Is the .mrh file supposed to be removed before the game starts?
When you make a morph file, is there any special setting it needs (besides that base pattern dropdown)?
Modifié par 1Parmenides, 08 novembre 2009 - 05:07 .
Modifié par 1Parmenides, 08 novembre 2009 - 05:07 .
1Parmenides wrote...
Still having trouble. Why do you say, "DELETE/RENAME the Single Player directory created by the toolset in your Documents/BioWare/Dragon Age folder (NOT YOUR MAIN GAME FOLDER)." ?
Is the .mrh file supposed to be removed before the game starts?
When you make a morph file, is there any special setting it needs (besides that base pattern dropdown)?
Modifié par 1Parmenides, 09 novembre 2009 - 12:52 .
-O-p-h-e-l-i-a- wrote...
hrm
so I create a new module, 'Morr' (and make it an addin, yeah..?)
save my new morph in either the documents/packages/override directory or the program files one.
then open my saved game.change the MORPH_NAME value to my morph, 'HF_morr' - save it
then delete the new folder created in the documents directory.
load save in game.
Modifié par Malcroix, 09 novembre 2009 - 03:00 .
-O-p-h-e-l-i-a- wrote...
haven't tried that 'trick' - didn't really get what he was saying.
Modifié par Malcroix, 09 novembre 2009 - 02:52 .
Modifié par 1Parmenides, 09 novembre 2009 - 05:38 .
-O-p-h-e-l-i-a- wrote...
Thanks for the reply Malcroix, I think it's probably to do with the mrh/mor files.. I had them in lowercase to start with and changed to uppercase to see if it'd work ^^
so I've posted it to local aaand can't find the .mor file anywhere, anybody know where they turn up? (don't seem to be in the evil directory.. that being documents/bioware/dragonage/modules/single player?)
Modifié par Malcroix, 09 novembre 2009 - 01:22 .
How to use a Head Morph created with the toolset for your character in your game:
This process involves editing a saved game file with the GFF editor provided in the toolset. This process is not sanctioned by BioWare and as always they cannot provide any support if you go further and screw up your save game in some way. Remember the age old mantra ‘Save often and in different save slots.’
It would be a good idea if you test this process out on a test character first to make sure it works to your satisfaction before trying it on an existing save game.
1) Create your morph with the toolset morph editor.
- Save the morph with a file name that you will remember.
- Post the Morph to ‘local’ in the toolset. (Tools....Export…Post to Local)
- Exit the Toolset.
2) Start up the game.
- Create your character and just choose one of the base head morphs, don’t spend any time customizing it. (However make sure you choose the voice you want and all the other class attributes.)
- As soon as you get into the game save the game remembering what save game name you have created. (Or you can use an existing save game thus skipping the character creation step above.)
- Exit the game.
3) Open up the GFFEditor.exe (C:Program Files\\Dragon Age\\tools)
- Find your save game file and open it. (File…Open) The file extension of the file you want to open will be “.das”
(My Documents\\BioWare\\Dragon Age\\Characters\\”Character Name”\\Saves\\Slot #)
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR_CHAR
- Scroll down and click on the plus sign to the left of SAVEGAME_APPEARANCE
- Enter the name of your morph file in the ‘value’ of SAVEGAME_APPEARANCE_MORPH_NAME
Important! When your morph file is saved in the toolset it attaches a two letter prefix to the front of the file name. It is the same prefix you see in the morph editor when you choose what type of base morph to make. (hf_ for human female, hm_ for human male, ef_ for elven female etc.) Thus if you gave your morph a name of ‘Fred’ after creating a human male, the name you enter will be “hm_fred” (all lowercase.)
- Move the cursor out of the ‘value’ field and click in another field, save the file in the GFF Editor and exit.
4) Start up the game and load up your save game. Your character should now have the toolset morph head that you created. It’s probably a good idea to save the game again right away in case you have to reload due to death.
DFM2005 wrote...
Anyone notice a glitch with the "out of memory" error when opening two different save games files side by side?
I have 12 gigs of ram installed on my computer theres no way in hell i'm out of memory.
Malcroix wrote...
Okay, solution found.
1. Save your Morph WITHOUT POSTING TO LOCAL, use a name that conforms with the required syntax - i.e. add " hm_ " in the beginning if it's a human male.
2. Copy the morph file to your main DA directory's Single Player/Override folder.
3. Edit the saved game (put the name of your morph file in the relevant line under PLAYERCHAR/APPEARANCE).
4. Exit the toolset.
5. DELETE/RENAME the Single Player directory created by the toolset in your Documents/BioWare/Dragon Age folder (NOT YOUR MAIN GAME FOLDER).
Voila.
You've got your new head, without the total gamebreakage.
Modifié par Legion-001, 09 novembre 2009 - 09:40 .
thegreymeister wrote...
Thanks to Beerfish for the tutorial, let me create my quarian-sized character