So anyway, can somebody describe to me the process of successfully applying tints to custom models? I've created a tint map (by editing the individual channels of the diffuse map), and I'm not really sure what to do about the normal and specular maps (I just copied the diffuse map for now to see if anything would work for me, so if anybody has any tips on properly creating those, here's the place to put them).
Thanks!
Modifié par Gammastar, 20 février 2010 - 11:49 .





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