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Editing saved characters?


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#76
Rayean

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Morrigan's eye is in the eye texture tab, I believe it's something along the lines of pn_eye_mora_0d. And big props Mal, this has allowed me to change my party members to my whim as well as my own character making this the offical day of pure altoholism for me.

#77
TNSire

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Yes, thanks to Mal I can have my half ripped off face and elves with really long ears. Thanks a ton!

#78
Hurteas

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I want to change the eyecolour of my singleplayer charakter. I'm afraid, but the descriptions and tutorials are not very helpfull to me. I'm too stupid, I think. Can someone explain the method step by step please?

Modifié par Hurteas, 12 novembre 2009 - 12:55 .


#79
Valtonis

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now if only someone could fix the fugly teeth

#80
Tankenminnet

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I've been reading through the read, but I'm sort of afraid to dick around with the files! All I'd like to do is perhaps add the gifts needed for plot turns, or simply raise the rep of a companion so that I might see all the dialogue I've missed out without having to play the entire game over again! Is this possible, or will it break the game?

#81
Eshaye

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Hurteas wrote...

I want to change the eyecolour of my singleplayer charakter. I'm afraid, but the descriptions and tutorials are not very helpfull to me. I'm too stupid, I think. Can someone explain the method step by step please?

Posted ImagePosted Image

Unfortunately I don't know how to edit an existing morph in an existing save, all we're doing is remaking an entirely new morph and copying it to your main save or telling the save to use the new morph. I would love to find out how to extract the morph from a save too... 

@Tankenminnet yes it is ppossible to find out spoilers by messing around in the toolset, I was looking through Alistair's files and I had to quickly shut the file down... :pinched:
So yeah just looking won't break the game just don't hit save or anything.

Modifié par Eshaye, 12 novembre 2009 - 03:12 .


#82
Pertan

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Can someone explain how i find the face my character already has to edit?

#83
Koreos

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 Is it possible to work on already created morphs? I want to tweak my character's as well as some of the companion's...

#84
Emperor Iaius I

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You can hex edit the eye color. Go to the morph editor and find the filenames it uses for the eyes. Then use a hex editor and run a unicode search for that string, and just change the three characters used to signify colors--DO NOT add any new characters. Eye colors should all be the same length, regardless.



I did this to change the skin tone of one of my characters without having to make a completely new face with the morph editor.

#85
Damar Stiehl

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Is it at all possible to copy an existing NPC's face to your character?



I have no idea where to find NPC data, please help!

#86
Vae_Victis

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I gave the path to the NPC morphs on page 2 of this thread. Just extract the morph using the toolset to the Override folder and change your PC's morph in your savefile to that morph name.



You don't have to get complicated and use a hex editor to change things like skin tone, eye color, hair, etc. Just extract the morph then open that extracted morph in the toolset. Use Beerfish,s XLS file to know what skin tone is what, what hair is what, etc. The tree structure doesn't explicitly say a variable is Hair or whatnot but using the XLS file you can figure out what is what because of the naming conventions.



You can really change anything with the morph this way but since it's not in the morph editor your not going to be able to see what you're changing. Beerfish's XLS file has pics though so at least you know what eye color, hair, etc goes with what variable.



If someone has figured out how to open an existing morph in the actual editor I'd like to know as well.




#87
Jack Deth

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Thanks Vae Victis - that was easy enough to do. Now will see if I can tweak that morph a little bit :)

#88
Damar Stiehl

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Vae_Victis, you rock (in case nobody told you that today yet), thanks for re-pointing that out. Don't know how I missed it.



Cheers.

#89
Straegen

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I posted this on the other forums but thought someone might find it handy here if they are looking to change some talents out.



Go to the Tree SaveGame_PlayerChar_Char / SaveGame_Creature_Stats / SaveGame_StatList



Find SaveGame_StatProperty_Index 1 through 8 and change them to your base stats as you would like (Str, Dex, Will, Magic, Cunning, Con, Health, Stamina)



Now find SaveGame_StatProperty_Index 34, 35, 36, 38 (Attrib, Skill, Talent, Specialization) and set them to however many points you want to distrib



Next go to the SaveGame_SpellList, SaveGame_TalentList and SaveGame_SkillList. Delete items from the tree that you want to reset. Be VERY careful not to remove core abilities and make sure you get an entire tree since I don't know what will happen if you remove something like Stealth 1 and leave Stealth 2. You can figure out the various talents by checking the files temp_crafting.xls, guitypes.xls, AL*.xls and recipe.xls



You can also change items like Currentclass but I would be very careful mucking with those settings. You can find a full list in the properties.xls file.



