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Really hate Health/Shield UI


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#1
Sorwen

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I'm sure this has been said (just as I'm sure other like it), but I cannot being to say (I stopped my game just to post this in the hopes someone will see and thing twice next time) how much I loathe not seeing Shepard and the teams health and shield bars all of the time.  There are a lot of things I feel they really miss handled in their quasi attempt at some type of shooter-esque feel, but it makes it really annoying not being able to tell at a glance my teams status.  Oh and that I have to click the mini map every 5 seconds if I want to see it.  If nothing else it should have been a option.

#2
vdeity

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Mmm, I think it was designed that way intentionally to remove as many obstructions from the screen as possible.

Your shields constantly regenerate and your hardsuit repairs damage to your body.

You only ever need to see their health when they've taken damage (and it is only when they've taken damage that the health/shields bar pops up on the UI), otherwise they are always at maximum. You don't have to constantly check their status when they're just running around, cuz you're know they're at max shields/health. It'd be like someone sending you a text message every two seconds saying, "Everything is A-O-K!"

#3
Delta426

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I'm gonna post this in hopes that they don't listen you and keep all the exceptionally well executed improvements, which transformed a grindfest into a fast paced action rpg.

#4
Sloth Of Doom

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I finished ME2 twice and decided to go back and pa ME1 again, i have to say the ME2 system is much nicer than the ME1 squad management. In ME1 I always feel like I am waiting for my damned medigel to cool down.

#5
Frotality

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the whole UI screams of "i want to be a streamlined shooter UI, but i have rpg elements to consider...WTF DOEZ I DOO!!!!"

i dont care for it, there is no way you can simplify the UI to the mainstream shooter level you want to without scrapping every last shred of RPG in the combat bioware. just make it nice and pretty, but you really cant streamline squad status at all effectively; i hate not having the slightest clue when my team is going to die much more than the very tolerable space it would take to fix the problem.

#6
Arhka

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I wish they kept the squad display from the ME2 demo at E3, or the small gauges from some of Christina Norman's class videos.

#7
jacksmedula1

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Frotality wrote...

the whole UI screams of "i want to be a streamlined shooter UI, but i have rpg elements to consider...WTF DOEZ I DOO!!!!"

i dont care for it, there is no way you can simplify the UI to the mainstream shooter level you want to without scrapping every last shred of RPG in the combat bioware. just make it nice and pretty, but you really cant streamline squad status at all effectively; i hate not having the slightest clue when my team is going to die much more than the very tolerable space it would take to fix the problem.


Sooo... How exactly would your gameplay change if you saw the health bars of the squad taking damage in the middle of a fire fight?  

#8
hubris0

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When I saw this topic name, my thought was, "Wait, there's a Health/Shield UI?"

#9
ItsFreakinJesus

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Frotality wrote...

the whole UI screams of "i want to be a streamlined shooter UI, but i have rpg elements to consider...WTF DOEZ I DOO!!!!"


i dont care for it, there is no way you can simplify the UI to the mainstream shooter level you want to without scrapping every last shred of RPG in the combat bioware. just make it nice and pretty, but you really cant streamline squad status at all effectively; i hate not having the slightest clue when my team is going to die much more than the very tolerable space it would take to fix the problem.

Except that 99% of shooters have a HUD that's more cluttered than even the ME1 HUD, so your statement is invalid.

Modifié par ItsFreakinJesus, 18 février 2010 - 06:05 .


#10
Sanguinius_nz

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I have to agree, not being able to see at any moment my shield + health levels along with those of my party as well as the relative strengths of their health and shield pools is something frustrating to me.

ME2s UI appears to be striving to be a shooter but I feel it is leaning to far in that direction and missing the point that is also an RPG

#11
Varenus Luckmann

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Sorwen wrote...
I'm sure this has been said (just as I'm sure other like it), but I cannot being to say (I stopped my game just to post this in the hopes someone will see and thing twice next time) how much I loathe not seeing Shepard and the teams health and shield bars all of the time.  There are a lot of things I feel they really miss handled in their quasi attempt at some type of shooter-esque feel, but it makes it really annoying not being able to tell at a glance my teams status.  Oh and that I have to click the mini map every 5 seconds if I want to see it.  If nothing else it should have been a option.

