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The good and the bad - classes


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#26
blank1

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thisisme8 wrote...

Kronner wrote...

IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!


You only dislike the Engineer because you play it like an Engineer.  RamsenC, Sinosleep, Darnalak, and myself have all admitted to having Vanguarditis.   We play every class like it was a Vanguard.  They're all so much funner that way.  Well, Charge is a bit slower when you have to actually hoof it to the enemy, but you can't have everything, right?

Edit...  I'm also joking.  Well, kind of.


I just think that aggressive play is more fun than passive, sit back and spam abilities play. Vanguards lend themselves to aggressive play... because there really isn't another way to play a Vanguard without becoming a Soldier-lite.

For example, Soldier is always my first class and always my "canon" Shep. My strategy is simple: run at enemy guns blazing. If I finish a few people off by bashing their skulls in, I did something right. I took this style over to my Adept, except I'd Warp detonate btches all over the map... while running forward guns blazing. It was so much more fun than just relaxing in cover and calmly detonating.

#27
Invalidcode

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thisisme8 wrote...

Kronner wrote...

IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!


You only dislike the Engineer because you play it like an Engineer.  RamsenC, Sinosleep, Darnalak, and myself have all admitted to having Vanguarditis.   We play every class like it was a Vanguard.  They're all so much funner that way.  Well, Charge is a bit slower when you have to actually hoof it to the enemy, but you can't have everything, right?

Edit...  I'm also joking.  Well, kind of.


I love Vanguard too! On my 3rd one acutally...One of the best thing about Vanguard is that you can clean the whole map while your screen is flashing red all the time, take about battle thrill.

Engineer is really fun, especially when you abuse the Drone.

#28
Blue_dodo

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tangofish wrote...

Why is it that the classes are being judged only by their unique abilities? It's the combination of all abilities they have, not just the exclusive ones, that determines how a class plays. Let's look at the classes the OP thinks are lacking...

Soldiers aren't just defined by adrenaline rush, but also by their access to all weapons and more ammo abilities than anyone else. Everything is focused on bringing the right guns to bear and getting the most out of them.

Infiltrators use a variety of tools to fill a precision attack role, both in long range and short (oh, and not using the SMG is just silly). They move freely, aiming to quickly take down the most dangerous enemies without retaliation. To this end not only do they have strong long range (sniper rifle) and close range (SMG, learn to use it) weaponry, but they also specialise in ammo powers that lock down the opposition and abilities that damage and distract. They're arguably the most fluid class.

Engineers are front line battlefield controllers, combining their drones with the ability to freeze or burn living enemies and shut down or turn synthetic ones. A well played engineer turns the battlefield into a chaotic mess, throwing the enemy lines into confusion, and then moving in for the kill. It's arguably the second most aggressive class after the vanguard.


the last part is true try using nueroshock and cryo blast  :P



anyways op does not even mentio sentinal or adapts

sentinal: great for absorbing damage also the best at stripping defenses main issue comes with the fact that there combat abilites are weak and they arent particulerly skilled in either tech or biotics.

adapt: I cant really place these guy in a standerd catagory hmmm...anyways fun too play but defenses are a REAL problem especially in higher difficulties,reave makes it  easier though

btw my "cannon" sheep is a male renegade  infiltratior/ vangaurd ,my first was infiltrator but my more complete,and still not done with the first game (not a fan of the first game) is the vangaurd

Modifié par Blue_dodo, 18 février 2010 - 07:03 .


#29
blank1

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Invalidcode wrote...

thisisme8 wrote...

Kronner wrote...

IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!


You only dislike the Engineer because you play it like an Engineer.  RamsenC, Sinosleep, Darnalak, and myself have all admitted to having Vanguarditis.   We play every class like it was a Vanguard.  They're all so much funner that way.  Well, Charge is a bit slower when you have to actually hoof it to the enemy, but you can't have everything, right?