That should be a start anyway.

#90
Vae_Victis

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To open a morph in the morph editor you need to open the .mrh file (this is the file created when you save a morph you created in the editor) not the .mor file (this is the file that is created when you export the morph).



Unfortunately I don't know where the .mrh files for NPC's are, if they exist at all which I doubt since if I'm understanding the file structure correctly they are not needed in the final product.



I don't know if it's possible to convert a .mor file to a .mrh file either. Simple (though tedious) copy/pasting definitely won't work.

#91
Damar Stiehl

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I'm having a decent bit of luck hacking morphs with the toolset, except for one thing:



for the life of me I can't figure out what controls the "stubble" appearance (not beards, but stubble, like what my avatar has).

#92
digitalforceq

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If I post two save games (One with my current progress but unhappy with Elf Face) and another with the face I want, can someone PLEASE merge them and either repost or resend the edited file?

#93
Isotemod

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Hello could anyone tell me how to make my forum avatar the same as the "morphed" character in my save game.



The appearance of the character doesnt seem to update in the game profile.

#94
Vae_Victis

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I just wanted to update this thread to let people know you can edit the properties of the items by opening the save file in the toolset as well. Easier than creating an override IMO and the only way to modify DLC content (such as Blood Dragon Armor) without starting from scratch. It also lets you bypass the seemingly arbitrary 5 property limit of the Toolset item creator.

Again every item property has an ID but you can find (most that is, reduced fatigue is 90002 with a power value of -1%) at

\\\\dragon age origins\\\\tools\\\\Source\\\\2DA/itemprps.xls

The ID is obviously the first number and Float0 is the power value, i.e. for Increased Combat Stamina Regeneration if you give it a power value of 4 in-combat stamina regeneration will increase by 1.

I used this method to modify the Warden Commander's Armor (Warden's Keep DLC) into something more suitable for my Arcane Warrior.

Modifié par Vae_Victis, 14 novembre 2009 - 07:54 .


#95
Vioitty

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I can't open the gffeditor, says keynote is missing :'(.

#96
Emperor Iaius I

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You don't have to get complicated and use a hex editor to change things like skin tone, eye color, hair, etc. Just extract the morph then open that extracted morph in the toolset.


The fellow was asking how to change the eye color of his *existing* face morph, not that of an npc. Hex editing is required since the toolset does not display player morph data.

#97
Vae_Victis

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Emperor Iaius I wrote...


You don't have to get complicated and use a hex editor to change things like skin tone, eye color, hair, etc. Just extract the morph then open that extracted morph in the toolset.


The fellow was asking how to change the eye color of his *existing* face morph, not that of an npc. Hex editing is required since the toolset does not display player morph data.


I wasn't thinking since I replaced my character's head morph I have a .mor file I can open in the Toolset.

Your right. If you haven't overriden your character's head you'd have to edit the hex entries. Sorry.

#98
RavenNightsight

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*Spoiler*



Here's a question of recent discovery, Have any of you that have edited and imported your own faces made it to the fade and had any issues with the separate forms?

#99
Edhel

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Isotemod wrote...

Hello could anyone tell me how to make my forum avatar the same as the "morphed" character in my save game.

The appearance of the character doesnt seem to update in the game profile.



It actually does update eventually, it takes time. You have to continue playing the game for awhile for it to take effect. At least from my personal experience anyway.

#100
Vae_Victis

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By the way, not having access to a real morph is why I've started creating characters in the Toolset and overriding the face.



That way when people start making mods that extra hairstyles, eye colors, and such I can easily modify any existing chars if I want to use the mod with an existing game. Maybe a easier solution will come along but that's what I'm doing now.



And Raven I haven't encountered any bugs in my tinkering except if you change item properties of items you have equipped the changes don't take effect unless you requip the items.