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Editing saved characters?


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167 réponses à ce sujet

#126
Eshaye

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imbluekay wrote...

Is it possible to simply change the in-game portrais?


I think so, I did find the portrait settings when I opened a save, you can't see the portrait though it just shows numbers which determine the angles and expressions ect... Hope your good in math? lol

#127
falranth

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I imagine you could test to see what the numbers are at default, then play around to see what happens when you modify them.

#128
Damar Stiehl

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If you want to tweak your existing portrait, you could do the following:



- Start a new game

- Set your new character's portrait position, background and expression EXACTLY as you want your old character's portrait to look.

- Save the game as soon as Origin story starts

- Open your new character's save game

- Open your old character's save game

- Copy the portrait settings from the new character to the old character



Works like a charm.

#129
Antonn13

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Is it possible to change to change the voice of a saved character? ie a male voice to a female's.

#130
GenghisKong

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Drakonnen wrote...

Is there a way to open the morphs of existing character companions, such as Lelian, rather than starting from scratch?


I too, am looking for this. :(

#131
crxer

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so i can't load 2 saved games i have one with a perfect char i just remade but i want to ploay wiht this head. i tried copyng pasting all of the binary morph numbers into the other saved game i ended up looking like some sort of creature. I guess that won't work anything else i can do?

#132
21shiki

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Beerfish wrote...

You can open saved game/characters with the GFF editor in the tools folder of the toolset. I have a small tutorial on how to use a head morph created with the toolset on a saved game character. You can edit a lot of other stuff though. Look for the tutorial I mentioned in the project called Beerfish spreadsheet utilities.

As always with saved games, messing around with them is at the users own risk.

When I tried to open the GFF editor, I got a "Key file not found“ warning

#133
Suilebhain

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Please pardon a noob, but is there a way to take the face of a player character from one save and import it into another to replace the face?

#134
Afryte

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Malcroix and everyone else, grats on your cool new characters, but is there a "for Dummies" version of this? I opened up the toolset and couldn't find anything called a morph editor and I looked in all the Dragon Age folders and couldn't even find my save games and characters.



If anyone could create a tutorial a little more in depth or make a mod for this, I'd be very grateful.

#135
Beerfish

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Afryte wrote...

Malcroix and everyone else, grats on your cool new characters, but is there a "for Dummies" version of this? I opened up the toolset and couldn't find anything called a morph editor and I looked in all the Dragon Age folders and couldn't even find my save games and characters.

If anyone could create a tutorial a little more in depth or make a mod for this, I'd be very grateful.


File...new....morph

Or right click in the palette window and new....morph

There is a tutorial in the DA toolset wiki on using the morph editor.

#136
Afryte

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Beerfish wrote...

Afryte wrote...

Malcroix and everyone else, grats on your cool new characters, but is there a "for Dummies" version of this? I opened up the toolset and couldn't find anything called a morph editor and I looked in all the Dragon Age folders and couldn't even find my save games and characters.

If anyone could create a tutorial a little more in depth or make a mod for this, I'd be very grateful.






File...new....morph

Or right click in the palette window and new....morph

There is a tutorial in the DA toolset wiki on using the morph editor.



Wow, thanks! I was looking for a button for it with the "Area", "Character", etc. buttons. That was easier than I expected, though his complexion looks a little different. I imagine that's my graphic settings, though.

Now will my avatar here update automatically or do I have to manually change it somehow?

Modifié par Afryte, 25 novembre 2009 - 08:07 .


#137
Kahlandra

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Thanks to all the people who have contributed to this thread, I have now created my own female human head and stolen Varel's (NPC elf in Denerim) sexy elf head for my cute male dalish but I wanted to add a tattoo to Varel's head morph, anyone know how to do that?



In my human's mor file the tattoo texture name is under MORPH_NODES/2/MORPH_TEXTUREPARAM/4/MORPH_TEXTURE_NAME but in Varel's mor file there is no branch 4 under MORPH_TEXTUREPARAM so I'm not sure where this value would go? I can see where to add the colour of the tattoo as well but I'm not sure where you could change the colour intensity?

#138
TjM78

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How do you add stuff like strength, dexterity, etc

#139
TjM78

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Nevermind didn't get that far into the thread when I posted. Thank you Straegen

#140
Fafologon

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I apologize if this was already answered but i didn't read all the posts. I changed my char's appearance using the great guide in the first page and it seems everything is working but i have a question: what happens if i uninstall and later reinstall the game keeping the saves?

For example i backup the saves and format the pc. When i reinstall the game and the saves will my char has the new or old face?

#141
Pauravi

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I have a tip/workaround, a question, and an answer.

First, some info:
I didn't see it mentioned in here, but there IS a way to change a character's face without specifying a morph. It takes some extra steps, but it DOES circumvent the problem with shape-changers being broken, and it allows you to use the faces of other characters without having to re-make their faces in the morph tool. It is not too difficult:
Under the SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR tree, you'll find an entry called SAVEGAME_PLAYER_MORPH. This field contains (in hexadecimal form) all the info for the player's head. First, open the save that you want to copy the head from and simply right-click and copy this entry, or open up the field and copy the huge block of hex info. Then open up the save that you want to copy the head to and either delete the entry then paste in the new one or, if you just copied the hex info, click "Paste Values". Save the file, and you're good to go.  If you have already created a morph and would like to use it, but don't want to break shapeshifting, simply open the morph in the toolkit and save it as as preset (a .mop file), then create a new character using that preset.  That save file will now contain the hex info for your head in the SAVEGAME_PLAYER_MORPH entry.  There are two things you should know, however:

- The hex data includes ALL the head data, not just the face -- if you copy a human head and paste it onto an elf, you won't get an elf with a human face, you'll get an elf body with a human head floating above it.
- Working with older savegames in the toolkit can be difficult because of the GFFEditor "out of memory" problem. If you've been playing your character for a long time and you've experienced that bug, you may have to use an older save to be able to save it in the toolkit.

