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Editing saved characters?


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#101
Highlen

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Malcroix wrote...

Lades wrote...

Only thing I can't seem to figure out is the....erm, splotchy effect your Malcroix Morph seems to have on the face and neck. It looks like the same effect as a certain demon posessed child and warden had. I didn't find it myself though.


Heh heh, that's the secret ingredient 8=)

It's actually a skin texture. The one called "infected" 8=)


The toolset does kick the ingame generator's ass though on customization. Now to just master it, and correct the facial wreck of Zevran. *shudder*


Yeah, that saccharine eurotrash was practically begging for some "facial reconstruction surgery". I took Victor Hugo's Guinplen and Heath Ledger's Joker as an inspiration for this malicious trickster:

Posted Image

Posted Image

Posted Image

Nasty bugger, ain't he? All those years livin in a brothel sure left their mark. But I've got to say, this face goes perfectly with his voice and suave but dangerous personality, suddenly making him an interesting character instead of a gay porno icon.

*images clickable for the full version*


Has anyone tried to edit NPCs? It'd be amusing to change up Logain and such.


It's basically the same as editing your partymembers.

But I don't find it fun as I enjoy BioWare's work in providing us with the world and the characters. What I like is to edit my own party to my preferences.

Awesome that means I can make goblins by morphing the elven males

#102
OniDaimyo

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Is there any way to add horns and a tail? (Ala Tiefling look from NWN 2 or even 4th ed D&D?)

#103
Rayean

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One question I have is has anyone seen any odd, adverse effects in their game? For instance, when I went into the Fade with all of the shapeshifting you get in there, most of the shapeshift models were messed up. My burning man had my Morph as it's face, the magic spirit was bent backwards, and my golem was....well, it looked like it was exploding.

Just wondered if anyone else had that or other odd glitches or if they knew if it was fixable or not~

#104
Lades

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I had that same issue in the Fade. My speculation is that since it's a morph override on your character, regardless of his form it will override and put the morphed head on. Burning man's head has no real issues, so it just gives it your morphed head. Spirit form, mine just was headless, no idea why. The golem form, I dunno. It's a creature head, so perhaps it is attached differently, and the polygons are trying to stay attached to something with different structure. Arm connects to shoulder, but shoulder is coming outta stomach, if that makes any sense.



It's a drawback of overriding, but a minor inconvenience. You're only in the Fade for an hour give or take. I just ignored it.

#105
Xyraphius

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Rayean wrote...

Morrigan's eye is in the eye texture tab, I believe it's something along the lines of pn_eye_mora_0d. And big props Mal, this has allowed me to change my party members to my whim as well as my own character making this the offical day of pure altoholism for me.


Thanks for this, Rayean! Greatly appreciated! I didn't end up using Morrigans, because I found one that suited my character better. ^^

#106
Drakonnen

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Is there a way to open the morphs of existing character companions, such as Lelian, rather than starting from scratch?

#107
Xyraphius

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Hmm, I know this was asked before, but I didn't see it answered; How do you use a Qunari as your playable character? I've tried the hm_filename bit to try and edit my human male character, but nothing happens.



I even tried qm_filename, and the qunari head appears, but it's floating above a headless human frame? Do you have to change the unit type in the save game editor? It's at 15 right now. What would the qunari value be?...




#108
malkarn

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After editing my savegames to make a change (morph, or skill), the file size decreased by almost40% (1,8Mo instead of 2,8Mo).

Does it mean i will have a problem, later, ingame, because of this filesize problem?



For information, each time i open a savegame in toolset, i have this message:

"GFF file contains references. Shared references will no longer be shared."



But the savegames work fine, i don't know what this changes in the filesize mean.

Any idea?


#109
MushroomBruise

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I dont know if this happened to any one else, every time i try to open my savegame in the toolset a window opens and mocks me "out of memory" and the toolset ****s, any advice would be helpful



rock on Biohazard Dec11th






#110
Rayean

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I cannot find the post about it, but apparently a few people say that if you attempt to open a save game that is over 10 megs in size, the toolset crashes. I don't know if it's true or not, but it's something to test.

#111
Drakonnen

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Drakonnen wrote...

Is there a way to open the morphs of existing character companions, such as Lelian, rather than starting from scratch?


If anyone knows, I still can't seem to find an answer for this.

Also, does anyone know how to correct the error where, if you are doing a female morph, if you start to use the Leliana slider, the eyes literally pop out of her head, and if you start a game with that morph, the character will be eyeless?

#112
Eshaye

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Rayean wrote...

I cannot find the post about it, but apparently a few people say that if you attempt to open a save game that is over 10 megs in size, the toolset crashes. I don't know if it's true or not, but it's something to test.



Appears to be true, my tool set is crashing right now when I try to open my 50 odd long save game.... :(

#113
XTRMNTR2K

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Xyraphius wrote...

Hmm, I know this was asked before, but I didn't see it answered; How do you use a Qunari as your playable character? I've tried the hm_filename bit to try and edit my human male character, but nothing happens.

I even tried qm_filename, and the qunari head appears, but it's floating above a headless human frame? Do you have to change the unit type in the save game editor? It's at 15 right now. What would the qunari value be?...


First of all, you're right in using a qunari head as base. The two variables you have to edit in your savegame are found in Appearance and should both have 15 as value if you're playing as a human. You need to change those to 13. Should work as intended, then. Modified my main character myself, and I love it!
(Thanks go to thegreymeister, who originally helped with this, as I had the same problem getting it to work as you.)

By the way, did anyone edit/create face textures already? I'd like to give my character some scars, especially that nasty looking one going from the right eybrow to the cheek. Always liked that one in Mass Effect!

