn't real life. This is a game and the point is to have fun. Maybe if the game's aim was to imitate real life I would accept it, but I find it annoying that classes were made to provide a unique experience for each play through, yet they have unifying characteristics (i.e guns) that tend to contradict the point made.

#8
WillieStyle

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Addressing the cloak, I dont see how Mass Effect 2 can have stealth elements when its such a combat oriented game. I don't even think it was executed right, as soon as it wears off enemies automatically pin me down with fire, I dont get a chance to flank them, unless I fire at them with my rifle before the cloak wears off.


I'm confused. What's the problem here?

#9
FoFoZem

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I think the problem, OP, is that you are not using the classes correctly (as evidenced by your Infiltrator and Engineer statements).



Just because the Vanguard fits your playstyle better than any other class does not give you the rationale to denounce the other classes as "bad."



The only problem with Cloak, for me, is that sometimes when I use it the enemies just stay in cover until the cloak wears off. It's a minor quibble and one that is easily ignored.



Instead of nitpicking the classes and trying to find the faults, focus on the good. The Infiltrator is great for one-shots and the Engineer is great for crowd control. The Soldier is a very dependable class and I think it's ignorant to say it's bad simply because other classes get heavy weapons.



The Heavy Weapon system essentially replaces grenades, which all classes had access to in ME1.

#10
WillieStyle

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Falchion729 wrote...
Soldier: His main attribute is his weapon specializations, but if you have the patience to play through the game at least two times (assuming this works) you can get the same special weapons as a soldier on his first playthrough.

This doesn't work.  Only the Soldier can ever get the Revenant Light Machine Gun.
Only Soldiers and Infiltrators can ever get the Widow Anti-Materiel Rifle.
Only Soldiers and Vanguards can ever get the Claymore Heavy Shotgun.
It doesn't matter how many times you play through the game.

#11
BeyondFX

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You really need to pull back and look at the bigger picture if you're grinding your gears that several classes use the same weapons. Also keep in mind that not every class will suit the play style you want. Just because you cant get behind a class doesnt mean it's bad. Overall I'd say classes play out a lot more uniquely than they did in ME1

#12
Invalidcode

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Where do I start...



Drone can hold a group of Husk together(after that burn them), 2 Scions (Yes 2!) at the same time if you place them right, Heavy mech (Drone spam + melee only can kill a heavy mech already if you feel like it), Harbringer can't tell a drone from Shepard lol.



Cloak: Free flanking, free escape, gives you an hour to line up a head shot in the open, damage bonus.

#13
Falchion729

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They do play a lot more uniquely than ME1, but I believe that no game is perfect and that there is always room for improvement. I don't like to play through a class a second time because there really isn't an incentive too, you are already at level 30 and you have to re mine the planets and re do all the conversations, even though there is a skip button its a small pain, hence I don't know about the weapons as earlier mentioned.



That brings up another point, there isn't as much replayability after you beat the game as one class. Unlike in ME1, where you could find new weapons, new upgrades for your weapons, and level up further, in ME2, it seems that the only thing that you can do is just do all the missions left over or just start again as a new class, but that should be a discussion for another topic.

#14
Invalidcode

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Depends you like the class or not & the class itself.



Vanguard for example, Claymore & Scimitar both get the job done, but it provide a very different play style even in the hands of the same player.



Your teammate offer a lot variety too, for example Adept. You can bring Tech side member to cover your class weakness or bring Miranda & Thane to Wrap bomb left & right.



Sentinel can be up close and personal or long reach support, up to you and your team.

#15
CitizenSNlPS

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Falchion729 wrote...



That brings up another point, there isn't as much replayability after you beat the game as one class. Unlike in ME1, where you could find new weapons, new upgrades for your weapons, and level up further, in ME2, it seems that the only thing that you can do is just do all the missions left over or just start again as a new class, but that should be a discussion for another topic.


I couldn't disagree anymore. ME1 was a great game but I don't really look forward to beating it more times (if I want 1000/1000).

On the other hand, I am on my 4th playthrough of ME2 and plan on doing Insanity with every class. In ME1 I'm pretty sure the best weapons were the Spectre weapons which can be bought so it's not like you can find some rare super weapon (correct me if I'm wrong). I like how ME1 had more variety in armor and weapons, but you basically turn everything into Omnigel. The gameplay in ME2 is so solid that it's just fun... I don't know why but I am still having a great time playing through the game.

#16
thisisme8

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Falchion729 wrote...

The bad:
Infiltrator: His attributes are the ability to use a sniper rifle (which can easily be gained by weapon specialization), cloaking, and some tech ablilties. The infiltrator can look down the rifle and enter slow-mo, so can the soldier, maybe with an even slower slow mo that the infiltrator. And it doesnt help that the infiltrator has low ammo for the heavy pistol and the sniper rifle. (I refuse to use the SMG because it's in all the other classes, save soldier)
Addressing the cloak, I dont see how Mass Effect 2 can have stealth elements when its such a combat oriented game. I don't even think it was executed right, as soon as it wears off enemies automatically pin me down with fire, I dont get a chance to flank them, unless I fire at them with my rifle before the cloak wears off.

