Soldier: His main attribute is his weapon specializations, but if you have the patience to play through the game at least two times (assuming this works) you can get the same special weapons as a soldier on his first playthrough. Adrenaline rush isn't all that cool either; its just another gaming cliche of slow-mo coupled with high damage. This seems to be the direct opposite of Mass Effect, where the soldier was the one class that was the most distinct, all the other classes were carbon copies of the characters in game, same powers and all.
What I would have liked to see: Make heavy weapons exclusive to the soldier. All the other classes are biotic and tech oriented in some way, the soldier should have a quality of his own. I don't think that it makes sense for the adept to be just as able to carry a portable nuke like the soldier. Plus, you can get by the game's bosses without using heavy weapons, I took out the reaper at the end with only 1 nuke (which whittled like 1/5 health) and a claymore shotgun playing as a Vanguard on Insanity. You just need a LOT of patience.
Infiltrator: His attributes are the ability to use a sniper rifle (which can easily be gained by weapon specialization), cloaking, and some tech ablilties. The infiltrator can look down the rifle and enter slow-mo, so can the soldier, maybe with an even slower slow mo that the infiltrator. And it doesnt help that the infiltrator has low ammo for the heavy pistol and the sniper rifle. (I refuse to use the SMG because it's in all the other classes, save soldier)
Addressing the cloak, I dont see how Mass Effect 2 can have stealth elements when its such a combat oriented game. I don't even think it was executed right, as soon as it wears off enemies automatically pin me down with fire, I dont get a chance to flank them, unless I fire at them with my rifle before the cloak wears off.
What I would have liked to see: Give him some extra ammo for the sniper rifle. Its the only thing that makes him special compared to the other classes. I think it would have been awesome if he could curve his bullets like the biotic or tech abilities, but then it would seem more like Wanted, and it wouldnt really fit in with the ME universe, would it? As for cloak, I think the AI has to be reworked to create a line of sight/awareness. The only reason why I use cloak is for the damage boost, and I think there's something wrong with that.
Engineer: The only unique trait this class has is the combat drone. One on one, it can be useful, but the many one on one situations that you are in usually involve a boss that is barely affected by the drone. It doesn't help that he also has low ammo for the heavy pistol and has the weak SMG to make up for it, just like the Vanguard, the Adept, and the Sentinel. His attacks are pretty heavy, but the cooldowns take a long time too. It kinda feels like playing as a stripped down Adept, as I don't seem to use drones that often.
What I would have liked to see: Maybe instead of that cookie cutter AI hack, give Shepard direct command over the hacked enemy, Shepard stays in cover and controls the hacked Mech and takes fools out with it. I always wondered what it would be like to have those shuriken pistols that the LOKIs have, those do a ridiculous amount of damage.
The good:
Vanguard: The most original and distinct class in this game, I found it thrilling to whip an Eclipse merc in the air with my Heavy Charge, see him flipped upside down, fill him up with a Claymore shot (with a hint of inferno powerup) and send him burning down Dantius tower, kinda like the king in the Lord of the Rings 3. Biotic charge changes the mechanics of Mass Effect 2 completely, you can use the shotgun for any situation at hand. Outrunning Harbinger with Biotic Charge and releasing the heat on Insanity brought back memories of beating Mile High Club on Veteran. (I even think I beat the stage with less than 60 seconds, but no matter how fast I was, Tali dies.
Well, thats my opinion. What about yours?




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