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Which Biotic powers kill goodest?


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#1
Young Turk

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I also get a type of committment anxiety whenever I put skill points into a particular power (yes, I know I can always respec).

Anyway, I have always been curious as to which powers work best on particular enemies, and which powers are worth more attention on Hardcore/Insanity.

The reason for this is that I have never really felt that Pull is a power worth putting points into when compared to Singularity or Warp, but this seems to be debated.

So, considering the expertise floating around these forums: any recommendations, or favorites? I kind of want an idea of what people consider the most effective, or fun.

Apologies if this is a fairly redundant discussion.

#2
Chimpeau

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warp am, very good a power : insanity

#3
Path Of Sorrows

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You seriously have to keep warp -- it's really the only good way to get rid of shields, and trust me...on Insanity difficulty, just about everything is shielded.

I also recommend slam -- it might be a more focused power, but it can leave your enemies immobile (or dead) just long enough to save your life if you're low on health. Shockwave (particularly when upgraded w/ a wider field of impact) is also useful, as it both injures and stuns multiple enemies, plus it has a long range if used right.

I don't know what class you have, but as a Vanguard, charging enemies (forgot the name of the power) was often a great way to get out of harm quickly, if I chose to target the right enemy.

Finally, incinerator and cryo ammo were definitely fun, and definitely helped, but your teammates can use those powers just as easily.

Modifié par Asterantha, 18 février 2010 - 05:33 .


#4
Young Turk

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Chimpeau wrote...

warp am, very good a power : insanity

Any suggestion for crowd control?

I'm kind of looking for something that would be effective against the hordes of husks on the IFF mission.

#5
Mavkiel

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Warp is pretty much the power. Which is a shame, since I always disliked using that power from me1.



That being said, after you have spammed warp enough (or used your companions to strip off defenses), you can then use your fun skills (In my opinion "fun" at least). You can try sing, to get the monsters to float around lazily and blow them up with another warp. Or you can try and throw them around.



So anyhow rough advice is this



Warp - max it out. Its hard to go wrong with either evolution with it. It depends a wee bit on your play style.



Singularity - nice skill, but a wee bit buggy imo. I have seen fenris mech dogs walk through it wearing nothing but a red bar.



Throw -- The most "fun" skill. You can do many things with it. Krogan charging you? Throw him into a wall and unload a smg in his face. If your a creative type, combine any of your powers that reduce the mass of the target and then launch him/her into outer space.

#6
Path Of Sorrows

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Young Turk wrote...

I'm kind of looking for something that would be effective against the hordes of husks on the IFF mission.


I don't mean to repeat myself, but shockwave.  Shockwave really levelled out hoardes of husks, especially when they all charge at you from one direction.

#7
Young Turk

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Mavkiel wrote...

Warp is pretty much the power. Which is a shame, since I always disliked using that power from me1.

That being said, after you have spammed warp enough (or used your companions to strip off defenses), you can then use your fun skills (In my opinion "fun" at least). You can try sing, to get the monsters to float around lazily and blow them up with another warp. Or you can try and throw them around.

So anyhow rough advice is this

Warp - max it out. Its hard to go wrong with either evolution with it. It depends a wee bit on your play style.

Singularity - nice skill, but a wee bit buggy imo. I have seen fenris mech dogs walk through it wearing nothing but a red bar.

Throw -- The most "fun" skill. You can do many things with it. Krogan charging you? Throw him into a wall and unload a smg in his face. If your a creative type, combine any of your powers that reduce the mass of the target and then launch him/her into outer space.

I assume Throw only works if they're completely stripped down to health, yes?

#8
Mavkiel

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Asterantha wrote...
I don't mean to repeat myself, but shockwave.  Shockwave really levelled out hoardes of husks, especially when they all charge at you from one direction.

 
Depends on the difficulty. Anything above Vetren difficulty all husks will have armor. A few taps with a handgun can solve that issue. However, at that point wouldnt the person be better off using Sing, to capture the husk, then warp to explode it?

#9
Path Of Sorrows

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Depends on the difficulty. Anything above Vetren difficulty all husks will have armor. A few taps with a handgun can solve that issue. However, at that point wouldnt the person be better off using Sing, to capture the husk, then warp to explode it?


Good point.  I just started my second game on Insanity, and I haven't gotten to the husks yet.  In fact, I don't even have Shockwave yet -- but I'll get to it.  Right now, though, Sing is just bothering me since it never seems to hit just right.  I really need to upgrade the power, but I do usually make that combination.

#10
Young Turk

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Asterantha wrote...

Depends on the difficulty. Anything above Vetren difficulty all husks will have armor. A few taps with a handgun can solve that issue. However, at that point wouldnt the person be better off using Sing, to capture the husk, then warp to explode it?


Good point.  I just started my second game on Insanity, and I haven't gotten to the husks yet.  In fact, I don't even have Shockwave yet -- but I'll get to it.  Right now, though, Sing is just bothering me since it never seems to hit just right.  I really need to upgrade the power, but I do usually make that combination.

Would it be possible to use pull, or does it only work on enemies with just health?

#11
RiverRat

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Young Turk wrote...

Asterantha wrote...

Depends on the difficulty. Anything above Vetren difficulty all husks will have armor. A few taps with a handgun can solve that issue. However, at that point wouldnt the person be better off using Sing, to capture the husk, then warp to explode it?