If someone who is a proficient coder could write a nifty little app that extracts/inserts the correct hex data in the save files that could circumvent the issue, however :D


Next, I have a question for you all:
Does anyone know if it is possible to change the EARS of a character? I'm trying to make a "half-elf" of sorts by using the human body/head with elven ears, but I'm not sure if such a thing is possible.


Lastly, I have an answer for a question:
@Fafologon: I haven't done specifically what you're wondering about, but as long as you're using the same save file, I don't see any reason that it shouldn't work. However, the morph data is not stored in the save file itself unless you go through the process I described above, so you MUST keep the morph files in the override.

Modifié par Pauravi, 03 décembre 2009 - 09:28 .


#142
interesting03

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Just to let people know it is in fact possible to edit NPC's you meet in the game. You can edit the base .mor file with the toolset(it's a little harder, though). This is a modded Zathrian i made, i gave him long grey hair and a stubble. You'll notice that his facial features and tattoo are still the exact same as they were earlier, however he now has hair and a light beard.

Posted Image

Modifié par interesting03, 04 décembre 2009 - 02:21 .


#143
NewYears1978

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Im trying to make a custom morph for my character..that is an elf..but the default male elf morph in the editor is like an old man and veryugly by default.. I can't seem to morph that into anything that looks good.



Maybe I just am not good with the morpher..any advice or help?

#144
iw4o

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[malicious content removed]

#145
Ward

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Ok i HAVE read and tried a myriad of different attempts at taking a face from one saved game and importing it to another character.
 
Here is what i have done. I am role playing a character in the true sense. Long story short he is a human male child from a noble family that was massacred and was found and

raised as a noble dwarf caste. In this nature VS Nurture world nurture wins out and it turn out this Human male develops all the racial attributes and bonuses of the noble

Dwarves and nothing of his natural parentage.
 
So to this end i went into the console to change the character appearance by using "runscript appearance 15"  15 being human  well it worked and he is human only in

appearance with a bald head.
 
After about 2 hours of side by side comparisons with a digital camera and a windowed game next to each other at 2560 x 1600 resolution (and a really attentive wife helping

me) i finally got as close to my face as i can get in this engine without someone writing a facegen to DAO program ;)

I've been up all night reading thread trying everything i can but it's just not working.
 
So I'm asking for help from any of you tool set wizards, i just cant seem to hack it.

Here is the face i want to transfer (ward3)

http://rapidshare.co...face_i_want.zip




here is the save game i want it transfered to (ward1)

http://rapidshare.co...cter_i_want.rar




Please help it would really make me really enjoy this game much more. Thank you again any kind soul that does this for me.

#146
JerseySeven

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I just used the toolset for the very first time last night because I had a face I generated in the character creator and wanted to use it in my game-in-progress. Being unfamiliar with the toolset it took about a half hour of trial and fail but I finally got it to work. I didn't realize it was normal not to see the data being copied.



What worked for me was to open the tree to show the SAVEGAME_PLAYER_MORPH entry, right click on that line in the very first column of the table, select copy (not ctrl + c), then tab to the target save, right click on that same line and column in the other file and select paste (not ctrl + v). Copying the hex values either in the toolset or using a hex editor just caused the game to crash on loading.



I'm not familiar enough with the toolset to use the .mor file method; still I wish I didn't have to start a new game every time I want to change a feature of the appearance. As a human noble, there is a crapload of dialog to click through just to get to a save point.

#147
Ward

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JerseySeven  thanks for the reply. Your post got me thinking and i tried a few things out with some interesting results.

Your walkthrough is correct until you say to paste. It's paste value not paste if you just paste you get a new field entry and an error message saying the field has to contain something.

What i did was create a new human noble with the default (ugly) face and 2 saves. I followed your walkthrough and pasted the values and it worked perfect for the human noble so this is great news if it want to playt a human again.

However it did not work on my dwarf who's appearance has been changed through the console to a human.

So i'm sure there is something incompatible with the races.

At this point i don't know what to do. I want to roleplay a human brought up by dwarf nobles. There is a mod called "Adopted" out there but again it doesn't do what i want which is basically give all of the dwarven racial attributes and modifiers to a human and play through the game with a dwarf noble origin. So that makes me sad with the few weeks i have to play with. :crying:

#148
JerseySeven

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Ward, you are absolutely right: "paste value" not "paste". The first time I did it I used "paste" - deleted the old morph entry and renamed the new entry that got created as savegame_player_morph. "Paste value" is a heck of a lot simpler.



I'm surprised about the process not being essentially the same between races. Did your new adjusted save crash or did your character just not look right?

#149
Ward

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There was no change at all just the same bald head default face. However i did find a way in the tool set to edit character skills and racial abilities and was able to transfer the face properly so im good to go now. After i try my new guy out i think the "Adopted" mod over on DA Nexus will be the way i can play a human with dwarf noble origin. Thanks for the help again JerseySeven

#150
Aftermath13

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Any way to edit plot flags?  Like to bring back NPC that disapeared for no reason?

Thank's.