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Horde mode missing?


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#51
nicodeemus327

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gr00grams wrote...

Basically they want an endless wave of enemies for the combat junkies.

And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?


None of this. Just endless enemies for the player.

If you read my previous post in this thread, I don't think it's a direction I would welcome to the ME universe. I strongly oppose it. I would rather you BioWare folks do what you do best, engaging story, rpg elements etc. More items, armors, character depth, etc.

I have access to almost infinite amounts of 'shooters' as they are all the rage now to get these other gaming fixes, but there are very few games that have focus like ME in OTHER areas.


They aren't diametrically opposed as some people would think. Saying "the money could be spent elsewhere" is an oversimplification of software design. Often it isn't money that prevents something from being developed. It's time. Having more money doesn't magically translate into more features whatever they may be.

Modifié par nicodeemus327, 18 février 2010 - 11:42 .


#52
Skilled Seeker

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RhedmondBarry wrote...

After ME3 there should be some sort of addition to the series, be it MMO or something else. The reason people want a multiplayer experience is to feel more immersed in the world, you know with REAL people, not NPC's. Doesn't mean there would be a frag fest, in fact there are no grenades! Some people, including myself, would enjoy being in the ME universe and just communicating with others, talking about different planets, bases, ports, systems, whatever that we have been to. Some comments I am seeing are very arrogant and lacking of any intuitive thought. Thank FLYING SPAHGETTI MONSTER that companies such as Bioware have research teams and don't listen to the minority of people on here, because I am sure after ME3 they will be looking to expand the franchise.



#53
ratzerman

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A horde mode? Hasn't Bioware coddled the shooter fans enough already?

#54
gr00grams

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They aren't diametrically opposed as some people would think. Saying "the money could be spent elsewhere" is an oversimplification of software design. Often it isn't money that prevents something from being developed. It's time. Having more money doesn't magically translate into more features whatever they may be.




It's not about any of this.

It's I can play so many shooters with this stuff, as there are so many of them.

There are so few, almost none that have game focus like Mass Effect 1 and 2.



I would simply prefer that they focus on those reasons over making other ones, as there isn't a lot of selection for games like this, while shooters are a dime a dozen.



Has nothing to do with money, resources, time etc. It's that ME1/2 are very rare styles of game, so I would prefer they add more of what makes it unique, than adding in elements that are in abundance.

#55
nicodeemus327

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gr00grams wrote...

Has nothing to do with money, resources, time etc. It's that ME1/2 are very rare styles of game, so I would prefer they add more of what makes it unique, than adding in elements that are in abundance.


That's a fast contradiction. In two sentences no less. Impressive.

#56
gr00grams

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You lost me, or I didn't write it out properly.



ME1 and 2 are very unique games.

That is the reason they are among my favorites.



I would simply prefer they add more content of this sort, than more strictly shooter stuff. More story, more character customizations, items, armors, etc. RPG mechanics in the combat, not just more combat; like have a shield/barrier/armor resistances system for the player, not just enemies. It would also make geth shield/barrier/fortification more valuable too.



Better now?

#57
nicodeemus327

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gr00grams wrote...

You lost me, or I didn't write it out properly.

ME1 and 2 are very unique games.
That is the reason they are among my favorites.

I would simply prefer they add more content of this sort, than more strictly shooter stuff. More story, more character customizations, items, armors, etc. RPG mechanics in the combat, not just more combat; like have a shield/barrier/armor resistances system for the player, not just enemies. It would also make geth shield/barrier/fortification more valuable too.

Better now?


Not really. If it's not about resources then you can have both. Why be opposed?

#58
gr00grams

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I am not directly opposed.



It's this;



Anytime, given any chance for new content in ME I would prefer it in the areas that make it unique.



This means, that any content that ever comes out for it, I would prefer otherwise.

So anytime it could possibly be;



THIS or THAT, I would choose THIS (hypothetical example).

Meaning that anytime a horde mode, or similar comes into direct comparison with more story, depth in characters, RPG elements etc, etc etc, that I hope the latter wins.



It's not that I hate shooter stuff, it's just they are in abundance. There's tons of them.

So I just hope it always gets cut to favor more content in the areas ME1/2 excel in.



