I have a tip/workaround, a question, and an answer.
First, some info:
I didn't see it mentioned in here, but there IS a way to change a character's face without specifying a morph. It takes some extra steps, but it DOES circumvent the problem with shape-changers being broken, and it allows you to use the faces of other characters without having to re-make their faces in the morph tool. It is not too difficult:
Under the SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR tree, you'll find an entry called SAVEGAME_PLAYER_MORPH. This field contains (in hexadecimal form) all the info for the player's head. First, open the save that you want to copy the head from and simply right-click and copy this entry, or open up the field and copy the huge block of hex info. Then open up the save that you want to copy the head to and either delete the entry then paste in the new one or, if you just copied the hex info, click "Paste Values". Save the file, and you're good to go. If you have already created a morph and would like to use it, but don't want to break shapeshifting, simply open the morph in the toolkit and save it as as preset (a .mop file), then create a new character using that preset. That save file will now contain the hex info for your head in the SAVEGAME_PLAYER_MORPH entry. There are two things you should know, however:
- The hex data includes ALL the head data, not just the face -- if you copy a human head and paste it onto an elf, you won't get an elf with a human face, you'll get an elf body with a human head floating above it.
- Working with older savegames in the toolkit can be difficult because of the GFFEditor "out of memory" problem. If you've been playing your character for a long time and you've experienced that bug, you may have to use an older save to be able to save it in the toolkit.
If someone who is a proficient coder could write a nifty little app that extracts/inserts the correct hex data in the save files that could circumvent the issue, however
Next, I have a question for you all:
Does anyone know if it is possible to change the EARS of a character? I'm trying to make a "half-elf" of sorts by using the human body/head with elven ears, but I'm not sure if such a thing is possible.
Lastly, I have an answer for a question:
@Fafologon: I haven't done specifically what you're wondering about, but as long as you're using the same save file, I don't see any reason that it shouldn't work. However, the morph data is not stored in the save file itself unless you go through the process I described above, so you MUST keep the morph files in the override.
Modifié par Pauravi, 03 décembre 2009 - 09:28 .