Modifié par XTRMNTR2K, 16 novembre 2009 - 05:00 .


#114
Xyraphius

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XTRMNTR2K wrote...

Xyraphius wrote...

Hmm, I know this was asked before, but I didn't see it answered; How do you use a Qunari as your playable character? I've tried the hm_filename bit to try and edit my human male character, but nothing happens.

I even tried qm_filename, and the qunari head appears, but it's floating above a headless human frame? Do you have to change the unit type in the save game editor? It's at 15 right now. What would the qunari value be?...


First of all, you're right in using a qunari head as base. The two variables you have to edit in your savegame are found in Appearance and should both have 15 as value if you're playing as a human. You need to change those to 13. Should work as intended, then. Modified my main character myself, and I love it!
(Thanks go to thegreymeister, who originally helped with this, as I had the same problem getting it to work as you.)

By the way, did anyone edit/create face textures already? I'd like to give my character some scars, especially that nasty looking one going from the right eybrow to the cheek. Always liked that one in Mass Effect!



Thank you very much! I figured those values had something to do with it.

Thanks again for the assistance! Xypherion can come to life now! :wizard:  Maybe I'll post a picture of my Qunari exploits... Haha.

#115
BGFU888

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Yeah, I'm having trouble opening some of my larger save files. The tool set isn't crashing but I keep getting an error that says "out of memory". Annoying. If anyone knows anything...

#116
Xyraphius

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Hmm, I wonder if you could get elf ears on a qunari model with some extensive editing... >_>



Then again, maybe that's just out of my league. Haha.

#117
RavenNightsight

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Lades wrote...

I had that same issue in the Fade. My speculation is that since it's a morph override on your character, regardless of his form it will override and put the morphed head on. Burning man's head has no real issues, so it just gives it your morphed head. Spirit form, mine just was headless, no idea why. The golem form, I dunno. It's a creature head, so perhaps it is attached differently, and the polygons are trying to stay attached to something with different structure. Arm connects to shoulder, but shoulder is coming outta stomach, if that makes any sense.

It's a drawback of overriding, but a minor inconvenience. You're only in the Fade for an hour give or take. I just ignored it.


I had this problem too, but it didn't seem to affect anything as far as how the golem/burning man/spirit thing functioned so I honestly didn't worry about it.

#118
Malcroix

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RavenNightsight wrote...

Lades wrote...

I had that same issue in the Fade. My speculation is that since it's a morph override on your character, regardless of his form it will override and put the morphed head on. Burning man's head has no real issues, so it just gives it your morphed head. Spirit form, mine just was headless, no idea why. The golem form, I dunno. It's a creature head, so perhaps it is attached differently, and the polygons are trying to stay attached to something with different structure. Arm connects to shoulder, but shoulder is coming outta stomach, if that makes any sense.

It's a drawback of overriding, but a minor inconvenience. You're only in the Fade for an hour give or take. I just ignored it.


I had this problem too, but it didn't seem to affect anything as far as how the golem/burning man/spirit thing functioned so I honestly didn't worry about it.


Hehe, I freaked when I saw that twisted Spirit model. I was all like - are those BioWare guys for real, putting something so Dali-esque in a mainstream game? It certainly did look messed up, but I had no idea it was because of the morph. Kinda like the twisted look, though - makes me feel "special" like I haven't since American McGee's Alice (or Bret Easton Ellis's American Psycho 8=))

#119
Caeseji

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Malcroix wrote...

RavenNightsight wrote...

Lades wrote...

I had that same issue in the Fade. My speculation is that since it's a morph override on your character, regardless of his form it will override and put the morphed head on. Burning man's head has no real issues, so it just gives it your morphed head. Spirit form, mine just was headless, no idea why. The golem form, I dunno. It's a creature head, so perhaps it is attached differently, and the polygons are trying to stay attached to something with different structure. Arm connects to shoulder, but shoulder is coming outta stomach, if that makes any sense.

It's a drawback of overriding, but a minor inconvenience. You're only in the Fade for an hour give or take. I just ignored it.


I had this problem too, but it didn't seem to affect anything as far as how the golem/burning man/spirit thing functioned so I honestly didn't worry about it.


Hehe, I freaked when I saw that twisted Spirit model. I was all like - are those BioWare guys for real, putting something so Dali-esque in a mainstream game? It certainly did look messed up, but I had no idea it was because of the morph. Kinda like the twisted look, though - makes me feel "special" like I haven't since American McGee's Alice (or Bret Easton Ellis's American Psycho 8=))


Never really bothered me at all, the burning man I didn't notice till I turned around once and had a slight freak but as soon as I used the Golem form I just said "Whiskey Tango Foxtrot?! Did I just explode?!"

#120
imbluekay

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Is it possible to simply change the in-game portrais?

#121
1Parmenides

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Yeah, I was going to ask about those fade disfigurated polymorphs. I guess that's what happens when you edit.

Modifié par 1Parmenides, 17 novembre 2009 - 07:58 .


#122
WilliamFDrake

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is it pissible to open Heads from the game? I am looking forward to play a char wit the face of Ser Gilmour! im to tired to rebuild his face with toolset or ingame!

or is it necessary to rebuild the heads compleatly by myself?

#123
falranth

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When I try to open the Gff Editor, I get the error "Keyfile not found." Any ideas? I tried editing the .das save file within the toolset and it didn't do anything.

#124
Valtonis

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open the file from the toolset itself.

Bioware screwed up with the keyfile thing.

they said it would be fixed in a patch

#125
falranth

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I did, it doesn't seem to do anything. My character still has the old face. Which override folder should the morph go in--the main packages/core one, the modules/singleplayer one, or the my documents/packages/core one? Should I post to local or not?