Edit...  I'm also joking.  Well, kind of.


I love Vanguard too! On my 3rd one acutally...One of the best thing about Vanguard is that you can clean the whole map while your screen is flashing red all the time, take about battle thrill.

Engineer is really fun, especially when you abuse the Drone.


I wish I found Vanguard as fun as some other people do :(. I tried
one out, and ended up missing all the little things on my Soldier that
Charge just bypasses. Charge brings right up to a guy for skull
smashing. With my Soldier, I'd have to mow down all his buddies before
I got to him and promptly beat his face in.

#30
Kronner

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thisisme8 wrote...

Kronner wrote...

IMHO all classes are great and powerful, if you find it boring then its just your personal preference. For example, I do not enjoy Engineer, but I like the rest and love the Vanguard!


You only dislike the Engineer because you play it like an Engineer.  RamsenC, Sinosleep, Darnalak, and myself have all admitted to having Vanguarditis.   We play every class like it was a Vanguard.  They're all so much funner that way.  Well, Charge is a bit slower when you have to actually hoof it to the enemy, but you can't have everything, right?

Edit...  I'm also joking.  Well, kind of.


Well, I tried it myself, watched your videos etc, but it is still boring. Engineer played like a Vanguard feels like Vanguard lite, at best. So whats the point of playing it like that, though I do understand other people enjoy Engineer!

Modifié par Kronner, 18 février 2010 - 07:17 .


#31
Akai San Kaku Tou

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There is the problem of Warp spam in the case of the Adept and the Sentinel. They require little tweaks to Throw and Shockwave to make them more useful (maybe deal small damage but not have any physic effect for protected enemies).

Cryo powers issue is well known and debated by everybody I will just mention and pass.

Besides that Enhanced Cloak is such a bad choice. You can already increase cloak duration through an upgrade and why would anyone spend more time not regenerating their shields and health not to mention not having a cooldown on powers? It should be tweaked to have chance to compete with the Assassination Cloak. Maybe it could permit regeneration of shields and health at half strength without having a longer duration.

All the classes are interesting to play in my opinion. What they require is they should be adjusted permit more than a single build at higher levels of difficulty (for example not all Adepts should take Heavy Warp and eschew Throw). Balancing them to allow more diversity and options (thus more fun) is more important than balancing them among themselves in my opinion.

Modifié par Akai San Kaku Tou, 18 février 2010 - 11:50 .


#32
Besetment

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[quote]Falchion729 wrote...
Soldier: His main attribute is his weapon specializations, but if you have the patience to play through the game at least two times (assuming this works) you can get the same special weapons as a soldier on his first playthrough.[/quote]

Wrong. Advanced Weapon Training is only available once. When you import your character into NG+, the option for Advanced Weapon Training doesn't even appear.

[quote]Falchion729 wrote...
Infiltrator: His attributes are the
ability to use a sniper rifle (which can easily be gained by weapon
specialization), cloaking, and some tech ablilties. The infiltrator can
look down the rifle and enter slow-mo, so can the soldier,
[/quote]

Wrong.
Soldier does not get automatic time dilation when scoping. Soldiers
have to choose when they enter time dilation by activating Adrenaline
Rush.


[/quote]

#33
thisisme8

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Akai San Kaku Tou wrote...

Besides that Enhanced Cloak is such a bad choice. You can already increase cloak duration through an upgrade and why would anyone spend more time not regenerating their shields and health not to mention not having a cooldown on powers? It should be tweaked to have chance to compete with the Assassination Cloak. Maybe it could permit regeneration of shields and health at half strength without having a longer duration.


I haven't gotten high enough with my Infiltrator to get a max skill, can you elaborate on the difference betweent the two evolved Cloak powers?

Akai San Kaku Tou wrote...

Cryo powers issue is well known and debated by everybody I will just mention and pass.


Don't even think about it....  I'm watching you.