The fact that it's hard to determine the health and shields of the companions and that there are no minimap toggle, is by far the greatest flaws of the current UI and it keeps pissing me off.

#12
Blue_dodo

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Sloth Of Doom wrote...

I finished ME2 twice and decided to go back and pa ME1 again, i have to say the ME2 system is much nicer than the ME1 squad management. In ME1 I always feel like I am waiting for my damned medigel to cool down.


same here !, the worst part is when you are fighting a hoard of  drones with one or two rocket drones (they somehow kill you in ONE HIT) and all your sqaudies are dead.

I like me2's system  better

#13
Blue_dodo

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Varenus Luckmann wrote...

Sorwen wrote...
I'm sure this has been said (just as I'm sure other like it), but I cannot being to say (I stopped my game just to post this in the hopes someone will see and thing twice next time) how much I loathe not seeing Shepard and the teams health and shield bars all of the time.  There are a lot of things I feel they really miss handled in their quasi attempt at some type of shooter-esque feel, but it makes it really annoying not being able to tell at a glance my teams status.  Oh and that I have to click the mini map every 5 seconds if I want to see it.  If nothing else it should have been a option.

The fact that it's hard to determine the health and shields of the companions and that there are no minimap toggle, is by far the greatest flaws of the current UI and it keeps pissing me off.


it only shows there health for a reason...when it is low,,otherwise no worries yes ?

#14
ItsFreakinJesus

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Sanguinius_nz wrote...

I have to agree, not being able to see at any moment my shield + health levels along with those of my party as well as the relative strengths of their health and shield pools is something frustrating to me.
ME2s UI appears to be striving to be a shooter but I feel it is leaning to far in that direction and missing the point that is also an RPG

Do you really need to see the fact that you have full health displayed on the screen for you to know that you have full health?


And as I already said, 99% of shooters have HUDs with more clutter than even Mass Effect 1.  And how is it shooter centric to minimize HUDs when practically all games are doing away with HUDs?  Only games that need them are strategy games, MMORPGs, and turn based RPGs.

#15
kraze07

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ItsFreakinJesus wrote...

Frotality wrote...

the whole UI screams of "i want to be a streamlined shooter UI, but i have rpg elements to consider...WTF DOEZ I DOO!!!!"


i dont care for it, there is no way you can simplify the UI to the mainstream shooter level you want to without scrapping every last shred of RPG in the combat bioware. just make it nice and pretty, but you really cant streamline squad status at all effectively; i hate not having the slightest clue when my team is going to die much more than the very tolerable space it would take to fix the problem.

Except that 99% of shooters have a HUD that's more cluttered than even the ME1 HUD, so your statement is invalid.


Cluttered? Most shooters have HUDs that are better than what we have in ME2, but you thinking of them as being cluttered doesn't make someone's else point invalid. If anything most games don't display enough info on HUDs.

#16
javierabegazo

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Funny, cause I love this UI, I think its' infinitely better than a red meter constantly on the screen

#17
Andorfiend

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My personal pet peeve is that you have no freaking way to tell where you're taking damage from. In ME 1 you had a radar screen and your shields flashed on one side if you were taking damage from off screen. In ME 2 none of that is there and even worse I can't even track the bullet trails because there is only half a second from 'no damage' to 'screen crawling with red snakes that obscure everything'.
Yeah, that's a big ol' play improvement. :?

#18
Johndoex9112

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I rather like all ui improvements that were made over ME1 my only wish is that there were more skills in ME2.

Modifié par Johndoex9112, 18 février 2010 - 06:50 .


#19
ItsFreakinJesus

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kraze07 wrote...

ItsFreakinJesus wrote...