Good point.  I just started my second game on Insanity, and I haven't gotten to the husks yet.  In fact, I don't even have Shockwave yet -- but I'll get to it.  Right now, though, Sing is just bothering me since it never seems to hit just right.  I really need to upgrade the power, but I do usually make that combination.

Would it be possible to use pull, or does it only work on enemies with just health?


Yah pull only works on enemys who are down to health. Apparently the devs decided that armor cripples telekinetic powers... x_x

Modifié par RiverRat, 18 février 2010 - 05:52 .


#12
EverteMax

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Young Turk wrote...

Chimpeau wrote...

warp am, very good a power : insanity

Any suggestion for crowd control?

I'm kind of looking for something that would be effective against the hordes of husks on the IFF mission.


If shielded...then singularity...the heavy version. I feel that the radius for wide isn't as useful as the heavy being able to trap more.

If not shielded, then shockwave...you might kill some enemies in the process.

#13
Young Turk

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EverteMax wrote...

Young Turk wrote...

Chimpeau wrote...

warp am, very good a power : insanity

Any suggestion for crowd control?

I'm kind of looking for something that would be effective against the hordes of husks on the IFF mission.


If shielded...then singularity...the heavy version. I feel that the radius for wide isn't as useful as the heavy being able to trap more.

If not shielded, then shockwave...you might kill some enemies in the process.

Shockwave was great going through with my Vanguard on Veteran, but it doesn't seem to be that useful on Hardcore or Insanity.

#14
SidNitzerglobin

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I'm partial to warp bombs myself. You do need to have at least one target down to health to use 'em however.



I have yet to play with singularity in ME2, but I liked it alot in ME1.



I imagine singularity/heavy warp bomb would be the ultimate combo.

#15
SmilingMirror

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http://social.biowar...8/index/1143264
^ A bunch of developer posts on which works best on what. 

You seriously have to keep warp -- it's really the only good way to get
rid of shields, and trust me...on Insanity difficulty, just about
everything is shielded.

Really? warp against shields? try Energy Drain.

Modifié par SmilingMirror, 18 février 2010 - 06:10 .


#16
Young Turk

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SmilingMirror wrote...

http://social.biowar...8/index/1143264
^ A bunch of developer posts on which works best on what. 

You seriously have to keep warp -- it's really the only good way to get
rid of shields, and trust me...on Insanity difficulty, just about
everything is shielded.

Really? warp against shields? try Energy Drain.

Now, does Energy Drain work only on Shields, or does it also work on enemies with just health?

#17
huntrrz

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Reeve is surprisingly effective when pumped up to Area Reeve. I'm a freakin' VAMPIRE!!!

#18
SmilingMirror

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Young Turk wrote...

SmilingMirror wrote...

http://social.biowar...8/index/1143264
^ A bunch of developer posts on which works best on what. 

You seriously have to keep warp -- it's really the only good way to get
rid of shields, and trust me...on Insanity difficulty, just about
everything is shielded.

Really? warp against shields? try Energy Drain.

Now, does Energy Drain work only on Shields, or does it also work on enemies with just health?

It does double damage on synthetic health i.e. Geth, the Ymir robots, and it does double damage to shields. I don't think it works on organics but i could be wrong.

Its pretty much the exact same thing as overload damage wise.

Modifié par SmilingMirror, 18 février 2010 - 06:26 .


#19
themaxzero

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One of the big questions is how much damage does Biotic Detonation do and how does Warp level (or even the detonated Biotic's level) affect the explosion damage.

#20
JaegerBane

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huntrrz wrote...

Reeve is surprisingly effective when pumped up to Area Reeve. I'm a freakin' VAMPIRE!!!


Agreed. It works like an AoE Dissolve-o-ray that heals you.

#21
Blue_dodo

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dominate + warp= KABOOM !! crowd control only works if the target was organic though

#22
Atmosfear3

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I just can't get over the fact the title of this thread says GOODEST.



Anyways, the best biotic powers for actualy killing involves comboing pull and warp.

#23
Roxlimn

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Depends on the location. For instance, on platform segments, Throw is pretty much insta-kill. Also insta-kills Husks on Health. Pull and Sing do that too, so you can't use Warp Explosion against Husks unless you're fortunate enough to have an Abomination with them - that you can explode.



Throw staggers all enemies about a second or so. Does small amounts of damage to Armor and Shields, significantly more against Barrier. Against barrier defenses, Heavy Throw is actually competitive with Heavy Warp.

#24
Mars Nova

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Heavy Slam.  Hit somebody with that, and they're not getting back up.   Plus, it's very satisfying to use.  Fun as hell to watch the enemies levitate off the ground then come crashing down.

Modifié par Mars Nova, 18 février 2010 - 09:03 .


#25
Saetanigera

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Heavy reave is THE best ability to tear a single target apart as it does great damage to anything but shields.

Energy drain nuked shields and robots (even unshielded ones)

Any lasting biotic power+warp is awesome for the resulting explosion for aoe. (I prefer having an ally lift since they will automatically hit if you make sure the cross-hair color changes over the target and then my warp will have a better chance to not suicide on terrain).

Shockwave tears groups of husks apart. Shockwave is WAY better to have on the main character than anyone else because it does work against protected enemies (just not as well) and you can use it to force enemies out of cover. Stagger+damage+ignore cover is worthwhile late in the game when you can spam it.