#34
Besetment

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Enhanced Cloak gives 8 seconds of cloak time and 40% damage boost. Assassination Cloak gives 6 seconds of cloak time and 75% damage boost. Cloak duration doesn't matter so much if you use it mainly as a damage booster with sniper rifles as firing uncloaks you anyway.



The only reason to use Enhanced Cloak is for defensive play (running away when you are nearly dead) or using it to skip fights entirely.

#35
thisisme8

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Besetment wrote...

Enhanced Cloak gives 8 seconds of cloak time and 40% damage boost. Assassination Cloak gives 6 seconds of cloak time and 75% damage boost. Cloak duration doesn't matter so much if you use it mainly as a damage booster with sniper rifles as firing uncloaks you anyway.

The only reason to use Enhanced Cloak is for defensive play (running away when you are nearly dead) or using it to skip fights entirely.


I see.  I take it the Operative skill is much like the other class' passive:

One gives more of a damage boost while the other improves recharge, health, and Paragon/Renegade?

#36
Anew614

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Falchion729 wrote...

They do play a lot more uniquely than ME1, but I believe that no game is perfect and that there is always room for improvement. I don't like to play through a class a second time because there really isn't an incentive too, you are already at level 30 and you have to re mine the planets and re do all the conversations, even though there is a skip button its a small pain, hence I don't know about the weapons as earlier mentioned.

That brings up another point, there isn't as much replayability after you beat the game as one class. Unlike in ME1, where you could find new weapons, new upgrades for your weapons, and level up further, in ME2, it seems that the only thing that you can do is just do all the missions left over or just start again as a new class, but that should be a discussion for another topic.


I agree with the losing of all your upgrades with your lvl 30 character  i even open a thread bout  it a while back but the truth is nothing is gonna be done bout it, and by the looks of it and ive been saying this for a while now that i get the distinct feeling mass efffect 2 is not gonna get any sort patch what so ever. Weather it be for bugs or gameplay machanics because everytime the topic comes out there's no comment on it from the devs.

#37
EverteMax

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Seriously, I had fun with all classes. Mainly due to the reason I play them like they should. I didn't take one play style and fit all the classes in it. No offence to people who does that, everybody enjoys their the game the way they should. I just find that I enjoy it better when I play to the strengths of the class.

This problem of classes in ME2 is so prevalent because hey, each of them are so unique that there are distinct differences which some people prefer and not others. My only advice is: either you adapt to the class OR you find a class that fits you. Simple as that.

Enjoy the game people.

#38
Roxlimn

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thisisme:



An interesting insight. I may have Adeptitis - I keep trying to play everything like an effects-class. Great for Adept and Sentinel and Engineer, but the Soldier is boring me to tears.

#39
JaegerBane

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Falchion, with respect, I can't help but feel that you've been hit with an agressive form of the Vanguarditis virus a lot of us are suffering from - only your case is so severe it's made you delirious.

The idea of restricting Heavy Weapons just to soldiers is nothing short of horrible. They were originally brought in to spice up grenades and hence should be kept as a Shep only thing - but not a class feature. If we're going down that route then I suggest you also provide ideas for a set of uber-biotics for all biotic classes, so the other classes still maintain the same choice.

Infiltrators already sit at the top of the pile in terms of power. The ability to both wield the Widow and become invisible is a potent combo that you clearly haven't realised how to use.

Hell, the only thing I agree on is the Vanguard is the distinct class of the ME2 bunch.

Modifié par JaegerBane, 18 février 2010 - 05:26 .


#40
Orfinn

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Mitch0821 wrote...

I'm curious as to what your problem is with the SMG? I personally love the Tempest SMG, it's like a mini LMG with less range and shoots faster on full auto.


The Shuriken aint bad either. I like its better focus fire. I just dont understands why the descriptions says that certain weapons are upgrades of the others. They all certainly have their uses In my opinion.

Modifié par Orfinn, 18 février 2010 - 05:52 .