Frotality wrote...

the whole UI screams of "i want to be a streamlined shooter UI, but i have rpg elements to consider...WTF DOEZ I DOO!!!!"


i dont care for it, there is no way you can simplify the UI to the mainstream shooter level you want to without scrapping every last shred of RPG in the combat bioware. just make it nice and pretty, but you really cant streamline squad status at all effectively; i hate not having the slightest clue when my team is going to die much more than the very tolerable space it would take to fix the problem.

Except that 99% of shooters have a HUD that's more cluttered than even the ME1 HUD, so your statement is invalid.


Cluttered? Most shooters have HUDs that are better than what we have in ME2, but you thinking of them as being cluttered doesn't make someone's else point invalid. If anything most games don't display enough info on HUDs.

All HUD's are cluttered, for the most part.  I'm not a fan of HUDs.  Give me an ammo counter and we'll call it a day.

#20
racerx85x

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I've got to get this off my chest: the "Bobble-Heads Up Display"  = ridiculous. Why would anyone need two miniscule portraits on the bottom of the screen? I could turn around to get the same thing. [Shepard turns around ] "Hi Miranda. You're hot. I just forgot for a moment there. Wish I had a snapshot to remind me all the time. Yes, that's better...  wow Mordin is ugly. Bad idea."

:alien:

Second, the bloodshot "I'm dying" effect comes on too quickly, and the stark black and red coloring betrays the uber cool art design of the Mass Effect universe. It needs to be toned downed or redesigned completely.

Third, the pop-ups for the Use/Talk/Open button should only appear when Shepard gets close enough to actually use them. It's confusing when someone or something's hidden across a crowded room. It makes it less immersive because you're badgered into following the pop-up like a magnet instead of paying attention to what's actually happening in the room and who is interesting and where the entrances and exits are.

Fourth, updates on accomplishments and items don't need a massive picture taking up a quarter of the screen.

Modifié par racerx85x, 18 février 2010 - 06:53 .


#21
ItsFreakinJesus

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racerx85x wrote...

I've got to get this off my chest: the "Bobble-Heads Up Display"  = ridiculous. Why would anyone need two miniscule portraits on the bottom of the screen? I could turn around to get the same thing. [Shepard turns around ] "Hi Miranda. You're hot. I just forgot for a moment there. Wish I had a snapshot to remind me all the time. Yes, that's better...  wow Mordin is ugly. Bad idea."

:alien:

Second, the bloodshot "I'm dying" effect comes on too quickly, and the stark black and red coloring betrays the uber cool art design of the Mass Effect universe. It needs to be toned downed or redesigned completely.

Third, the pop-ups for the Use/Talk/Open button should only appear when Shepard gets close enough to actually use them. It's confusing when someone or something's hidden across a crowded room. It makes it less immersive because you're badgered into following the pop-up like a magnet instead of paying attention to what's actually happening in the room and who is interesting and where the entrances and exits are.

Fourth, updates on accomplishments and items don't need a massive picture taking up a quarter of the screen.



God, I hate that.  Several times, I got the popup for stuff that was around a corner, prompting me to run around like an idiot to find what triggered it.

#22
racerx85x

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I found it hard to believe these little annoyances made it thru QA testing. Apparently someone at Bioware really likes little annoyances since they added enough of them to make up for those corrected from ME1.

#23
luk3us

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The only thing about the UI I despise, is how everything you interact with has a stupid blue rectangle around it.



WHY?!

#24
DarthCaine

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The only thing I hate about it is that your squad mate's heads show in the bottom middle of the screen even when you're not in combat

#25
AngryFrozenWater

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Sorwen wrote...

I'm sure this has been said (just as I'm sure other like it), but I cannot being to say (I stopped my game just to post this in the hopes someone will see and thing twice next time) how much I loathe not seeing Shepard and the teams health and shield bars all of the time.  There are a lot of things I feel they really miss handled in their quasi attempt at some type of shooter-esque feel, but it makes it really annoying not being able to tell at a glance my teams status.  Oh and that I have to click the mini map every 5 seconds if I want to see it.  If nothing else it should have been a option.

Agreed. Really annoying.