gr00grams wrote...
Basically they want an endless wave of enemies for the combat junkies.And what, precisely, am I watching for? Animations? Weapon models? Movement speed? Level design? Audio? Colour palette? Art style? Enemy AI? Weapon stats? Ammo? GUI? Targeting reticle? Multiplayer interaction? Performance? Graphics fidelity? Usability? Fun factor? Sight lines? Difficulty? Number of targets on screen? Field of view? Depth of field? Camera?
None of this. Just endless enemies for the player.
If you read my previous post in this thread, I don't think it's a direction I would welcome to the ME universe. I strongly oppose it. I would rather you BioWare folks do what you do best, engaging story, rpg elements etc. More items, armors, character depth, etc.
I have access to almost infinite amounts of 'shooters' as they are all the rage now to get these other gaming fixes, but there are very few games that have focus like ME in OTHER areas.
They aren't diametrically opposed as some people would think. Saying "the money could be spent elsewhere" is an oversimplification of software design. Often it isn't money that prevents something from being developed. It's time. Having more money doesn't magically translate into more features whatever they may be.
Modifié par nicodeemus327, 18 février 2010 - 11:42 .




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