It's nothing personal ;)

#59
nicodeemus327

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I'm just saying it doesn't really work like this. Having multiplayer doesn't mean you'd lose three characters and four assignments (make up examples of course). There would be no extra opportunity to add more of the content you'd like. However there could be an opportunity to add multiplayer. Too many people seem opposed to the idea because they think there's a 1 to 1 cause and effect relationship which isn't always true.

Modifié par nicodeemus327, 19 février 2010 - 12:24 .


#60
valiala

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actually a horde mode was in one of the first rumors about Mass Effect 2

I remember it saying that the game would have 5-player co-op

#61
gr00grams

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I'm just saying it doesn't really work like this. Having multiplayer doesn't mean you'd lose three characters and four assignments (make up examples of course). There would be no extra opportunity to add more of the content you'd like. However there could be an opportunity to add multiplayer. Too many people seem opposed to the idea because they think there's a 1 to 1 cause and effect relationship which isn't always true.




Again, it's not hatred of horde, MP, anything etc.



I just simply hope (in my own hopes) that any further development is on other things, the reasons I play ME 1 and 2, the reasons they are among my favorites. This unfortunately is not horde modes, or MP components.



We just have different desires is all, nothing wrong with that ;)

#62
Stanley Woo

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blackrhubarb 2.0 wrote...
Wouldn't you consider it an advantage in QA to play many games from different devs and genres?

I do consider it an advantage. I don't, however, assume that Gears of War is the only game out there.

Games I've had to play only sporadically due to lack of time: Star Trek Online, Civ 4, Soul Calibur 4, Dynasty Warriors 6, Brutal Legend, Rock Band, BioShock, Borderlands, Torchlight, Batman: Arkham Asylum.

And that's just videogames. I also run a Deadlands game, planning a Heroes Unlimited game, and play Urban Arcana, Legend of the Five Rings, Scion, and Ravenloft.

Many games, different developers, different genres. Check. :)

#63
valiala

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I think Bioware should try different things with the single-player experience they have instead of jumping into multiplayer

perhaps missions with different playable characters set in different places, etc

#64
Guest_blackrhubarb 2.0_*

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Stanley Woo wrote...


I do consider it an advantage. I don't, however, assume that Gears of War is the only game out there.

Games
I've had to play only sporadically due to lack of time: Star Trek
Online, Civ 4, Soul Calibur 4, Dynasty Warriors 6, Brutal Legend, Rock
Band, BioShock, Borderlands, Torchlight, Batman: Arkham Asylum.

And
that's just videogames. I also run a Deadlands game, planning a Heroes
Unlimited game, and play Urban Arcana, Legend of the Five Rings, Scion,
and Ravenloft.

Many games, different developers, different genres. Check. :)


I don't mean as a personal pursuit. I mean play other games when developing your own in order to make it better. Even trying ones you wouldn't normally play. There wasn't any sort of comparison to other games when ME2 was being developed?

Modifié par blackrhubarb 2.0, 19 février 2010 - 12:48 .


#65
yoomazir

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Stanley Woo wrote...

yoomazir wrote...

Stanley Woo wrote...

roflspam wrote...

Having a multiplayer mode would force Bioware to further polish the gunplay, which can only be a good thing.

Why would it force BioWre to change anything, and what, in your opinion, needs to be "polished" in the combat?


just watch this video and see by yourself :


Ok, now am I watching an example of how things should be done, or of how not to do things?

And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?

Everyone perceives things slightly differently, and everyone's got their own preferences. If you want to compare ME to GoW, or if you want ME to be more or less like GoW, be specific in what you'd like to see or what, in your opinion, we could possibly change/improve.

I'm not saying it's going to happen, or that we would necessarily agree with you, but the more specific you can be, the easier it is to be on the same page.


I just wanted to show you what was the horde mode dude,since you didn't knew about it, that's all....
Honestly, I would hate seeing that kind of mode in ME.

Modifié par yoomazir, 19 février 2010 - 07:37 .


#66
Dethateer

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Stanley Woo wrote...

Games I've had to play only sporadically due to lack of time: Star Trek Online, Civ 4, Soul Calibur 4, Dynasty Warriors 6, Brutal Legend, Rock Band, BioShock, Borderlands, Torchlight, Batman: Arkham Asylum.

And that's just videogames. I also run a Deadlands game, planning a Heroes Unlimited game, and play Urban Arcana, Legend of the Five Rings, Scion, and Ravenloft.


No tabletop Warhammer 40k?

