Horde mode missing?
#26
Posté 18 février 2010 - 11:13
#27
Posté 18 février 2010 - 11:14
nicodeemus327 wrote...
Why are people so against Multiplayer?
Horde Mode doesn't really sit well with the "perceived experience" of Mass Effect for one thing. Its a story driven TPS/RPG, not an action TPS.
In addition to that I dont think the mass effect engine as it stands is coded for multiplayer. So, in order to impliment a multiplayer mode a massive amount of time and resources would have to be dumped into re-building the engine. I for one would rather see all that energy put into additional content.
#28
Posté 18 février 2010 - 11:15
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
#29
Guest_blackrhubarb 2.0_*
Posté 18 février 2010 - 11:16
Guest_blackrhubarb 2.0_*
Stanley Woo wrote...
Why would I be kidding? Is there something about me that screams "this dude has a working familiarity with Gears of War 1 and 2"? I'm not sure if I should feel flattered or a little insulted by that.
It's the real world, blackrhubarb 2.0, not everyone is going to have the same videogame experiences as you.
Considering you work in the industry, I thought you would at least know about it. I didn't mean it to be insulting, but it's very surprising.
#30
Posté 18 février 2010 - 11:17
Enraged Chicken wrote...
nicodeemus327 wrote...
Why are people so against Multiplayer?
So, in order to impliment a multiplayer mode a massive amount of time and resources would have to be dumped into re-building the engine. I for one would rather see all that energy put into additional content.
I don't think it works like that. Adding multiplayer doesn't have to diminish singler player. Hiring a network programmer doesn't mean you have to fire an artist or writer.
#31
Posté 18 février 2010 - 11:18
Stanley Woo wrote...
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
just watch this video and see by yourself :
#32
Posté 18 février 2010 - 11:18
It is apparently a trend in shooter style games.
Basically, it's like an arena where enemies come in 'waves' at the player with increasing difficulty as waves are beaten.
Seems like every shooter is defunct if they don't include this mode in todays gamings, since it has gained popularity with the shooter fans.
I had a first experience with it on Borderlands, in the 'Mad Moxxi' DLC.
I can say, it is only really fun in an online scenario with friends. Otherwise, it's pretty stale and actually rather boring.
Cheers,
EDIT* I don't think horde wave would suit the ME we have now.
ME1 and 2 are single player games, with a story focus.
ME is not about multiplay at all. Just because it has a shooter side, doesn't reinforce this logic. The game excels because of the story and developments.
If anything is added in DLC etc, I would much prefer more character driven things, like armors, items, and more depth into the ME universe than a repetitive combat scenario that is primarily garnered to games where the shooter aspect is the total focus.
I have Borderlands etc for those gaming desires, and it's definitely not what I play ME for at all. I would rather they build upon the reason I play ME.
Modifié par gr00grams, 18 février 2010 - 11:22 .
#33
Posté 18 février 2010 - 11:19
Oh, I know the titles, and I know what kind of game Gears of War is, I just wasn't familiar with "horde mode." I'm primarily a single-player-game guy, even in MMOs.blackrhubarb 2.0 wrote...
Considering you work in the industry, I thought you would at least know about it. I didn't mean it to be insulting, but it's very surprising.
#34
Posté 18 février 2010 - 11:19
Get over it.
Modifié par FlashedMyDrive, 18 février 2010 - 11:20 .
#35
Posté 18 février 2010 - 11:21
Stanley Woo wrote...
Why would I be kidding? Is there something about me that screams "this dude has a working familiarity with Gears of War 1 and 2"? I'm not sure if I should feel flattered or a little insulted by that.blackrhubarb 2.0 wrote...
Stanley Woo wrote...
What the heck is "horde mode"?
You're kidding, right?
It's the real world, blackrhubarb 2.0, not everyone is going to have the same videogame experiences as you.
You have a point Stanley. Unfortunately, a lot of people would like to think that seeing you do work for a game developer you would know everything there is to know about gaming. I mean, seriously, what kind of loser doesn't know what "Horde" mode is?!?!? Secondly, a lot of people would like to believe that you do not work in the real world - That you really work at a place that has actual Turains making you coffee and Asari strippers in the cafeteria every day.
I fall into that second group of people....
#36
Posté 18 février 2010 - 11:21
yoomazir wrote...
Stanley Woo wrote...
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
just watch this video and see by yourself :
Gears of war is fun, but if you are insinuating that ME needs to be more like GoW, that is a big NO.
#37
Posté 18 février 2010 - 11:24
#38
Posté 18 février 2010 - 11:24
#39
Posté 18 février 2010 - 11:26
FlashedMyDrive wrote...
yoomazir wrote...
Stanley Woo wrote...
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
just watch this video and see by yourself :
Gears of war is fun, but if you are insinuating that ME needs to be more like GoW, that is a big NO.
Why? Because its Gears of War? There might be something (I wouldn't know since I haven't played the games) it does right that Mass Effect could learn from. Main stream knee jerking.