What I would have liked to see: Give him some extra ammo for the sniper rifle. Its the only thing that makes him special compared to the other classes. I think it would have been awesome if he could curve his bullets like the biotic or tech abilities, but then it would seem more like Wanted, and it wouldnt really fit in with the ME universe, would it? As for cloak, I think the AI has to be reworked to create a line of sight/awareness. The only reason why I use cloak is for the damage boost, and I think there's something wrong with that.


Hmmm....

#17
Wintermist

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My only real problem with the classes are the skills, I want more of them.

Modifié par Wintermist, 18 février 2010 - 03:03 .


#18
tangofish

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Why is it that the classes are being judged only by their unique abilities? It's the combination of all abilities they have, not just the exclusive ones, that determines how a class plays. Let's look at the classes the OP thinks are lacking...

Soldiers aren't just defined by adrenaline rush, but also by their access to all weapons and more ammo abilities than anyone else. Everything is focused on bringing the right guns to bear and getting the most out of them.

Infiltrators use a variety of tools to fill a precision attack role, both in long range and short (oh, and not using the SMG is just silly). They move freely, aiming to quickly take down the most dangerous enemies without retaliation. To this end not only do they have strong long range (sniper rifle) and close range (SMG, learn to use it) weaponry, but they also specialise in ammo powers that lock down the opposition and abilities that damage and distract. They're arguably the most fluid class.

Engineers are front line battlefield controllers, combining their drones with the ability to freeze or burn living enemies and shut down or turn synthetic ones. A well played engineer turns the battlefield into a chaotic mess, throwing the enemy lines into confusion, and then moving in for the kill. It's arguably the second most aggressive class after the vanguard.

Modifié par tangofish, 18 février 2010 - 03:17 .


#19
lazorexplosion

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Facepalm. I don't even know where to start...

#20
SmilingMirror

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No opinion on the Sentinel or Adept? sadface.

#21
archurban

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well, I finished the game three times. first one was soldier which I wanted to see how many weapons I could possibly throw to enemies. it wasn't bad. second was Engineer. well, weapons are not powerful enough to destruct even it comes with all kins of tech skill which is not really helped me. last boss fight, it took longer to defeat human reaper. I think that soldier class took half time to finish. last one was vanguard just like Jacob. biotic power was interesting. but I wanted more. I don't know what I will choose next if I will play it again. I want combination among good weapon choice, tech & bio power. but I don't think that any class has all. I don't know. what about infiltrator? never tried it.

#22
Harry Voyager

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From what I'm given to understand, you only get to upgrade/add a new weapon once per character, no matter how many times you play through.

On using the Soldier, to me, the Soldier's strength is the array of squad ammo powers, coupled with the ability to use both the LMG and a sniper rifle.  The Revenet is very nice, as it combines high damage output with excellent ammo efficiency.  A full load of LMG rounds packs more than twice the total damage of any other AR in the game, and you get over 100 rounds per thermal clip.  Now, if you get the LMG, you're stuck with "just" the Viper as your long ranged gun, but I've found most enemies on Veteran only take 1-2 Viper rounds to the head before they're dead, so to my mind, the Widow ends up being somewhat wasteful.  The "slow-mo" may be common in games, but it's still excellent for lining up heatshots with.

As for the squad ammo powers, while other class get them as well, Soldier is the only class that covers the full set, with Disrupter, Incindiary, Cryo, and the option to add in another ammo type later in the game.  The ability to give the full squad an ammo type greatly improves the damage output of your less combat oriented team members:  Legion + Tali + Squad Disruptor ammo == Tossed Geth Salad.  Legion+Samara+Disruptor and Warp Ammo == Tossed everything.  Oh, and you can machine-gun somebody's face too, while you're at it.

The wide array of weaponry, versitile situational buffs, and durability combined with speed means that the soldier can aproach any given engagement with a wide array of options.  You aren't tied to a range, you're hard to pin down, and you're much freer in the allies you can use,  which means you can focus on exploiting your targets' weaknesses, rather than trying to bend the battle to your strengths.

It's not to say that the other classes aren't good in their own way, but I've always gravitated to a generalist combat  style.

Harry Voyager

#23
xedgorex

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Have you noticed how most people who trash this game have never played it or have no idea what they're talking about. They watched a video online or are just poor gamers and came on the interwebs to rant and rave.



and are 12.

#24
Kronner

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IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!

#25
thisisme8

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Kronner wrote...

IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!


You only dislike the Engineer because you play it like an Engineer.  RamsenC, Sinosleep, Darnalak, and myself have all admitted to having Vanguarditis.   We play every class like it was a Vanguard.  They're all so much funner that way.  Well, Charge is a bit slower when you have to actually hoof it to the enemy, but you can't have everything, right?

Edit...  I'm also joking.  Well, kind of.

Modifié par thisisme8, 18 février 2010 - 06:44 .