#67
Sleepicub09

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Stanley Woo wrote...

Ok, now am I watching an example of how things should be done, or of how not to do things?

And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?

Everyone perceives things slightly differently, and everyone's got their own preferences. If you want to compare ME to GoW, or if you want ME to be more or less like GoW, be specific in what you'd like to see or what, in your opinion, we could possibly change/improve.

I'm not saying it's going to happen, or that we would necessarily agree with you, but the more specific you can be, the easier it is to be on the same page.

aaaaahhhhhh too many question in one post

cannot compute

cannot compute 

cannot compute

*brain explode*

#68
Inarai

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nicodeemus327 wrote...

gr00grams wrote...

You lost me, or I didn't write it out properly.

ME1 and 2 are very unique games.
That is the reason they are among my favorites.

I would simply prefer they add more content of this sort, than more strictly shooter stuff. More story, more character customizations, items, armors, etc. RPG mechanics in the combat, not just more combat; like have a shield/barrier/armor resistances system for the player, not just enemies. It would also make geth shield/barrier/fortification more valuable too.

Better now?


Not really. If it's not about resources then you can have both. Why be opposed?


Because resources are always limited, and this would be a mountain of extra work at all stages of game creation?

#69
corebit

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Gears of War is severely overrated. And I don't want anymore shooter crap in my Bioware games thank you very much.

#70
Zimmy42

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Everyone here realises that unless certain class powers were reworked you couldn't have multiplayer anyway?



What happens to all the people you're connected to real time everytime you hit adrenaline rush or as an infiltrator use sniper time?



Can't freeze time for just one person in a match.



All the other reasons against this idea have been pretty firmly described though.

#71
ME2Shephard

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valiala wrote...

actually a horde mode was in one of the first rumors about Mass Effect 2
I remember it saying that the game would have 5-player co-op


Rumors are just speculation bro. Did it have it in the game? No. Should it be in the game? I believe not. But hey to each is own. I think the game is better off with out Multiplayer. The time, resourses, and money that would be put into not just the design but the updates that would have come about regularly would be high. I would prefer content that help the games story or customization because I feel it was lacking in both catagories. And if you want a single player horde mode, download Pinnacle Station in the first game. Its essentially the same thing except the enemies don't get more difficult.

#72
Inarai

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blackrhubarb 2.0 wrote...

Stanley Woo wrote...


I do consider it an advantage. I don't, however, assume that Gears of War is the only game out there.

Games
I've had to play only sporadically due to lack of time: Star Trek
Online, Civ 4, Soul Calibur 4, Dynasty Warriors 6, Brutal Legend, Rock
Band, BioShock, Borderlands, Torchlight, Batman: Arkham Asylum.

And
that's just videogames. I also run a Deadlands game, planning a Heroes
Unlimited game, and play Urban Arcana, Legend of the Five Rings, Scion,
and Ravenloft.

Many games, different developers, different genres. Check. :)


I don't mean as a personal pursuit. I mean play other games when developing your own in order to make it better. Even trying ones you wouldn't normally play. There wasn't any sort of comparison to other games when ME2 was being developed?


Any comparison made would only be of use if it was relevant comparison.

Horde mode is not relevant comparison, because ME2 is not a multi-player game, nor a mindless shoot everything that moves game.  I still enjoy those games, but this isn't one of them.  It is an entirely different sort of game, and needs to be designed as what it is.  Attempting to shoehorn things in from other games that just don't belong is a bad thing.

#73
Riot Inducer

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ok, this is probably the fifth thread I've responded too asking for or titled with something to do with "horde mode".



I'm against multiplayer, Mass Effect is a story driven game, more over it's a consistent story driven game, you play the story and level up your various combat abilities and such. That doesn't sit well with a drop in/drop out multiplayer style.



That said. I am all for a survival/arena style repeatable combat area in this game. As it is right now they've got a very fun combat system but by the time you get to level 30 and have a "maxed" character there's almost no combat left for you to experience, it would be very fun to have a place to just enjoy the combat system with no strings attached.

#74
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I don't object to a horde/survival mode (which btw is in 100 games other than GoW)



but i agree with the other posters here who say that Bioware should focus on creating the same kind of content. stories, rpg elements, dialogue and cinematics and storytelling.



if anything, i want more decision making in DLC, there are already plenty of enemies to kill.

#75
Varenus Luckmann

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Hell no.