Modifié par nicodeemus327, 18 février 2010 - 11:28 .
#40
Posté 18 février 2010 - 11:26
Ok, now am I watching an example of how things should be done, or of how not to do things?yoomazir wrote...
Stanley Woo wrote...
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
just watch this video and see by yourself :
And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?
Everyone perceives things slightly differently, and everyone's got their own preferences. If you want to compare ME to GoW, or if you want ME to be more or less like GoW, be specific in what you'd like to see or what, in your opinion, we could possibly change/improve.
I'm not saying it's going to happen, or that we would necessarily agree with you, but the more specific you can be, the easier it is to be on the same page.
#41
Posté 18 février 2010 - 11:29
obie191970 wrote...
You have a point Stanley. Unfortunately, a lot of people would like to think that seeing you do work for a game developer you would know everything there is to know about gaming. I mean, seriously, what kind of loser doesn't know what "Horde" mode is?!?!? Secondly, a lot of people would like to believe that you do not work in the real world - That you really work at a place that has actual Turains making you coffee and Asari strippers in the cafeteria every day.
I fall into that second group of people....
I have heard rumors of a purple monkey they keep at the BW office the pees maple syrup and poos waffles. That is a world I would like to live in.
Oh and horde mode sucks as a single player experiance. SO to make it a really viable option multiplayer would need to be patched in. Something that I do not see happening.
#42
Posté 18 février 2010 - 11:29
And how do you figure that ? Implementing mp into any game uses up the same resource as implementing sp does -it's called money. It's quantity is limited for each project. Using up parts of it for the guys writing the mp code lesses the amount that can be spent on the sp campaign.nicodeemus327 wrote...
I don't think it works like that. Adding multiplayer doesn't have to diminish singler player. Hiring a network programmer doesn't mean you have to fire an artist or writer.
Artists and writers get cheques, too. If there is less money going around you get less artists and writers for the sp campaign.
So mp = bad.
Please BW, keep mp far, far away from anything ME.
Modifié par GreenSoda, 18 février 2010 - 11:30 .
#43
Posté 18 février 2010 - 11:29
#44
Posté 18 février 2010 - 11:30
Then I shouldn't talk about the Volus doormen or the Krogan security force, right? Yeah, real world does put a damper on things, doesn't it? That's why I'm glad I work in the world of make-believe and can sit on my throne in this ivory tower looking down on all y'all.obie191970 wrote...
You have a point Stanley. Unfortunately, a lot of people would like to think that seeing you do work for a game developer you would know everything there is to know about gaming. I mean, seriously, what kind of loser doesn't know what "Horde" mode is?!?!? Secondly, a lot of people would like to believe that you do not work in the real world - That you really work at a place that has actual Turains making you coffee and Asari strippers in the cafeteria every day.
I fall into that second group of people....
...before finishing this story and dialogue review... stoopid real world. I want a pony.
#45
Posté 18 février 2010 - 11:30
And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?
None of this. Just endless enemies for the player.
If you read my previous post in this thread, I don't think it's a direction I would welcome to the ME universe. I strongly oppose it. I would rather you BioWare folks do what you do best, engaging story, rpg elements etc. More items, armors, character depth, etc.
I have access to almost infinite amounts of 'shooters' as they are all the rage now to get these other gaming fixes, but there are very few games that have focus like ME in OTHER areas.
#46
Posté 18 février 2010 - 11:34
#47
Posté 18 février 2010 - 11:35
#48
Posté 18 février 2010 - 11:36
Stanley Woo wrote...
Then I shouldn't talk about the Volus doormen or the Krogan security force, right? Yeah, real world does put a damper on things, doesn't it? That's why I'm glad I work in the world of make-believe and can sit on my throne in this ivory tower looking down on all y'all.obie191970 wrote...
You have a point Stanley. Unfortunately, a lot of people would like to think that seeing you do work for a game developer you would know everything there is to know about gaming. I mean, seriously, what kind of loser doesn't know what "Horde" mode is?!?!? Secondly, a lot of people would like to believe that you do not work in the real world - That you really work at a place that has actual Turains making you coffee and Asari strippers in the cafeteria every day.
I fall into that second group of people....
...before finishing this story and dialogue review... stoopid real world. I want a pony.
WOW........just wow
#49
Guest_blackrhubarb 2.0_*
Posté 18 février 2010 - 11:36
Guest_blackrhubarb 2.0_*
Stanley Woo wrote...
Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?roflspam wrote...
Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.
The cover is too sticky while storming and you can't turn to avoid sticking to cover while storming. It would also give you an idea why the combat areas seem generic. It's because we see the same type of level design in many games. This applies to the GoW SP also.
Wouldn't you consider it an advantage in QA to play many games from different devs and genres?
#50
Posté 18 février 2010 - 11:40
Maybe if they choose to make a pure fps in the ME universe in the future.
Personally no.




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